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Enchantment

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An Enchantment is a purchasable upgrade for certain classes of items that grants them an additional effect. Multiple enchantments cannot be purchased for a single item, and enchantments cannot be sold without the base item.

Boot enchantments

Upgrades to Tier 2 boots built out of Boots of Speed item.png Boots of Speed: Berserker's Greaves item.png Berserker's Greaves, Boots of Mobility item.png Boots of Mobility, Boots of Swiftness item.png Boots of Swiftness, Ionian Boots of Lucidity item.png Ionian Boots of Lucidity, Mercury's Treads item.png Mercury's Treads, Ninja Tabi item.png Ninja Tabi, or Sorcerer's Shoes item.png Sorcerer's Shoes.

  • Furor item.png Furor - Dealing damage to a champion with a single target attack or spell grants you a 12% movement speed boost that decays over 2 seconds.
  • Alacrity item.png Alacrity - Increases movement speed by 20.
  • Captain item.png Captain - Allied champions moving towards you gain an 10% movement speed boost.
  • Distortion item.png Distortion - Ghost, Flash, and Teleport cooldowns are reduced by 20%. Additionally, Ghost gives 40% movement speed instead of 27%. Flash gives 20% movement speed for 1 second after using it. Teleportation gives 30% bonus movement speed for 3 seconds after using it.
  • Homeguard item.png Homeguard - Visiting the shop increases drastically the regeneration of health and mana, also grants 200% movement speed that decays over 8 seconds. The movements speed bonus and the regeneration are disabled for 6 second when receiving or dealing damage.

Jungle enchantments

Upgrades to jungle items built out of Hunter's Machete item.png Hunter's Machete: Poacher's Knife item.png Poacher's Knife, Ranger's Trailblazer item.png Ranger's Trailblazer, Skirmisher's Sabre item.png Skirmisher's Sabre, or Stalker's Blade item.png Stalker's Blade. Each enchantment recipe costs a total of 1500g on top of the 750g for each jungle item for a total cost of 2250g.

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