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Previous Lore

"The night is my veil... " - Evelynn Evelynn

The demon Evelynn lures in prey with a beautiful lie: the voluptuous façade of a human woman. Once her victim succumbs to her charms, she subjects them to unspeakable torment, gratifying herself with their pain. And yet, humans expire so quickly during agony's embrace. Any one dance grants Evelynn only a tiny morsel of pleasure—just enough to tide her over until the next feeding.

The Shadows Beckon

Saito Takeda leaned his elbows upon the lacquered surface of his desk, the thick leather of his gloves creaking as he steepled his fingers. What had once been heavy slabs of muscle in years gone by had slowly given way to fat, but he was still a big, intimidating man. His gaze was inscrutable, his eyes having long been replaced with soulless, reflective black lenses.

A pair of heavily augmented bodyguards stood to either side of him. They were the best money could buy, their bodies having been turned into brutal chem-tech weapons by the brilliant, albeit deranged, scientist Singed Singed.

Takeda's inherent violence and ambition had seen him rise from humble beginnings to become one of Zaun's most powerful chem-barons, the infamous rulers of the undercity. Today he planned the downfall of yet another of his rivals.

"Bring her in, Ortos" he said, through a cloud of exhaled smoke.

Unseen chains rattled and pulled taut, and the dark iron doors to his office ground open. Two more bodyguards stood to mute attention outside. One could never be too careful. Takeda had learned that the hard way, as his many scars attested.

Takeda's shaven-headed chamberlain, Ortos, stepped forward, leading a petite figure to the entrance.

Shadows clung to her, making it difficult to see her clearly, though Takeda glimpsed a flash of blue-tinged flesh and a pair of predator's eyes that reflected the chem-fire sconces of his office. He felt an unfamiliar tremor of apprehension at her appearance, but forced it aside. He was one of the most feared men in Zaun. Why should he feel uneasy in his own office?

"The Lady Evelynn Evelynn" Ortos announced.

Takeda waved a gloved hand, and Ortos retreated, the doors grinding shut behind him. Evelynn sauntered forward, moving with sublime grace, the heels of her boots echoing sharply.

She came to a halt on the other side of Takeda's wide desk, and planted her hands on her hips. He could see her more clearly as the shadows retreated to the corners of the room.

Her slender figure was clad in gleaming red leather, and her eyes were yellow and almond-shaped, like those of a cat. A wild mane of crimson hair framed her face, and sharp canines glinted as her lips parted in a sardonic smile.

"I've been called many things" she said, "but a lady? That's a new one."

Takeda leaned back in his seat, considering her. "Around here, most call you the Widowmaker."

Evelynn shrugged. "At least it's accurate."

"I've never married, myself" said Takeda. "But the one I want you to kill, the Baron Artega Holt, has a wife. Two of them, actually, and a throng of mistresses."

"He sounds perfectly charming. I'm sure they'll miss him dearly" purred Evelynn. "I shall be glad to make his acquaintance."

"Before I commission you, I need some kind of assurance" said Takeda. "How do I know you are the right one for this job?"

"You would have me prove myself, like some back-alley cut-throat?" she asked, a hint of irritation in her voice. "Has it been so long since I stepped foot in Zaun that I really need to audition?"

"We hear something of your exploits from time to time. That Demacian knight-commander assassinated last year; that was you, wasn't it?"

Evelynn gave a slow nod. "It was."

"And the heir of Clan Kozari, in Piltover last week?"

Evelynn's expression hardened.

"No, that was not me" she said. "That was the Gray Lady the Gray Lady."

"Ah" mused Takeda. "Interesting. Well, I guess it proves that reputations and gossip can never truly be relied upon. I'll trust what I see with my own eyes."

"Then I'm afraid this might leave you disappointed" hissed Evelynn.

The blue-skinned assassin took a step back and instantly disappeared disappeared into shadow. Takeda's bodyguards tensed, flexing their piston-strengthened limbs in unease. Takeda glanced left and right, trying to discern her location. Nothing. She was simply gone, vanished completely, as if she had been swallowed by the darkness.

"Not bad" he said. He'd heard of her power, of course, but such things are often over-exaggerated. He was pleased to see that in this case, the rumors were true.

Taloned hands hands grabbed him from behind, blood red nails digging into his flesh as Evelynn emerged from the shadows. She was far stronger than she looked, and forcibly turned his head to expose his thick neck. Her grasp was ice-cold, as if warm blood no longer flowed in her veins, and her fangs were inches from his jugular.

His guards turned instantly, stepping forward to defend their master, but Takeda raised a hand, stopping them in their tracks. He knew they would have been too slow had she truly wished to end his life.

"What do you think?" breathed Evelynn through bared teeth, her chilled breath caressing his throat. "Impressed yet?"

Takeda snorted.

"Not bad at all" he said. "Yes, you will do nicely. Now, let us discuss my offer."

"I hope you can afford me" she hissed, tightening her grip, and leaning closer. "I don't want you to have wasted my time here."

Takeda swallowed uncomfortably. "I don't think that will be an issue" he said.

Evelynn released him with a shove, and sat on the edge of his table. She stretched like a cat, completely at ease.

"You haven't yet asked my price" she said.

"Whatever it is, I can pay it."

"Money holds no interest to me, Saito" she said.

Takeda furrowed his brow. "Then what is it you want?"

"Much more than you will be willing to give, I'm thinking" she said. "But I believe you'll come around."

"This is not the way things work here" growled Takeda. "I own this district. No one makes demands of me."

"You've seen only a fraction of what I can do" said Evelynn. She leaned back, smiling. "I'm in the perfect position to make a few demands."

Takeda said nothing. His body was tense. He opened his mouth to speak but Evelynn interrupted him, holding up a finger.

"Don't say anything rash, my dear" she said. "You'd be dead before the words left your lips."

Takeda stared at her, frozen in indecision.

"Very wise" Evelynn said, after giving it a moment. She stood, moved back around the desk, and strode toward the door.

"Artega Holt will be dead before sunup" she said, without looking back. "I'll be in touch about my first payment."

"First payment?" said Takeda.

"The first of many" she said, pausing to look back at him. "You'd be wise to remember that I can strike wherever there is darkness. And Zaun is such a dark place."

She nodded toward the door, raising an eyebrow. Takeda growled an order, and the doors swung open. Before she left, Evelynn gave him a wink.

"Don't take it too hard" she said, as she melded into the darkness. "So long as you don't irritate me, this partnership will work out well for us both."

Takeda sat alone in silence. After a few minutes, his chamberlain peered into the room.

"Can I get you anything, my lord?" Ortos said.

"No" said Saito Takeda through gritted teeth. He slammed a fist onto his desk. "Leave me. All of you, leave me. And stoke the furnace. There are too many shadows in here... "

"There is little mystery about her to me - she is the ultimate predator." - Jax Jax

Evelynn's Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief.

There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to the Shadow Isles.

The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act which bares her razor-sharp fangs and teeth.

Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans - much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage.

Previous Champion Spotlight

Previous Abilities

Shadow Walk

Shadow Walk

Passive: Evelynn becomes Ambush 2 camouflaged after being out-of-combat for Error: Parameter '3' is not accepted. seconds, regenerating 2% missing mana every second and ignoring unit collision.

Entering combat or using an ability ends Shadow Walk, though not being seen by nearby enemy champions.

Info
  • No additional details.

Hate Spike

Hate Spike old

Active: Evelynn projects a line of spikes, dealing magic damage to all enemies struck.

Magic Damage:
40 / 50 / 60 / 70 / 80 (+ 50 / 55 / 60 / 65 / 70% bonus AD) (+ 35 / 40 / 45 / 50 / 55% AP)

Info
  • No additional details.

Dark Frenzy

Dark Frenzy

Active: Evelynn enters a frenzy, removing all Slow icon slows affecting her. For the next 3 seconds, she gains bonus movement speed and is Ghost ghosted.

Bonus Movement Speed:
30 / 40 / 50 / 60 / 70%

Dark Frenzy's cooldown is reduced by 1 second every time Evelynn damages an enemy champion with an ability, and its cooldown is refreshed on enemy champion takedowns.

Info
  • No additional details.

Ravage

Ravage

Active: Evelynn slashes her target twice, dealing physical damage and applying on-hit effects with each slash. Additionally, she gains bonus attack speed for 3 seconds.

Physical Damage Per Slash:
35 / 55 / 75 / 95 / 115 (+ 50% bonus AD) (+ 50% AP)
Total Physical Damage:
70 / 110 / 150 / 190 / 230 (+ 100% bonus AD) (+ 100% AP)
Bonus Attack Speed:
60 / 75 / 90 / 105 / 120%

Info
  • No additional details.

Agony's Embrace

Agony's Embrace

Active: Evelynn impales enemies in target area, dealing magic damage and Slow icon slowing them for 2 seconds, capped at 1000 against monsters.

Magic Damage:
15 / 20 / 25% (+ 1% per 100 AP) of target's current health
Slow:
40 / 60 / 80%

Evelynn siphons her victims' pain, shielding herself for up to 6 seconds for every enemy champion hit by Agony's Embrace.

Shield Strength Per Champion:
150 / 225 / 300

Info
  • No additional details.

Determined Killer

Determined Killer

Innate: Enemy minions deal 50% damage to Evelynn.

Info
  • No additional details.

Hate Spike

Hate Spike old

Active: Evelynn damages the closest enemy unit with a lightning fast bolt of energy, dealing magic damage.

  • Magic Base damage: 25 / 40 / 55 / 70 / 85 (+ 28% AP)

If it hits a nearby secondary target, Hate Spike deals half its damage.

Info
  • No additional details.

Shadow Walk

Dark Frenzy

Active: After 1.25 seconds (or 5 if she was attacked) Evelynn fades away, becoming stealthed. Evelynn's next attack or ability will Slow icon slow her target for 3 seconds and break her stealth.

  • Stealth Duration: 10 / 20 / 30 / 40 / 50
  • Slow: 30 / 35 / 40 / 45 / 50%

Evelynn can cast Shadow Walk again to exit stealth.

Info
  • No additional details.

Ravage

Ravage

Active: Evelynn deals magic damage to a target enemy, reducing their armor and magic resistance for 5 seconds.

  • Magic Damage: 80 / 135 / 190 / 255 / 320 (+ 100% AP)
  • Resistances Reduction: 10 / 14 / 18 / 22 / 26

Info
  • No additional details.

Malice and Spite

Malice and Spite

Passive: Evelynn restores health when scoring assists on enemy champions.

  • Heal: 150 / 225 / 300 health

Active: Evelynn gains bonus attack speed and bonus movement speed for 10 seconds. If Evelynn scores a takedown or an assist, Malice and Spite's cooldown is refreshed.

  • Bonus Attack Speed: 25 / 50 / 75%
  • Bonus Movement Speed: 20 / 25 / 30%

Evelynn can cast Malice and Spite while stealthed.

Info
  • No additional details.

Previous Quotes

Champion Select

Pick
Ban

Attacking

Movement

Taunt

Joke

Laugh

Previous Splash Art

Patch History

V8.1
  • Whiplash Whiplash
    • Bug fix: No longer goes on cooldown if it fizzles due to her losing vision of her target during its cast time.
V7.24
  • General
    • Recommended items have been updated.
  • Demon Shade Demon Shade
    • Bug Fix: When camouflaged, she is now properly warned when she's revealed by a turret.
  • Allure Allure
    • New Effect: Magic resist shred now applies to the attack or ability that procs it.
V7.22
  • Stats
    • Base armor increased to 37 from 28.
  • Demon Shade Demon Shade
    • New Effect: Taking damage from champions or turrets puts Demon Shade on a 1.5 second cooldown, reduced from 4. Attacking or casting abilities still puts it on a 4 second cooldown.
  • Whiplash Whiplash
    • Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
    • Empowered base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
V7.21
  • Whiplash Whiplash
    • New Effect: The percent health ratio now deals a minimum of 25 damage.
V7.20 Rework
  • General
  • Stats
    • Base health increased to 572 from 531.2.
    • Health growth reduced to 84 from 90.
    • Base health regeneration reduced to 8.5 from 9.824.
    • Health regeneration growth increased to 0.75 from 0.55.
    • Base attack damage increased to 61 from 53.88.
    • Attack damage growth reduced to 3 from 3.5.
    • Base attack speed increased to 0.667 from 0.625.
    • Attack speed growth reduced to 2.1% from 3.6%.
    • Base armor increased to 28 from 26.5.
    • Armor growth reduced to 3.5 from 3.8.
    • Base movement speed reduced to 335 from 340.
  • Demon Shade Demon Shade (Innate)
    • Innate: Evelynn gains Demon Shade after being out of combat for 4 seconds.
    • Demon Shade: While below Template:Pp18 (+ 250% AP) health, Evelynn restores Template:Pp18 health every second. From level 6 onward, Demon Shade also grants Ambush 2 camouflage.
  • Hate Spike Hate Spike (Q)
    • First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to the first enemy hit. Hitting a monster refunds 60% of the cooldown.
    • For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+ 25% AP) bonus magic damage from her next 3 basic attacks or abilities.
    • Hate Spike may be reactivated up to 3 times until the ability comes off cooldown at no cost.
    • Second Cast: Second Cast: Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target.
    • Mana Cost: 40 / 45 / 50 / 55 / 60
    • Cooldown: 8 seconds
  • Allure Allure (W)
    • Active: Evelynn curses the target champion or monster for 5 seconds.
    • Evelynn's next basic attack or ability against the accursed Slow icon slows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds.
    • If the target is cursed for at least 2.5 seconds, she Charm icon charms the target, as well as applying additional effects based on the target type.
    • Against champions reduces their magic resistance by 25 / 27.5 / 30 / 32.5 / 35% for 4 seconds. Against monsters, the Charm icon charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+ 60% AP) bonus magic damage.
    • Mana Cost: 60 / 70 / 80 / 90 / 100
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Whiplash Whiplash (E)
    • Active: Evelynn whips the target enemy with her lashers, dealing 30 / 45 / 60 / 75 / 90 (+ 4% (+ 3% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining Whiplash 2 30% bonus movement speed for 2 seconds.
    • Gaining Demon Shade Demon Shade resets Whiplash's cooldown and empowers the next cast.
    • Empowered Active: Empowered Active: Evelynn dashes toward the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+ 6% (+ 4% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target.
    • Mana Cost: 40 / 45 / 50 / 55 / 60
    • Cooldown: 8 seconds
  • Last Caress Last Caress (R)
    • Active: Evelynn becomes Untargetable icon untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units.
    • Enemies caught in her reveal are devastated, taking 150 / 275 / 400 (+ 75% AP) magic damage, which is doubled versus enemies below 30% of their maximum health.
    • Mana Cost: 100
    • Cooldown: 140 / 110 / 80 seconds
V7.14
  • Ravage Ravage
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V6.23
V6.22
  • Shadow Walk Shadow Walk
    • For clarity, Shadow Walk is a form of Ambush 2 Camouflage.
    • Camouflage no longer breaks upon taking damage.
V6.17
  • Agony's Embrace Agony's Embrace
    • Cooldown reduced to 120 / 100 / 80 seconds from 150 / 120 / 90.
V6.15
  • General
    • Bug Fix: Fixed various splotchy spots on Safecracker Evelynn's outfit.
V5.22
  • Stats
    • Mana increased to 315.6 from 265.6
    • Mana growth reduced to 42 from 45.
V5.20
V5.14
  • Hate Spike Hate Spike
    • Base damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
  • Agony's Embrace Agony's Embrace
    • Slow increased to 40 / 60 / 80% from 30 / 50 / 70.
V5.7
  • Hate Spike Hate Spike
    • Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90.
V5.6
  • Shadow Walk Shadow Walk
    • Re-stealth timer changed to Error: Parameter '3' is not accepted. seconds from 6.
  • Dark Frenzy Dark Frenzy
    • Removed: Landing abilities granting stacking bonus movement speed.
    • New Effect: Landing abilities reduces the cooldown by 1 second each.
V5.1
  • Shadow Walk Shadow Walk
    • Per second mana regen while stealthed changed to 2% missing Mana from 1 maximum.
  • Ravage Ravage
    • Removed: Applying spell effects.
    • New Effect: Applies on-hit effects.
V4.20
  • Stats
    • Armor increased to 30.25 from 26.72
    • Armor growth reduced to 3.75 from 4.
V4.18
  • General
    • Texture update to Classic, Masquerade, Shadow, and Tango.
V4.13
  • Hate Spike Hate Spike
    • Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120.
    • AP ratio changed to (+ 35 / 40 / 45 / 50 / 55% AP) from (+45% AP)
    • AD ratio increased to (+ 50 / 55 / 60 / 65 / 70% Bonus AD) from (+50% Bonus AD) at all ranks.
    • Mana cost reduced to 12 / 18 / 24 / 30 / 36 from 16 / 22 / 28 / 34 / 40.
V4.2
  • Hate Spike Hate Spike
    • Projectile speed increased to 2000 from 1250
      • New Effect: Rapidly decays over the duration
V4.1
V1.0.0.154
  • Hate Spike Hate Spike
    • Mana cost increased to 16 / 22 / 28 / 34 / 40 from 14 / 18 / 22 / 26 / 30.
    • AD ratio increased to (+50% Bonus AD) from (+40% Bonus AD)
  • Ravage Ravage
    • Base damage reduced to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 85 / 110 / 135.
    • AD ratio increased to (+50% Bonus AD) from (+40% Bonus AD)
  • Agony's Embrace Agony's Embrace
    • Base damage changed to 15 / 20 / 25% of target's current health from 15 / 20 / 25 maximum.
    • Cooldown increased to 150 / 120 / 90 seconds from 120 / 90 / 60.
    • Cast range reduced to 650 from 800.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.150
V1.0.0.146
  • Shadow Walk Shadow Walk
    • Detection radius reduced to 700 from 750.
  • Hate Spike Hate Spike
    • Mana cost reduced to 14 / 18 / 22 / 26 / 30 from 19 / 23 / 27 / 31 / 35.
  • Dark Frenzy Dark Frenzy
    • New Effect: While active Evelynn ignores unit collision.
    • Cooldown reduced to 15 seconds from 20.
  • Ravage Ravage
    • Cast range increased to 225 from 185.
  • Agony's Embrace Agony's Embrace
    • Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
V1.0.0.144
  • General
  • Shadow Walk Shadow Walk
    • Re-stealth timer reduced to 6 seconds from 8.
    • New Effect: Evelynn will re-stealth when dealing damage over time (Ignite Ignite)
  • Agony's Embrace Agony's Embrace
    • Cooldown reduced to 120 / 100 / 80 seconds from 150 / 120 / 90.
V1.0.0.143
  • Gameplay Update
  • Shadow Walk Shadow Walk - I
    • Removed: On-hit slow when breaking stealth.
    • Re-stealth timer increased to 8 seconds from 1.25 - 5.
    • New Effect: Evelynn fades away into the shadows and can only be seen by nearby enemy champions or with true sight. While stealthed Evelynn regenerates 1% her maximum Mana each second. Casting spells, taking damage, or dealing it will break Evelynn's stealth.
  • Hate Spike Hate Spike - Q
    • Base damage increased to 40 / 60 / 80 / 100 / 120 from 25 / 40 / 55 / 70 / 85.
    • AP ratio increased to (+ 45% AP) from (+40% AP).
    • AD ratio increased to (+ 40% Bonus AD) from (+ 0% Bonus AD)
    • Mana cost increased to 19 / 23 / 27 / 31 / 35 from 12 / 15 / 18 / 21 / 24.
    • Cooldown increased to 1.5 seconds from 0.8.
    • Base damage to primary target increased to 100% from 75.
    • Base damage to secondary targets increased to 100% from 50.
    • New Effect: Prioritizes recently-attacked targets.
  • Dark Frenzy Dark Frenzy - New W
    • Passive: Each ability Evelynn lands on enemy champion grants her 4 / 8 / 12 / 16 / 20 bonus movement speed for 3 seconds, stacking up to 4 times.
    • Active: Evelynn removes all slows affecting her and gains 30 / 40 / 50 / 60 / 70% bonus movement speed for 3 seconds.
    • Mana cost: None
    • Cooldown: 20 seconds (refreshed by champion kills and assists)
  • Ravage Ravage - E
    • Removed: On-hit armor and magic resistance reductions.
    • Base damage reduced to 35 / 60 / 85 / 110 / 135 from 80 / 135 / 190 / 255 / 320.
    • Ratio changed to (+ 50 AP) (+ 40% Bonus AD) from (+ 100% AP).
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 90 / 105 / 120 / 135 / 150
    • Cooldown unchanged (9 seconds)
    • New Effect: Evelynn slashes a target enemy 2 times, dealing magic damage with each strike and gaining 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds.
  • Agony's Embrace Agony's Embrace - New R
    • Evelynn impales all enemies in the targeted area, dealing 15 / 20 / 25% (+1% per 50 AP) of their maximum health as magic damage and slowing them by 30 / 50 / 70% for 2 seconds. Evelynn then siphons their pain, gaining a 150 / 225 / 300 shield for each enemy champion hit, lasting up to 6 seconds.
    • Mana cost: 100 Mana
    • Cooldown: 150 / 120 / 90 seconds
V1.0.0.123
  • Malice and Spite Malice and Spite
    • Bug Fix: Healing for incorrect values
    • Bug Fix: Cooldown refreshing when killing enemy clones.
V1.0.0.120
  • Hate Spike Hate Spike
    • Projectile speed increased.
  • Shadow Walk Shadow Walk
    • Removed: On-hit 1 / 1.25 / 1.5 / 1.75 / 2 seconds stun when breaking stealth.
    • New Effect: Slows for 30 / 35 / 40 / 45 / 50% on-hit for 3 seconds when breaking stealth.
  • Malice and Spite Malice and Spite
    • Heal reduced to 150 / 225 / 300 from 350 / 500 / 650.
    • Bonus attack speed reduced to 25 / 50 / 75% from 50 / 75 / 100.
V1.0.0.116
  • General
    • Bug Fix: New basic attack animations playing too quickly.
V1.0.0.115
  • General
    • Walking animations updated
V1.0.0.113
  • Hate Spike Hate Spike
    • Bug Fix: Tooltip showing incorrect damage at earlier ranks.
V1.0.0.112
  • General
    • Classic artwork updated.
V1.0.0.109
  • Stats
    • Base mana reduced to 180 from 212.
    • Mana per level increased to 42 from 38.
    • Base attack damage reduced to 48 from 53.
    • Attack damage per level increased to 3.3 from 2.9
    • Armor reduced to 12.5 from 14.75
  • Hate Spike Hate Spike
    • Mana cost increased to 12 / 15 / 18 / 21 / 24 from 8 / 10 / 12 / 14 / 16.
  • Shadow Walk Shadow Walk
    • Duration reduced to 10 / 20 / 30 / 40 / 50 seconds from 20 / 30 / 40 / 50 / 60.
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 at all ranks upon breaking stealth.
  • Malice and Spite Malice and Spite
    • Duration reduced to 10 seconds from 15.
V1.0.0.103
  • Stats
    • Base health increased to 500 from 475.
    • Health per level increased from 86 to 76.
    • Base mana regen increased to 5 from 3.85
    • Mana regen per level increased to 0.4 from 0.25
  • Determined Killer Determined Killer
    • Tooltip updated to explain it does not work on neutral minions.
  • Shadow Walk Shadow Walk
    • Bug Fix: Fixed a bug where you could stun towers.
    • Bug Fix: Fixed a bug where auto attacking would break stealth even if the attack was cancelled.
  • Ravage Ravage
    • Removed: Striking from the back to apply resistances reduction.
  • Malice and Spite Malice and Spite
    • Heal changed to 350 / 500 / 650 on kill or assist from 25% of target's maximum health on dealing damage within 10 seconds of target's death.
    • Removed: Active has a 10 seconds duration after an enemy champion dies.
    • New Effect: Active has a 90 seconds cooldown and refreshes whenever an enemy champion dies.
V1.0.0.94
  • General
    • Dodge chance removed.
V1.0.0.87
  • Shadow Walk Shadow Walk
    • Bug Fix: Failed to stun the target if used with the very first basic attack in the entire game.
V1.0.0.82
  • General
    • Ability sounds updated.
  • Malice and Spite Malice and Spite
    • New Effect: Evelynn laughs on cast.
V1.0.0.70
  • General
    • Particles updated
V0.9.25.34
  • General
    • Secondary basic attack and critical strike animations updated.
V0.9.25.24
  • Shadow Walk Shadow Walk
    • Duration increased to 20 / 30 / 40 / 50 / 60 seconds from 12 / 18 / 24 / 30 / 36.
V0.9.22.16
  • Determined Killer Determined Killer
    • Removed: Reduced damage from turrets.
  • Hate Spike Hate Spike
    • Mana cost changed to 8 / 12 / 16 / 20 / 24 from 6 / 12 / 18 / 24 / 30.
  • Shadow Walk Shadow Walk
    • Bug Fix: Mana costing double the mana after first cast.
V0.9.22.15
  • General
    • Gameplay Update
    • New voiceover
  • Determined Killer Determined Killer
    • Renamed from Silent Killer
    • New Effect: Turrets and minions only deal 50% damage to Evelynn.
  • Hate Spike Hate Spike
    • New Effect: Instantly damages the closest enemy unit, dealing magic damage. If it hits a secondary nearby target they take half the damage.
    • Base damage to primary target reduced to 75% from 100.
  • Ravage Ravage
    • Base damage increased to 80 / 135 / 190 / 255 / 320 from 60 / 125 / 190 / 255 / 320.
  • Malice and Spite Malice and Spite
    • Removed: Healing for 50% of target's maximum health if Evelynn kills them.
    • New Effect: If Evelynn has damaged an enemy champion within 10 seconds of their death, she heals for 25% of their maximum health.
V0.9.22.7
June 26, 2009 Patch
  • Hate Spike Hate Spike
    • Range increased to 350 from 340.
    • Base damage changed to 30 / 50 / 70 / 90 / 110 from 25 / 50 / 75 / 100 / 125.
    • AP ratio increased to (+28% AP) from (+25% AP).
  • Malice and Spite Malice and Spite
    • Charge duration reduced to 3 minutes.
    • New Effect: Can be cast without breaking stealth.
June 19, 2009 Patch
  • Hate Spike Hate Spike
    • Base damage reduced to 25 / 50 / 75 / 100 / 125 from 30 / 55 / 80 / 105 / 130.
    • AP ratio reduced to (+25% AP) from (+28% AP).
    • Cooldown increased to 0.75 seconds from 0.7.
  • Ravage Ravage
    • Resistances reduction reduced to 10 / 14 / 18 / 22 / 26 from 10 / 15 / 20 / 25 / 30.
  • Malice and Spite Malice and Spite
    • No longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death).
June 12, 2009 Patch
  • Hate Spike Hate Spike
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
    • AP ratio reduced to (+28% AP) from (+33% AP)
  • Shadow Walk Shadow Walk
    • New Effect: Evelynn's fade timer is capped at 5 seconds.
  • Ravage Ravage
    • Resistances reduction reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34.
June 6, 2009 Patch
  • General
    • Ability order changed.
  • Hate Spike Hate Spike
    • Cooldown reduced to 0.7 seconds from 0.8.
    • Mana cost reduced to 6 / 12 / 18 / 24 / 30 seconds from 7 / 14 / 21 / 28 / 35.
    • