Previous Lore
The demon Evelynn lures in prey with a beautiful lie: the voluptuous façade of a human woman. Once her victim succumbs to her charms, she subjects them to unspeakable torment, gratifying herself with their pain. And yet, humans expire so quickly during agony's embrace. Any one dance grants Evelynn only a tiny morsel of pleasure—just enough to tide her over until the next feeding.
- The Shadows Beckon
Saito Takeda leaned his elbows upon the lacquered surface of his desk, the thick leather of his gloves creaking as he steepled his fingers. What had once been heavy slabs of muscle in years gone by had slowly given way to fat, but he was still a big, intimidating man. His gaze was inscrutable, his eyes having long been replaced with soulless, reflective black lenses.
A pair of heavily augmented bodyguards stood to either side of him. They were the best money could buy, their bodies having been turned into brutal chem-tech weapons by the brilliant, albeit deranged, scientist
.Takeda's inherent violence and ambition had seen him rise from humble beginnings to become one of Zaun's most powerful chem-barons, the infamous rulers of the undercity. Today he planned the downfall of yet another of his rivals.
"Bring her in, Ortos" he said, through a cloud of exhaled smoke.
Unseen chains rattled and pulled taut, and the dark iron doors to his office ground open. Two more bodyguards stood to mute attention outside. One could never be too careful. Takeda had learned that the hard way, as his many scars attested.
Takeda's shaven-headed chamberlain, Ortos, stepped forward, leading a petite figure to the entrance.
Shadows clung to her, making it difficult to see her clearly, though Takeda glimpsed a flash of blue-tinged flesh and a pair of predator's eyes that reflected the chem-fire sconces of his office. He felt an unfamiliar tremor of apprehension at her appearance, but forced it aside. He was one of the most feared men in Zaun. Why should he feel uneasy in his own office?
"The Lady
" Ortos announced.Takeda waved a gloved hand, and Ortos retreated, the doors grinding shut behind him. Evelynn sauntered forward, moving with sublime grace, the heels of her boots echoing sharply.
She came to a halt on the other side of Takeda's wide desk, and planted her hands on her hips. He could see her more clearly as the shadows retreated to the corners of the room.
Her slender figure was clad in gleaming red leather, and her eyes were yellow and almond-shaped, like those of a cat. A wild mane of crimson hair framed her face, and sharp canines glinted as her lips parted in a sardonic smile.
"I've been called many things" she said, "but a lady? That's a new one."
Takeda leaned back in his seat, considering her. "Around here, most call you the Widowmaker."
Evelynn shrugged. "At least it's accurate."
"I've never married, myself" said Takeda. "But the one I want you to kill, the Baron Artega Holt, has a wife. Two of them, actually, and a throng of mistresses."
"He sounds perfectly charming. I'm sure they'll miss him dearly" purred Evelynn. "I shall be glad to make his acquaintance."
"Before I commission you, I need some kind of assurance" said Takeda. "How do I know you are the right one for this job?"
"You would have me prove myself, like some back-alley cut-throat?" she asked, a hint of irritation in her voice. "Has it been so long since I stepped foot in Zaun that I really need to audition?"
"We hear something of your exploits from time to time. That Demacian knight-commander assassinated last year; that was you, wasn't it?"
Evelynn gave a slow nod. "It was."
"And the heir of Clan Kozari, in Piltover last week?"
Evelynn's expression hardened.
"No, that was not me" she said. "That was
.""Ah" mused Takeda. "Interesting. Well, I guess it proves that reputations and gossip can never truly be relied upon. I'll trust what I see with my own eyes."
"Then I'm afraid this might leave you disappointed" hissed Evelynn.
The blue-skinned assassin took a step back and instantly
into shadow. Takeda's bodyguards tensed, flexing their piston-strengthened limbs in unease. Takeda glanced left and right, trying to discern her location. Nothing. She was simply gone, vanished completely, as if she had been swallowed by the darkness."Not bad" he said. He'd heard of her power, of course, but such things are often over-exaggerated. He was pleased to see that in this case, the rumors were true.
Taloned
grabbed him from behind, blood red nails digging into his flesh as Evelynn emerged from the shadows. She was far stronger than she looked, and forcibly turned his head to expose his thick neck. Her grasp was ice-cold, as if warm blood no longer flowed in her veins, and her fangs were inches from his jugular.His guards turned instantly, stepping forward to defend their master, but Takeda raised a hand, stopping them in their tracks. He knew they would have been too slow had she truly wished to end his life.
