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Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Spider Swarm

Spider Swarm

Human Form: When Elise's spells hit an enemy, she readies a Spiderling Spiderling.

Spider Form: Elise summons Spiderlings Spiderlings to attack nearby foes. The maximum number of Spiderlings increases with the level of Spider Form Spider Form.

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Neurotoxin

Neurotoxin

Active: Elise launches a blast of corrosive poison at a target enemy unit, dealing magic damage equal to a base amount plus (+ 8% (+ 3% per 100 AP) of target's current health). Damage is capped against monsters.

  • Base Magic Damage: 40 / 75 / 110 / 145 / 180
  • Max. % Health Damage vs. Monsters: 75 / 100 / 125 / 150 / 175

Venomous Bite

Venomous Bite

Active: Elise lunges at a target enemy with a poisonous bite, dealing magic damage equal to a base amount plus 8% (+ 3% per 100 AP) of target's missing health. Damage is capped against monsters.

  • Base Magic Damage: 60 / 100 / 140 / 180 / 220
  • Max. % Health Damage vs. Monsters: 75 / 100 / 125 / 150 / 175

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Volatile Spiderling

Volatile Spiderling

Active: Elise summons a venom-gorged Spiderling Spiderling for 3 seconds, moving towards a target location. The Spiderling Spiderling explodes upon contact with an enemy unit, or at the end of the duration, dealing magic damage to nearby enemies.

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 80% AP)

If the Spiderling Spiderling does not hit an enemy before reaching the target location it will re-target and chase down a nearby enemy, prioritizing champions. The Spiderling's Spiderling's movement speed increases as it gets closer to its target.

Skittering Frenzy

Passive: Spiderling Spiderling gain bonus attack speed.

  • Attack Speed: 5 / 10 / 15 / 20 / 25%

Active: Elise and her Spiderlings gain increased attack speed for 3 seconds. While active, Elise heals 4 (+ 4% AP) health when she or her spiderlings spiderlings attack.

  • Attack Speed: 60 / 80 / 100 / 120 / 140%

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Cocoon

Cocoon

Active: Elise fires a web in a line, Template:Cctip the first enemy hit and granting standard sight standard sight of it for 1 second.

  • Missile speed: 1600

  • Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2

Rappel

Rappel

Active - Enemy Cast: Elise and her spiderlings spiderlings lift up into the air, becoming untargetable for 1 second and revealing revealing nearby enemy targets for the duration. She then descends upon the target enemy.

Active - Ground Cast: Elise and her spiderlings spiderlings lift up into the air, becoming untargetable for up to 2 seconds. During that time she can cast Rappel again to descend upon a targeted enemy. If no enemy is targeted within 2 seconds, she will descend at her original location.

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Spider Form / Human Form

Spider Form

Toggle: Elise transforms into a menacing spider, summoning her readied Spiderling Spiderling and granting access to arachnid abilities.

  • Maximum Spiderlings: 2 / 3 / 4 / 5

While in Spider Form, Elise becomes melee and loses 425 range (125 total range), her basic attacks deal bonus magic damage and gains 25 movement speed.

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Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.

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Pets

Spiderling Spiderling
ATTACK RANGE: 100
SIGHT RANGE: ?
GOLD: 5
EXP: 0
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Attack damage 10 / 20 / 30 / 40 (+ 10% AP)
Ability power N/A
Attack speed 0.665
Health
85 - 390
Health regen. Unknown
Mov. speed 370
Armor
30 / 50 / 70 / 90
Magic res.
50 / 70 / 90 / 110
AoE mitigation 25%
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Ability Details

Spiderlings are autonomous minions that attack nearby enemy units.

  • The Spiderlings attacks do not apply spell effects.
  • The Spiderlings attacks do not apply on-hit effects.
  • The Spiderlings attacks can be dodged dodged, parried parried and blocked blocked and will miss if they are blinded.
  • If Elise transforms transforms back into Human Form after having summoned the Spiderlings, any Spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise's next transformation with the same life they retracted with plus any that was gained from natural health regeneration.
  • Spiderlings last until killed.
  • Spiderlings cannot be controlled, though they will prioritize Elise's target when attacking. If Elise has no current target, Spiderlings will automatically attack nearby enemies. However, they will not attack neutral monsters on their own.
  • Enemy turrets will prioritize Spiderlings directly above the chain of melee minions.
  • Turrets kill Spiderlings with one hit regardless of the Spiderlings armor and HP.


References

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