(Innate): When Elise's Human Form spells hit an enemy, she readies a Spiderling. When Elise transforms, she summons Spiderlings to attack nearby foes. The maximum number of spiderlings increases with Spider Form's level.
Spiderling Health: 100 + (25 × level)
Spiderling Attack Speed: 0.665
Spiderling Armor: 30
Spiderling Magic Resistance: 50
Spiderling Movement Speed: 370
Spiderling Attack Damage: 10 x level of Ultimate + 10% of Elise's AP
Spider Swarm is a passive ability that grants Elise 1 Spiderling charge each time she hits a target with any of her champion abilities while in Human Form. When she transforms into her Spider Form, Elise summons her stocked Spiderlings to fight by her side. Spiderlings will follow Elise's movement and automatically attack any nearby enemy units, but they will focus whoever she attacks. The maximum number of Spiderlings and their damage is increased with each rank of her ultimate.
Each of Elise's ability casts in Human Form can only grant one Spiderling charge.
If Elise transforms back into Human Form after having summoned the Spiderlings, any spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise's next transformation.
Spiderlings last until killed.
Spiderlings cannot be controlled, though they will prioritize Elise's target when attacking, and leap to the target of Venomous Bite.
Spiderlings attack nearby enemies if Elise has no target. However, they will not attack neutral monsters on their own.
Enemy turrets will prioritize Spiderlings as melee minions.
Turrets kill Spiderlings with one hit regardless of the Spiderlings' armor and HP.
When Elise dies, she will respawn with maximum Spiderling Charges.
Spiderlings have a base movement speed of 370 and their movement speed improves with Elise's.
(Active): Deals magic damage equal to a base amount plus a percentage of the target's current health. Damage is capped against monsters.
Cooldown: 6 seconds
Range: 625
Cost: 50 / 60 / 70 / 80 / 90 mana
Base Magic Damage: 40 / 80 / 120 / 160 / 200
Bonus Damage: 8% of target's current health (+0.03% per ability power)
Maximum Bonus Damage vs. Monsters: 60 / 120 / 180 / 240 / 300
Venomous Bite
(Active): Elise lunges to a target with a poisonous bite that deals magic damage equal to a base amount plus a percentage of the target's missing health. Damage is capped against monsters.
No cost
Cooldown: 6 seconds
Range: 475
Base Magic Damage: 60 / 110 / 160 / 210 / 260
Bonus Damage: 8% of target's missing health (+0.03% per ability power)
Maximum Bonus Damage vs. Monsters: 60 / 120 / 180 / 240 / 300
Neurotoxin is a single targeted ability that shoots an acid bolt at a target enemy unit, dealing magic damage on impact equal to a base amount plus a percentage of the target's current health. This damage is capped against monsters.
Neurotoxin procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
Venomous Bite is a single targeted dash ability that causes Elise and her Spiderlings to jump towards a target enemy unit, dealing magic damage equal to a base amount plus a percentage of the target's missing health. This damage is capped against monsters.
(Active): Summons a venom-gorged Spiderling that moves to target location and explodes, dealing magic damage to nearby enemies when it nears an enemy unit or after 3 seconds. The Spiderling will chase down enemy Champions, if it does not hit an enemy at target location. The Spiderling's Movement Speed increases as it gets closer to it's target.
(Active): Increases the attack speed of Elise and her Spiderlings for 3 seconds. While active, Elise is healed when she or her spiderlings attack.
No cost
Cooldown: 12 seconds
Heal: 4 (+0.02 per ability power)
Spiderling Attack Speed: 5 / 10 / 15 / 20 / 25 %
Bonus Attack Speed: 60 / 80 / 100 / 120 / 140 %
Volatile Spiderling is a collision linear skillshot ability that summons a Spiderling at Elise's location. Once summoned, the Spiderling will walk towards the target location and it will explode and deal magic damage to nearby enemies when it comes close to an enemy unit or 3 seconds after being summoned.
Volatile Spiderling procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
Volatile Spiderling grants vision of a small area around it. (Even when inside bushes)
The spiderling will first travel to the target location, exploding if any enemy units are in its path. It will then move towards enemy units if they are close enough to perform the explosion.
The spiderling may travel a shorter distance than the ability's maximum range if a location closer to Elise is targeted.
Volatile Spiderling will prioritize chasing enemy champions if they are in range.
Volatile Spiderling will leap to the target of Venomous Bite if the Spiderling is nearby.
Skittering Frenzy passively increases Elise's Spiderlings' attack speed. When activated, Skittering Frenzy is a self-targeted ability that increases the attack speed of Elise and all of her spiderlings. While this effect persists, Elise is healed for a small amount whenever she or her spiderlings autoattack.
Skittering Frenzy has no cast time and does not interrupt Elise's previous orders.
Skittering Frenzy resets Elise's attack timer upon cast.
Skittering Frenzy's heal will not proc when attacking structures.
Elise loses the attack speed bonus immediately when transforming back into human form.
If she is able to transform back in less than 3 seconds (achievable only with Cooldown Reduction) she gets the bonus back for its remaining duration.
Cocoon
(Active): Elise fires a web that stuns the first enemy hit for 1.5 seconds. It will also reveal enemies that are hit for a second.
Cost: 50 mana
Range: 1075
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Rappel
(Active – On enemy cast): Elise and her Spiderlings lift up into the air and then descend upon the target enemy.
(Active – On ground cast): Elise and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. She can then cast Rappel again to descend upon a nearby enemy.
Cocoon's stun does not reveal stealthed unit but stuns them with the web hanging in mid air.
Rappel is a point targeted ability with two effects. If an enemy unit is targeted, Elise becomes untargetable for 1 second, moving to the target's location afterwards. If Rappel is cast on the ground, Elise becomes untargetable for up to 2 seconds. While in the air, Elise is granted vision of a large radius around herself, and may target an enemy unit within this radius with Rappel to descend upon them, moving to their location. If the 2 second duration expires, Elise will descend at her original position. Elise's Spiderlings will also be moved to her location after using Rappel.
When Rappel is cast, a circle around Elise's shows the area in which a target or location can be selected. Elise cannot descend outside of the bounds of this circle.
After Elise has used Rappel on the ground, Rappel's cast range is actually a bit larger than the circle visually shows.
Rappel grants vision of a large area while Elise is in the air, including brush within the ability's radius.
Elise will still land directly on the target even if they leave the area of effect.
Rappel does not reveal stealthed Champions or wards.
If Elise can see an enemy ward with True Sight, she can use Rappel to move to its location.
Spider Form / Human Form
(Active): Elise transforms into a menacing spider, granting access to arachnid abilities. While in Spider Form, Elise deals bonus magic damage with her autoattacks and gains 10 movement speed as well as bonus armor and magic resistance.
Spiderlings deal physical damage and take reduced damage from multi-target abilities. The maximum number of Spiderlings is increased with Spider Form's level.
(Active): Elise transforms into her human form, granting access to regular abilities.
No cost
Cooldown: 4 seconds
Spider Form and Human Form are self-active abilities that transform Elise from a human into a spider and vice versa, granting her access to different ability sets. Additionally, while in Spider Form, Elise gains bonus movement speed, armor and magic resistance, and her autoattacks deal bonus magic damage.
Spider Form / Human Form is automatically unlocked at level 1. It can reach up to rank 4 by upgrading the ability at levels 6, 11, and 16.
Both Spider Form and Human Form transforming abilities have no cast time and do not interrupt Elise's movement.
Her human form and spider form abilities have separate cooldowns.