Elixir of Fortitude
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| Elixir of Fortitude | |
![]() | |
| Tier | Consumable |
|---|---|
| Effects | On use, grants 140–235 health, based on champion level and 10 attack damage for 4 minutes. |
| Stacks | 3 per item slot. |
| Menu | Consumable |
| Item cost | 250g |
| Sell value | 175g |
| Item code | 2037 |
Elixir of Fortitude is a consumable item in League of Legends.[1]
Strategy
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- It is often used towards the end of the game to help with a final push or to help defend. It is best for a champion that relies heavily on physical damage, but it has benefit for all champions due to the additional health.
- The health bonus can be used somewhat like
Heal, instantly granting you extra life that could save you from death. This is a common tactic to turn the tide in an early fight or to survive a gank. For example, having one ready to use is an effective way to prevent a death early or mid game to
Karthus's
Requiem.
- Because the extra health is not gained by health regeneration or healing, it can be considered an effective counter to
Ignite.
- Elixirs are often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks and teamfights.
Notes
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- Unlike
Oracle's Elixir, the
Elixir of Fortitude will stay active upon death because it runs on a timer.
- Elixirs are automatically applied when purchased if there are already 6 items in the inventory.
Elixir of Fortitude is not available in the new game mode: Dominion.
Trivia
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- The Piece of Red Candy was a seasonal item that replaced the Elixir of Fortitude during the Harrowing celebration. It was the same item with a different name and picture.
- The Red Ginseng Kettle was another seasonal item that replaced the Elixir of Fortitude during the Lunar Revel celebration.
- The Mightshroom was yet another seasonal item that replaced the Elixir of Fortitude during the Great Hunt.
- In V1.0.0.101, this item was bugged on
Jax to grant him maximum health when consumed.
Similar items
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Patch history
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- Health decreased to 140-235 Health from 230-400 Health.
- Attack damage decreased to 10 from 11-28.
- Cost reduced to 250 from 300.
- Elixirs will now activate immediately if purchased when your inventory is full.
- Damage buff changed to grant 10-28 damage based on Champion level rather than a flat 20 damage.
- Elixirs are no longer lost upon pseudo-death (
Guardian Angel,
Chrono Shift, etc.).
- Health modified to 230-400 based on level from a flat 350.
- Health bonus reduced to 350 from 500.
- Duration reduced to 4 minutes from 5.
