Entropy is a legendary item in League of Legends.[1]
Recipe
Cost Analysis
- 55 attack damage = 1980g
- 275 health = 733g
- Total Gold Value = 2713g
Gold Value (with Passive buff)
- 20 movement speed = 260g
Complete Combined Gold Value: 2973g
Gold efficiency
- The base stats are 100.5% gold efficient, without the passive and active.
Similar Items
Strategy
- is an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
is designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
Trivia
- Dominion. active ability is intended to replicate the effects of , which is not available in
- innate ability was originally called "Entropy" until it was replaced to .
- Until season three, true damage. It remains one of two items, along with . was the only item that gave the ability to deal
Patch History
V4.1:
- New recipe: + + 500g = 2700g
- Combine cost reduced to 500g from 700g.
- Total cost reduced to 2700g from 3475g.
- Attack damage reduced to 55 from 70.
- Icon updated.
- Item cost reduced to 3475g from 3500g (due to price reduction).
- Item cost increased to 3500g from 3400g (due to price increase).
- Unique Passive - Icy removed
- New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
- Item cost is now 3400g from 3615g.
- Item cost increased to 3615g from 3565g (due to price increase).
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items