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An Enchantment is a purchasable upgrade item for any of the tier-2 boots which grants them an additional effect. Multiple enchantments may not be purchased for a single pair of boots, and they may not be sold after they have been acquired.
- - Dealing damage to a champion with a single target attack or spell grants you a 12% movement speed boost that decays over 2 seconds.
- - Allied champions moving towards you gain an 10% movement speed boost. Additionally, nearby allied minions gain a 20% movement speed bonus.
- - Ghost, Flash and Teleport cooldowns are reduced by 20%. Additionally, Ghost gives 40% movement speed instead of 27%. Flash gives 20% movement speed for 1 second after using it. Teleportation gives 30% bonus movement speed for 3 seconds after using it.
- - Visiting the shop increases drastically the regeneration of health and mana, also grants 200% movement speed that decays over 8 seconds. The movements speed bonus and the regeneration are disabled for 6 second when receiving or dealing damage.
- - +500 health, +10% cooldown reduction, Unique Passive – Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes are reduced by 35%.