"What do you think?" breathed Evelynn through bared teeth, her chilled breath caressing his throat. "Impressed yet?"
Takeda snorted.
"Not bad at all" he said. "Yes, you will do nicely. Now, let us discuss my offer."
"I hope you can afford me" she hissed, tightening her grip, and leaning closer. "I don't want you to have wasted my time here."
Takeda swallowed uncomfortably. "I don't think that will be an issue" he said.
Evelynn released him with a shove, and sat on the edge of his table. She stretched like a cat, completely at ease.
"You haven't yet asked my price" she said.
"Whatever it is, I can pay it."
"Money holds no interest to me, Saito" she said.
Takeda furrowed his brow. "Then what is it you want?"
"Much more than you will be willing to give, I'm thinking" she said. "But I believe you'll come around."
"This is not the way things work here" growled Takeda. "I own this district. No one makes demands of me."
"You've seen only a fraction of what I can do" said Evelynn. She leaned back, smiling. "I'm in the perfect position to make a few demands."
Takeda said nothing. His body was tense. He opened his mouth to speak but Evelynn interrupted him, holding up a finger.
"Don't say anything rash, my dear" she said. "You'd be dead before the words left your lips."
Takeda stared at her, frozen in indecision.
"Very wise" Evelynn said, after giving it a moment. She stood, moved back around the desk, and strode toward the door.
"Artega Holt will be dead before sunup" she said, without looking back. "I'll be in touch about my first payment."
"First payment?" said Takeda.
"The first of many" she said, pausing to look back at him. "You'd be wise to remember that I can strike wherever there is darkness. And Zaun is such a dark place."
She nodded toward the door, raising an eyebrow. Takeda growled an order, and the doors swung open. Before she left, Evelynn gave him a wink.
"Don't take it too hard" she said, as she melded into the darkness. "So long as you don't irritate me, this partnership will work out well for us both."
Takeda sat alone in silence. After a few minutes, his chamberlain peered into the room.
"Can I get you anything, my lord?" Ortos said.
"No" said Saito Takeda through gritted teeth. He slammed a fist onto his desk. "Leave me. All of you, leave me. And stoke the furnace. There are too many shadows in here... "
Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief.
origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins inThere is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to the Shadow Isles.
The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act which bares her razor-sharp fangs and teeth.
Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans - much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage.Previous Champion Spotlight
Previous Abilities
Previous Quotes
Champion Select
- Pick
- Ban
Attacking
Movement
Taunt
Joke
Laugh
Previous Splash Art
Patch History
- Bug fix: No longer goes on cooldown if it fizzles due to her losing vision of her target during its cast time.
- General
- Recommended items have been updated.
- Bug Fix: When camouflaged, she is now properly warned when she's revealed by a turret.
- New Effect: Magic resist shred now applies to the attack or ability that procs it.
- Stats
- Base armor increased to 37 from 28.
- New Effect: Taking damage from champions or turrets puts Demon Shade on a 1.5 second cooldown, reduced from 4. Attacking or casting abilities still puts it on a 4 second cooldown.
- Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
- Empowered base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
- New Effect: The percent health ratio now deals a minimum of 25 damage.
- V7.20 Rework
- General
- Title changed to Agony's Embrace from the Widowmaker.
- Complete visual upgrade across all skins.
- New artwork for , and , as well as updated artwork.
- New voice over.
- New lore.
- Stats
- Base health increased to 572 from 531.2.
- Health growth reduced to 84 from 90.
- Base health regeneration reduced to 8.5 from 9.824.
- Health regeneration growth increased to 0.75 from 0.55.
- Base attack damage increased to 61 from 53.88.
- Attack damage growth reduced to 3 from 3.5.
- Base attack speed increased to 0.667 from 0.625.
- Attack speed growth reduced to 2.1% from 3.6%.
- Base armor increased to 28 from 26.5.
- Armor growth reduced to 3.5 from 3.8.
- Base movement speed reduced to 335 from 340.
- Innate: Evelynn gains Demon Shade after being out of combat for 4 seconds.
