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Evelynn/Abilities

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Shadow Walk
RANGE: 700
Shadow Walk

Passive: Evelynn enters stealth after being out of combat for 6 / 5 / 4 / 3 seconds, regenerating 2% of her missing mana every second and ignoring unit collision while stealthed.

Entering combat or using an ability ends Shadow Walk. Evelynn can also be seen by nearby enemy champions even when stealthed, though being revealed this way or by True Sight icon true sight does not end Shadow Walk.

Ability Details
Shadow Walk is a self-buff ability.

Additional Information:

  • Whenever Shadow Walk activates a puff of purple smoke will trigger and a grey circle will appear around Evelynn and then she will start running differently.
    • The circle indicates the range from which enemies will spot her if she gets too close.
      • Whenever Evelynn approaches a visible enemy champion an eye will appear above them (only visible to her) This eye will change colors depending on how close Evelynn is to them.
        • Yellow means she is about to be spotted.
        • Red means she has been.
          • When spotted, an exclamation mark will appear above Evelynn (only visible to her and her allies)
            • She will not be spotted if hiding in brush or if inside fog of war.
            • She will be spotted by an enemy she has no sight of but Shadow Walk's stealth will not break.
            • She will be spotted if she runs into an enemy Vision Ward item.png Vision Ward and there's an enemy champion nearby (even if they have the yellow eye the ward will turn it red)
  • The following can break Shadow Walk's stealth:


Hate Spike
RANGE: 500
SPEED: 2000
COST: 12 / 18 / 24 / 30 / 36 Mana
COOLDOWN: 1.5
Hate Spike

Active: Evelynn projects a line of spikes, dealing magic damage to enemies struck.

  • Magic Damage: 40 / 50 / 60 / 70 / 80 (+ 35 / 40 / 45 / 50 / 55% AP) (+ 50 / 55 / 60 / 65 / 70% bonus AD)
Ability Details
Hate Spike is an auto-targeted ability that fires a linear projectile through the closest nearby enemy.

Additional Information:

  • Hate Spike will prioritize Evelynn's most recent target or low health units if she has not attacked any.
    • If both an enemy champion and a low health minion are in range Hate Spike will prioritize the champion.
  • Hate Spike can only be used when a visible enemy unit is in range.


Dark Frenzy
COST: 40 Mana
COOLDOWN: 15
Dark Frenzy

Active: Evelynn enters a frenzy, removing all Slow icon slows affecting her. For the next 3 seconds, she gains bonus movement speed and is Ghost ghosted.

  • Bonus Movement Speed: 30 / 40 / 50 / 60 / 70%

Dark Frenzy's cooldown is reduced by 1 second every time Evelynn damages an enemy champion with an ability, and its cooldown is refreshed on enemy champion takedowns.

Ability Details
Dark Frenzy is a self-buff ability.

Additional Information:

  • Dark Frenzy has no cast time and does not interrupt Evelynn's previous orders.


Ravage
RANGE: 225
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 9
Ravage

Active: Evelynn slashes her target twice, dealing physical damage and applying on-hit effects with each slash. Additionally, she gains bonus attack speed for 3 seconds.

「 Physical Damage Per Slash: 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 50% bonus AD) 」「 Total Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 100% AP) (+ 100% bonus AD) 」

  • Bonus Attack Speed: 60 / 75 / 90 / 105 / 120%
Ability Details
Ravage is a single targeted ability with a self-buff component.

Additional Information:

  • If Ravage's first hit kills its target Evelynn will strike another nearby target with the second one.
  • If the target dies while Ravage is being cast its sound and its animation will play but neither buff or damage will be applied and it will not go on cooldown.
    • If Evelynn loses sight of her target between the animation's beginning and its end Ravage will be canceled and will not go on cooldown.


Agony's Embrace
RANGE: 650 / 250 / 500
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Agony&#039;s Embrace

Active: Evelynn impales enemies in target area, dealing magic damage and Slow icon slowing them for 2 seconds, capped at 1000 against monsters.

  • Magic Damage: 15 / 20 / 25% (+ 1% per 100 AP) of target's current health
  • Slow: 40 / 60 / 80%

Evelynn siphons her victims' pain, shielding herself for up to 6 seconds for every enemy champion hit by Agony's Embrace.

  • Shield Strength Per Champion: 150 / 225 / 300
Ability Details
Agony's Embrace is a ground-targeted area-of-effect ability where Evelynn gains a shield if it hits a champion.

Additional Information:

  • When casting Agony's Embrace the damage will be applied after a brief delay (~0.25 seconds)


References

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