This article or section may contain obsolete information, but exists here for historical purposes.
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Elixir of Ruin was a consumable item in League of Legends. Level 9 required to purchase.
Cost Analysis
Gold Value
- 250 health = 667.5
Gold efficiency
- When consumed, 166.88% gold efficient without its passive effects. was
Similar items
Notes
- Elixirs required level 9 to purchase.
- Elixirs were automatically applied when purchased if there were already 6 items in the inventory.
- Only one Elixir effect may be active at a time. Activating a new elixir will remove the old effect.
Strategy
- This elixir was meant mostly for splitpushing, but the health bonus may prove effective on any champion.
- Siege Commander guaranteed stable increased damage output to towers when minions are around.
- Elixirs were often bought towards the end of long games when builds are all completed and the extra gold continues to accumulate. They can also be bought mid game to give a temporary stat advantage during ganks, teamfights. Ruin is also useful for split pushing any time, as it boosts damage to turrets.
Patch History
- V5.22 - Removed
- Removed from the game.
- Merged with .
- V4.20 - Added
- Requirement: Level 9 required to purchase.
- Consume: Grants 250 bonus health, 15% bonus damage to towers and Siege Commander for 3 minutes.
- Siege Commander: Nearby minions gain 15% bonus damage to towers and gain movement speed based on champion's movement speed.
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items