An enchantment is a purchasable upgrade for certain classes of items that grants them an additional effect. Multiple enchantments cannot be purchased for a single item, and enchantments cannot be sold without the base item.

Jungle enchantments

Upgrading a Hunter's Machete item.png Hunter's Machete or a Hunter's Talisman item.png Hunter's Talisman into a tier 2 jungle item (Skirmisher's Sabre item.png Skirmisher's Sabre / Stalker's Blade item.png Stalker's Blade / Tracker's Knife item.png Tracker's Knife) grants you the ability to enchant it with one of the following jungle enchantment:

  • Bloodrazor item.png Bloodrazor: +50% attack speed. Passive: Unique: Basic attacks deal 4% of the target’s maximum health bonus physical damage on-hit, capped at 75 damage against minions and monsters
    Recipe: Recurve Bow item.png Recurve Bow + Gold 625 = Gold 1625.
  • Juggernaut item.png Cinderhulk: +20% bonus health. +300 health. Passive: Unique – Immolate: Deals 12 - 29 (based on level) magic damage per second to nearby enemies. Deals 「 200% bonus 」「 36 - 87 (based on level) 」 magic damage to minions and monsters (325 range). 
    Recipe: Bami's Cinder item.png Bami's Cinder + Gold 600 = Gold 1500.
  • Magus item.png Runic Echoes: +60 ability power. +7% movement speed. Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions. Passive: Echo is amplified to 「 250% 」「 150 (+ 25% AP) 」 magic damage on large monsters. Hitting a large monster with this effect will restore 15% of your missing mana
    Recipe: Aether Wisp item.png Aether Wisp + Amplifying Tome item.png Amplifying Tome + Gold 340 = Gold 1625.
  • Warrior item.png Warrior: +60 attack damage. +10% cooldown reduction. 
    Recipe: Caulfield's Warhammer item.png Caulfield's Warhammer + Gold 525 = Gold 1625.

Boot enchantments (removed)

Building Boots of Speed item.png Boots of Speed into tier 2 boots (Berserker's Greaves item.png Berserker's Greaves / Boots of Mobility item.png Boots of Mobility / Boots of Swiftness item.png Boots of Swiftness / Ionian Boots of Lucidity item.png Ionian Boots of Lucidity / Mercury's Treads item.png Mercury's Treads / Ninja Tabi item.png Ninja Tabi / Sorcerer's Shoes item.png Sorcerer's Shoes) grants you the ability to enchant them with one of the following boot enchantment: