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An Enchantment is a purchasable upgrade item for any of the tier-2 boots which grants them an additional effect. Multiple enchantments may not be purchased for a single pair of boots, and they may not be sold after they have been acquired.

  • Furor item.png Furor - Dealing damage to a champion with a single target attack or spell grants you a 12% movement speed boost that decays over 2 seconds.
  • Alacrity item.png Alacrity - Increases movement speed by 20.
  • Captain item.png Captain - Allied champions moving towards you gain an 10% movement speed boost. Additionally, nearby allied minions gain a 20% movement speed bonus.
  • Distortion item.png Distortion - Ghost, Flash and Teleport cooldowns are reduced by 20%. Additionally, Ghost gives 40% movement speed instead of 27%. Flash gives 20% movement speed for 1 second after using it. Teleportation gives 30% bonus movement speed for 3 seconds after using it.
  • Homeguard item.png Homeguard - Visiting the shop increases drastically the regeneration of health and mana, also grants 200% movement speed that decays over 8 seconds. The movements speed bonus and the regeneration are disabled for 6 second when receiving or dealing damage.

Jungle Items

All items built out of Hunter's Machete item.png Hunter's Machete can receive one of four enchantments. The enchantments themselves cost 1500g over the upgraded item, or 2250g total.

  • Devourer item.png Devourer - +50% attack speed, +40 magic damage on hit, Passive - Killing large monsters increases the damage of this item by 1. Champion kills and assists increase the damage of this item by 2.

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