- Demon Shade: While below Template:Pp18 (+ 250% AP) health, Evelynn restores Template:Pp18 health every second. From level 6 onward, Demon Shade also grants camouflage.
(Innate)
- First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to the first enemy hit. Hitting a monster refunds 60% of the cooldown.
- For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+ 25% AP) bonus magic damage from her next 3 basic attacks or abilities.
- Hate Spike may be reactivated up to 3 times until the ability comes off cooldown at no cost.
- (+ 30% AP) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target. Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45
- Mana Cost: 40 / 45 / 50 / 55 / 60
- Cooldown: 8 seconds
(Q)
- Active: Evelynn curses the target champion or monster for 5 seconds.
- Evelynn's next basic attack or ability against the accursed slows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds.
- If the target is cursed for at least 2.5 seconds, she charms the target, as well as applying additional effects based on the target type.
- Against champions reduces their magic resistance by 25 / 27.5 / 30 / 32.5 / 35% for 4 seconds. Against monsters, the charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+ 60% AP) bonus magic damage.
- Mana Cost: 60 / 70 / 80 / 90 / 100
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
(W)
- Active: Evelynn whips the target enemy with her lashers, dealing 30 / 45 / 60 / 75 / 90 (+ 4% (+ 3% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining 30% bonus movement speed for 2 seconds.
- Gaining resets Whiplash's cooldown and empowers the next cast.
- (+ 6% (+ 4% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target. Evelynn dashes toward the target enemy, dealing 60 / 80 / 100 / 120 / 140
- Mana Cost: 40 / 45 / 50 / 55 / 60
- Cooldown: 8 seconds
(E)
- Active: Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units.
- Enemies caught in her reveal are devastated, taking 150 / 275 / 400 (+ 75% AP) magic damage, which is doubled versus enemies below 30% of their maximum health.
- Mana Cost: 100
- Cooldown: 140 / 110 / 80 seconds
(R)
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Removed: Displaying a grey tint on Evelynn's screen while camouflaged.
- For clarity, Shadow Walk is a form of Camouflage.
- Camouflage no longer breaks upon taking damage.
- Cooldown reduced to 120 / 100 / 80 seconds from 150 / 120 / 90.
- General
- Bug Fix: Fixed various splotchy spots on Safecracker Evelynn's outfit.
- Stats
- Mana increased to 315.6 from 265.6
- Mana growth reduced to 42 from 45.
- Mana cost increased to 40 from 0.
- Base damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
- Slow increased to 40 / 60 / 80% from 30 / 50 / 70.
- Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
- Re-stealth timer changed to Error: Parameter '3' is not accepted. seconds from 6.
- Removed: Landing abilities granting stacking bonus movement speed.
- New Effect: Landing abilities reduces the cooldown by 1 second each.
- Per second mana regen while stealthed changed to 2% missing Mana from 1 maximum.
- Removed: Applying spell effects.
- New Effect: Applies on-hit effects.
- Stats
- Armor increased to 30.25 from 26.72
- Armor growth reduced to 3.75 from 4.
- General
- Texture update to Classic, Masquerade, Shadow, and Tango.
- Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120.
- AP ratio changed to (+ 35 / 40 / 45 / 50 / 55% AP) from (+45% AP)
- AD ratio increased to (+ 50 / 55 / 60 / 65 / 70% Bonus AD) from (+50% Bonus AD) at all ranks.
- Mana cost reduced to 12 / 18 / 24 / 30 / 36 from 16 / 22 / 28 / 34 / 40.
- Projectile speed increased to 2000 from 1250
- New Effect: Rapidly decays over the duration
- Projectile speed increased to 2000 from 1250
- Projectile speed lowered to 1250 from 2000.
- Base damage changed to physical from magic.
- Shield delay reduced to instant
- Mana cost increased to 16 / 22 / 28 / 34 / 40 from 14 / 18 / 22 / 26 / 30.
- AD ratio increased to (+50% Bonus AD) from (+40% Bonus AD)
- Base damage reduced to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 85 / 110 / 135.
- AD ratio increased to (+50% Bonus AD) from (+40% Bonus AD)
- Base damage changed to 15 / 20 / 25% of target's current health from 15 / 20 / 25 maximum.
- Cooldown increased to 150 / 120 / 90 seconds from 120 / 90 / 60.
- Cast range reduced to 650 from 800.
- Stats
- Movement speed increased to 340 from 315.
