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An Enchantment is a purchasable upgrade for certain classes of items that grants them an additional effect. Multiple enchantments cannot be purchased for a single item, and enchantments cannot be sold without the base item.

Boot enchantments (removed)

Building Boots of Speed item.png Boots of Speed into tier 2 boots (Berserker's Greaves item Boots of Mobility item Boots of Swiftness item Ionian Boots of Lucidity item Mercury's Treads item Ninja Tabi item Sorcerer's Shoes item) grants you the ability to enchant them with one of the following boot enchantment:

Jungle enchantments

Upgrading a Hunter's Machete item.png Hunter's Machete or a Hunter's Talisman item.png Hunter's Talisman into a tier 2 jungle item (Skirmisher's Sabre item Stalker's Blade item Tracker's Knife item) grants you the ability to enchant it with one of the following jungle enchantment:

  • Juggernaut item.png Cinderhulk:
    +400 health, +15% bonus health. Unique Passive – Immolate: Deals 9 - 43 (based on level) magic damage per second to nearby enemies. Deals 100% more damage against monsters (400 range). 1575 Gold
  • Bloodrazor item.png Bloodrazor:
    +50% attack speed. Unique Passive: Basic attacks deal 4% of the target's maximum health in bonus physical damage (max 75 vs. monsters and minions) on hit. 1625 Gold
  • Magus item.png Runic Echoes:
    +7% movement speed, +60 ability power. Unique Passive – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.Echo is amplified to 「 250% 」「 200 (+ 25% AP) 」 damage on large monsters. Hitting a large monster with this effect will restore 18% of your missing mana. 1625 Gold
  • Warrior item.png Warrior:
    +60 attack damage, +10% cooldown reduction. 1575 Gold

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