+55 attack damage|
|Passive||Unique - Rage: basic attacks grant 20 movement speed for 2 seconds on-hit. Kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions.|
|Active||Unique: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds. 60 second cooldown.|
Attack > Damage|
Defense > Health
|Item cost||2700g (500g)|
- 20 movement speed = 260g
Complete Combined Gold Value: 2973g
- The base stats are gold efficient, without the passive and active.
- 's active deals damage every 1.25 seconds, so damage two times.
is designed for a front-line fighter to stick to his target on the smaller maps, where short-range dashes and blinks are very strong. The active effect deals damage over time, which can secure a kill on an enemy with an escape.
- is an alternate Legendary item which performs a similar function. It has less damage but a strong slow and more health, making it better on melee fighter champions who need more health to survive being in close-range and a consistent slow to lock down an enemy.
- Crest of Cinders, which is not available in Dominion. active ability is intended to replicate the effects of
- Veigar's innate ability was originally called "Entropy" until it was replaced to Equilibrium.
- Until season three, true damage. It remains one of three items, along with and . was the only item that gave the ability to deal