- AP ratio reduced to (+ 1% per 100 AP) from 2%.
- Detection radius reduced to 700 from 750.
- Mana cost reduced to 14 / 18 / 22 / 26 / 30 from 19 / 23 / 27 / 31 / 35.
- New Effect: While active Evelynn ignores unit collision.
- Cooldown reduced to 15 seconds from 20.
- Cast range increased to 225 from 185.
- Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
- General
- Summoner's Rift recommended items updated to include .
- Re-stealth timer reduced to 6 seconds from 8.
- New Effect: Evelynn will re-stealth when dealing damage over time ( )
- Cooldown reduced to 120 / 100 / 80 seconds from 150 / 120 / 90.
- Gameplay Update
- I
- Removed: On-hit slow when breaking stealth.
- Re-stealth timer increased to 8 seconds from 1.25 - 5.
- New Effect: Evelynn fades away into the shadows and can only be seen by nearby enemy champions or with true sight. While stealthed Evelynn regenerates 1% her maximum Mana each second. Casting spells, taking damage, or dealing it will break Evelynn's stealth.
- - Q
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 25 / 40 / 55 / 70 / 85.
- AP ratio increased to (+ 45% AP) from (+40% AP).
- AD ratio increased to (+ 40% Bonus AD) from (+ 0% Bonus AD)
- Mana cost increased to 19 / 23 / 27 / 31 / 35 from 12 / 15 / 18 / 21 / 24.
- Cooldown increased to 1.5 seconds from 0.8.
- Base damage to primary target increased to 100% from 75.
- Base damage to secondary targets increased to 100% from 50.
- New Effect: Prioritizes recently-attacked targets.
- - New W
- Passive: Each ability Evelynn lands on enemy champion grants her 4 / 8 / 12 / 16 / 20 bonus movement speed for 3 seconds, stacking up to 4 times.
- Active: Evelynn removes all slows affecting her and gains 30 / 40 / 50 / 60 / 70% bonus movement speed for 3 seconds.
- Mana cost: None
- Cooldown: 20 seconds (refreshed by champion kills and assists)
- - E
- Removed: On-hit armor and magic resistance reductions.
- Base damage reduced to 35 / 60 / 85 / 110 / 135 from 80 / 135 / 190 / 255 / 320.
- Ratio changed to (+ 50 AP) (+ 40% Bonus AD) from (+ 100% AP).
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 90 / 105 / 120 / 135 / 150
- Cooldown unchanged (9 seconds)
- New Effect: Evelynn slashes a target enemy 2 times, dealing magic damage with each strike and gaining 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds.
- - New R
- Evelynn impales all enemies in the targeted area, dealing 15 / 20 / 25% (+1% per 50 AP) of their maximum health as magic damage and slowing them by 30 / 50 / 70% for 2 seconds. Evelynn then siphons their pain, gaining a 150 / 225 / 300 shield for each enemy champion hit, lasting up to 6 seconds.
- Mana cost: 100 Mana
- Cooldown: 150 / 120 / 90 seconds
-
- Bug Fix: Healing for incorrect values
- Bug Fix: Cooldown refreshing when killing enemy clones.
- Projectile speed increased.
- Removed: On-hit 1 / 1.25 / 1.5 / 1.75 / 2 seconds stun when breaking stealth.
- New Effect: Slows for 30 / 35 / 40 / 45 / 50% on-hit for 3 seconds when breaking stealth.
- Heal reduced to 150 / 225 / 300 from 350 / 500 / 650.
- Bonus attack speed reduced to 25 / 50 / 75% from 50 / 75 / 100.
- General
- Bug Fix: New basic attack animations playing too quickly.
- General
- Walking animations updated
- Bug Fix: Tooltip showing incorrect damage at earlier ranks.
- General
- Classic artwork updated.
- Stats
- Base mana reduced to 180 from 212.
- Mana per level increased to 42 from 38.
- Base attack damage reduced to 48 from 53.
- Attack damage per level increased to 3.3 from 2.9
- Armor reduced to 12.5 from 14.75
- Mana cost increased to 12 / 15 / 18 / 21 / 24 from 8 / 10 / 12 / 14 / 16.
- Duration reduced to 10 / 20 / 30 / 40 / 50 seconds from 20 / 30 / 40 / 50 / 60.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 at all ranks upon breaking stealth.
- Duration reduced to 10 seconds from 15.
- Stats
- Base health increased to 500 from 475.
- Health per level increased from 86 to 76.
- Base mana regen increased to 5 from 3.85
- Mana regen per level increased to 0.4 from 0.25
- Tooltip updated to explain it does not work on neutral minions.
- Bug Fix: Fixed a bug where you could stun towers.
- Bug Fix: Fixed a bug where auto attacking would break stealth even if the attack was cancelled.
- Removed: Striking from the back to apply resistances reduction.
- Heal changed to 350 / 500 / 650 on kill or assist from 25% of target's maximum health on dealing damage within 10 seconds of target's death.
- Removed: Active has a 10 seconds duration after an enemy champion dies.
- New Effect: Active has a 90 seconds cooldown and refreshes whenever an enemy champion dies.
- General
- Dodge chance removed.
- Bug Fix: Failed to stun the target if used with the very first basic attack in the entire game.
- General
- Ability sounds updated.
- New Effect: Evelynn laughs on cast.
- General
- Particles updated
- General
- Secondary basic attack and critical strike animations updated.
- Duration increased to 20 / 30 / 40 / 50 / 60 seconds from 12 / 18 / 24 / 30 / 36.
- Removed: Reduced damage from turrets.
- Mana cost changed to 8 / 12 / 16 / 20 / 24 from 6 / 12 / 18 / 24 / 30.
- Bug Fix: Mana costing double the mana after first cast.
- General
- Gameplay Update
- New voiceover
- Renamed from Silent Killer
- New Effect: Turrets and minions only deal 50% damage to Evelynn.
- New Effect: Instantly damages the closest enemy unit, dealing magic damage. If it hits a secondary nearby target they take half the damage.
- Base damage to primary target reduced to 75% from 100.
- Base damage increased to 80 / 135 / 190 / 255 / 320 from 60 / 125 / 190 / 255 / 320.
- Removed: Healing for 50% of target's maximum health if Evelynn kills them.
- New Effect: If Evelynn has damaged an enemy champion within 10 seconds of their death, she heals for 25% of their maximum health.
- Cooldown increased to 0.8 seconds from 0.75
- Duration reduced to 15 seconds from 20.
- Range increased to 350 from 340.
- Base damage changed to 30 / 50 / 70 / 90 / 110 from 25 / 50 / 75 / 100 / 125.
- AP ratio increased to (+28% AP) from (+25% AP).
- Charge duration reduced to 3 minutes.
- New Effect: Can be cast without breaking stealth.
- Base damage reduced to 25 / 50 / 75 / 100 / 125 from 30 / 55 / 80 / 105 / 130.
- AP ratio reduced to (+25% AP) from (+28% AP).
- Cooldown increased to 0.75 seconds from 0.7.
- Resistances reduction reduced to 10 / 14 / 18 / 22 / 26 from 10 / 15 / 20 / 25 / 30.
- No longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death).
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
- AP ratio reduced to (+28% AP) from (+33% AP)
- New Effect: Evelynn's fade timer is capped at 5 seconds.
- Resistances reduction reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34.
- General
- Ability order changed.
- Cooldown reduced to 0.7 seconds from 0.8.
- Mana cost reduced to 6 / 12 / 18 / 24 / 30 seconds from 7 / 14 / 21 / 28 / 35.
- Range reduced to 340 from 400 (for easier targeting),
- Removed: Resetting Evelynn's basic attack timer.
- Fade timer reduced to 1.25 seconds from 1.5.
- New Effect: Reduces armor and magic resistance when hitting from behind.
- Resistances reduction increased to 10 / 16 / 22 / 28 / 34 from 10 / 15 / 20 / 25 / 30.
- AP ratio increased to (+33% AP) from (+25% AP).
- General
- Recommended items updated.
- Base damage increased to 25 / 50 / 75 / 100 / 125 from 20 / 40 / 60 / 80 / 100.
- Ability power ratio increased to (+25% AP) from (+20% AP).
- Fade time reduced to 1.5 from 1.75.
- General
- Updated selection size and pathfinding range.
- Improved champion chasing capabilities.
- Reduced basic attack particle size.
- New particle for when entering stealth.
- New Effect: Evelynn's re-stealth timer will reset when taking damage.
- Tooltip updated.
- Added