Template:Item data EntropyEntropy was an advanced item in League of Legends for .
Recipe
Template:Item data Entropy
Cost Analysis
Template:Gold value math
Gold efficiency
- 102.24% gold efficient, without the passive and active. is
Similar Items
Notes
- 's active deals damage every 1.25 seconds, total of two times.
Strategy
- is an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
is designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
Trivia
- Dominion. active ability is intended to replicate the effects of , which is not available in
- innate ability was originally called "Entropy" until it was replaced to .
- Until season three, true damage. It remains one of three items, along with and . was the only item that gave the ability to deal
Patch History
- Unique Passive - Icy removed
- New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
- Item cost reduced to 3400 from 3615.
- Dominion release
- Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items