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Spider Queen
Spider Queen

EliseSquare Human Form - Innate: When Elise's abilities hits a target she gains one dormant Spiderling, up to 2 / 3 / 4 / 5.

Spider Form Spider Form - Innate: Elise's basic attacks deal 10 / 20 / 30 / 40 (+ 30% AP) bonus magic damage and heal her for 4 / 6 / 8 / 10 (+ 10% AP) on-hit.

Ability Details
Spider Queen is a self-targeted buff.

Additional Information:

  • Elise will always begin the game and respawn with maximum available Spiderlings stored.
  • Elise's EliseSquare Human Form ability casts can only store one Spiderling each.

RANGE: 625
COST: 80 / 85 / 90 / 95 / 100 Mana

EliseSquare Human Form - Active: Elise fires poison at the target enemy unit, dealing magic damage, capped against monsters.

「 Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 4% (+ 3% per 100 AP) of target's current health) 」「 Max. Monster Damage: 75 / 100 / 125 / 150 / 175 」
Venomous Bite
RANGE: 475
Venomous Bite

Spider Form Spider Form - Active: Elise dashes to the target enemy and bites them, dealing magic damage, capped against monsters.

「 Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 8% (+ 3% per 100 AP) of target's missing health) 」「 Max. Monster Damage: 75 / 100 / 125 / 150 / 175 」
Ability Details

Additional Information:

  • The monster damage cap only applies to the percentage current/missing health portion.
  • Any Spider Queen.png Spiderling currently active will leap with her when she uses the ability and will reprioritize this new target.
  • Venomous Bite cannot be used to cross walls or impassable terrain.
    • The target will be damaged regardless.
      • Spider Queen.png Spiderlings can cross walls and terrain to reach Venomous Bite's target and will attack provided Elise stays within their leash range.

Volatile Spiderling
RANGE: 950
COST: 60 / 70 / 80 / 90 / 100 Mana
Volatile Spiderling

EliseSquare Human Form - Active: Elise summons a venom-gorged spider for 3 seconds, which moves in the target direction.

The spider explodes upon contact with an enemy unit or at the end of its lifespan, dealing magic damage to nearby enemies.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 80% AP)

If the spider does not hit an enemy before reaching the target location, it re-targets and chases down a nearby enemy, prioritizing champions. The spider gains bonus movement speed, based on its proximity to its target.

Skittering Frenzy
Skittering Frenzy

Spider Form Spider Form - Passive: Elise's Spider Queen.png Spiderlings gain bonus attack speed.

  • Spiderling Bonus Attack Speed: 5 / 10 / 15 / 20 / 25%

Spider Form Spider Form - Active: Elise and her Spider Queen.png Spiderlings gain bonus attack speed for 3 seconds.

  • Bonus Attack Speed: 60 / 80 / 100 / 120 / 140%

Skittering Frenzy resets Elise's autoattack timer.

Ability Details

Additional Information:

  • Volatile Spiderling will first travel to the target location and explode if any enemy units are in its path.
    • It will then move towards enemy units if they are close enough to be exploded on.
  • Volatile Spiderling will prioritize chasing enemy champions if they are in range.
  • Skittering Frenzy has no cast time and does not interrupt Elise's previous orders.
  • Elise loses the attack speed bonus immediately when turning back to EliseSquare Human Form.
    • But if she is able to transform back in less than 3 seconds (only via sufficient cooldown reduction) she gets the bonus back for its remaining duration.

RANGE: 1075 / 55
SPEED: 1600
COST: 50 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10

EliseSquare Human Form - Active: Elise fires a web in the target direction, granting Sight icon sight of the first enemy hit for 1 second and Stun icon stunning them.

  • Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2
RANGE: 750
COOLDOWN: 26 / 23 / 20 / 17 / 14

Spider Form Spider Form - Active: Elise and her Spider Queen.png Spiderlings lift up into the air, becoming untargetable for up to 2 seconds and Sight icon revealing the area for the duration.

Upon landing, Elise's on-hit bonus magic damage and healing from her native Spider Queen are increased for 5 seconds.

  • Spider Effects Increase: 40 / 50 / 70 / 85 / 100%

If cast directly on an enemy, Elise automatically descends upon them after 1 second. While in the air, Elise can also use Rappel to select a target to descend upon.

Ability Details

Additional Information:

  • When Elise casts Rappel a circle shows the area in which a target or location can be selected.
    • Elise cannot descend outside the bounds of this circle.
  • Elise can cast Rappel on any targetable enemy unit (minions, monsters, champions, pets, wards, and traps (provided she has True Sight icon true sight))

Spider Form / Human Form
RANGE: 125
Spider Form

Passive: The number of Spider Queen.png Spiderlings and their statistics are increased.

  • Cap on stored Spiderlings: 2 / 3 / 4 / 5

Toggle: Elise transforms into a menacing spider, gaining 25 bonus movement speed, Melee role melee basic attacks, and access to her arachnid abilities. Additionally, Elise unleashes all stored Spiderlings.

Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.

Ability Details
Spider Form and Human Form are a toggle with a shapeshifting component.

Additional Information:

  • Both Spider Form and Human Form have no cast time and do not interrupt Elise's previous orders.
    • Spider Form and Human Form have separate cooldowns.
  • Spider Form's heal will not trigger when attacking structures.
  • Neither transformation counts as an activation for the purposes of items such as Tear of the Goddess item.png Tear of the Goddess, Spellblade, and Force Pulse.png Force Pulse.


Control type Autonomous minions that attack Elise's target (enemy units and/or neutral monsters hit by Venomous Bite.png Venomous Bite)
Target type Minion
Spell effects Attacks do not apply spell effects


  • Spiderling attacks do not apply on-hit effects but can be Counter Strike.png dodged, Riposte.png parried, Aegis Protection.png blocked, and Spiderlings can also be Blind icon blinded.
    • Spiderlings last until killed (they take 25% reduced area-of-effect damage but turrets will always prioritize them above melee minions and die by a single shot)
  • If Elise turns to EliseSquare Human Form after having summoned Spiderlings any remaining live ones will be stored as charges, and will be re-summoned when Elise turns to Spider Form Spider Form with the same health they had left plus any gained from health regen.
    • Turning to EliseSquare Human Form while having maximum Spiderlings stored will reset the damaged ones' health.


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