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Elixir of Fortitude

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Elixir of Fortitude
Elixir of Fortitude
Availability
Tier Consumable
Consume On use, grants 120–235 health, based on champion level and 15 attack damage for 3 minutes.
Menu Consumable
Item cost 350g
Sell value 140g
Item Code 2037

Elixir of Fortitude is a consumable item in League of Legends.[1]

Strategy

  • It is often used towards the end of the game to help with a final push or to help defend. It is best for a champion that relies heavily on physical damage, but it has benefit for all champions due to the additional health.
  • The health bonus can be used somewhat like Heal, instantly granting you extra life that could save you from death. This is a common tactic to turn the tide in an early fight or to survive a gank. For example, having one ready to use is an effective way to prevent a death early or mid game to  Karthus's  Requiem.
  • Because the extra health is not gained by health regeneration or healing, it can be considered an effective counter to Ignite.
  • Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights.

Notes

  • Elixirs are automatically applied when purchased if there are already 6 items in the inventory.

Trivia

  • Piece of Red Candy The Piece of Red Candy was a seasonal item that replaced the Elixir of Fortitude during the Harrowing celebration. It was the same item with a different name and picture.
  • Red Ginseng Kettle The Red Ginseng Kettle was another seasonal item that replaced the Elixir of Fortitude during the Lunar Revel celebration.
  • Mightshroom The Mightshroom was yet another seasonal item that replaced the Elixir of Fortitude during the Great Hunt.
  • In V1.0.0.101, this item was bugged on  Jax to grant him maximum health when consumed.

Similar items

Patch history

v3.6 Elixir of Fortitude is meant to be an "all-in" burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.

  • Cost increased to 350 gold from 250

V1.0.0.107:

  • Health decreased to 140-235 Health from 230-400 Health.
  • Attack damage decreased to 10 from 11-28.
  • Cost reduced to 250 from 300.

V1.0.0.99:

  • Elixirs will now activate immediately if purchased when your inventory is full.

V1.0.0.87:

  • Damage buff changed to grant 10-28 damage based on Champion level rather than a flat 20 damage.

V1.0.0.70:

V0.9.25.24:

  • Health modified to 230-400 based on level from a flat 350.

April 25, 2009 Patch:

  • Health bonus reduced to 350 from 500.
  • Duration reduced to 4 minutes from 5.

References

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