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Elixir of Fortitude

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Elixir of Fortitude
Tier Consumable
Effects On use, grants 140–235 health, based on champion level and 10 attack damage for 4 minutes.
Stacks 3 per item slot.
Menu Consumable
Item cost 250g
Sell value 175g
Item code 2037
v · d · e

Elixir of Fortitude is a consumable item in League of Legends.[1]

StrategyEdit

  • It is often used towards the end of the game to help with a final push or to help defend. It is best for a champion that relies heavily on physical damage, but it has benefit for all champions due to the additional health.
  • The health bonus can be used somewhat like Heal, instantly granting you extra life that could save you from death. This is a common tactic to turn the tide in an early fight or to survive a gank. For example, having one ready to use is an effective way to prevent a death early or mid game to Karthus's Requiem.
  • Because the extra health is not gained by health regeneration or healing, it can be considered an effective counter to Ignite.
  • Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights.

NotesEdit

  • Unlike Oracle's Elixir, the Elixir of Fortitude will stay active upon death because it runs on a timer.
  • Elixirs are automatically applied when purchased if there are already 6 items in the inventory.
  • Elixir of Fortitude is not available in the new game mode: Dominion.

TriviaEdit

  • Piece of Red Candy.gif
    The Piece of Red Candy was a seasonal item that replaced the Elixir of Fortitude during the Harrowing celebration. It was the same item with a different name and picture.
  • Red Ginseng Kettle.gif
    The Red Ginseng Kettle was another seasonal item that replaced the Elixir of Fortitude during the Lunar Revel celebration.
  • Mightshroom.png
    The Mightshroom was yet another seasonal item that replaced the Elixir of Fortitude during the Great Hunt.
  • In V1.0.0.101, this item was bugged on Jax to grant him maximum health when consumed.

Similar itemsEdit

Patch historyEdit

V1.0.0.107:

  • Health decreased to 140-235 Health from 230-400 Health.
  • Attack damage decreased to 10 from 11-28.
  • Cost reduced to 250 from 300.

V1.0.0.99:

  • Elixirs will now activate immediately if purchased when your inventory is full.

V1.0.0.87:

  • Damage buff changed to grant 10-28 damage based on Champion level rather than a flat 20 damage.

V1.0.0.70:

V0.9.25.24:

  • Health modified to 230-400 based on level from a flat 350.

April 25, 2009 Patch:

  • Health bonus reduced to 350 from 500.
  • Duration reduced to 4 minutes from 5.

ReferencesEdit

  • Showing 16 most recent

33 comments

 
10.8.56.52Anonymous User
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  • Wow used to give Jax max healt? i feel the rage already

  • I had 6 itmes in my slot and I couldn't buy any of these? Am I supposed to have all legendary items? I had a Quicksilver Sash bacause I was getting CC'd a lot :P

    • You have to be alive to buy them, I'm assuming you were probably dead when you tried.

  • There will be mushroom elixirs in Lulu patch!

  • I wonder what it tastes like. I liked the item so much more when it was the Red Ginseng Kettle.

    by Krufix
  • Remember, folks. An elixer costs just over half the money you get from a philosopher's stone in 4 minutes.

  • i buy this as a clutch heal :) (for early game when i dont have a full build) every time i escape a gank with little than 50 hp + ignite on me, VROOM, click this and a health pot and im good!

  • A great item to get you out of tight situations. Thanks to the info on this page I really get a lot more pots now during a game to help my early game. Especially if things aren't going so well buying a few pots might help you turn the tides in your favor.

  • might be a stupid question but... if i can have three of these in my inventory and i click all three will i receive 30 extra dmg plus three times as much hp? do they stack like that?

  • lol oldest version of this gave a flat 350 hp, imagine having 350 more hp at lvl 1... :O

  • for all the people who are ignorant out there: YOU DON'T HAVE TO SELL AND REBUY YOUR ITEMS TO GET ELIXIRS!!!!!!!!!!!!

  • Is the "heal" halved when ignit or doesnt it really count as a heal ?

  • Pantheon and Shaco have amazing early game burst which no other physical unit can really compare to. In their hands, this red elixir can boost the effectiveness of their early game more than it can any other physical unit.

    Phage/mallet is the ONLY item (other than trinity force) to also give AP and AD.

    Elixir of Fortitude synergizes well with elixir of agility because of how cheap that combo of items boosts phys DPS output and synergizes well with atma's impaler because the HP scales with the armour and the passive component while the AD scales with the crit.

    Stop edditing that information out Vyrolan, it's valid.

    • No opposition to valid info...but you keep editing in a bunch of opinionated nonsense and unverifiable information. Your edit also keeps removing good information/links and adding back errors.

      If you want to add a part about certain champions can get good early/mid game benefit from the elixir, by all means do so. Just don't destroy the whole page to do it.

    • sorry. Didn't realize how many other edits were on the page after the synergy/similiar items were removed.

      I put them back up and didn't touch the rest of the article.

    • Thanks. Looks good...echo my comment from the other elixir about would be nice to explain the special synergy you're (correctly) pointing out.

      Also...I like your passion...you should register rather be an anon. =)

    • I am registered, but, once I figured out that registering didn't give me credit for my previous posts and edits, I just decided I'd only use my anon account.

      might as well let everyone who wants to check up on me know exactly what I's responsible for and not just half of it.

  • rarely buy it but buy it mostly on weak casters due to their low hp and low damage you can try it yourselves

  • This is probably the worst of the 3 elixirs. 230 hp early game is fine, but 400 life late game helps only to survive 1 skill (with luck, unless you have tons of Ar/MR) and the attack damage gained is meh, in comparison to what blue grants and green

    • (ridiculously powerful early and mid game, pretty good late)
    • (attack speed is ok, but 15% crit chance... it's a lie, specially early game)
    • On blue: CdR is useful in every char, specially when you rely a lot on Ulti skill. On casters... it can be brutal. You can destroy a champ 1 or 2 levels over you with the damage boost it grants (assuming you've got at least 0.8 AP ratio)

    • Consider this: The bonus granted by Elixirs alone won't reach 400 damage.

  • Viable for any dps champion that needs to gank fast in start/mid game, also the extra hp may save you from a gank going horribly wrong.

    Pantheon, WW (jungle), Shaco are a good example

  • buy this when you play shaco and you can hurperdurp people at lvl 1 with ignite and decieve.

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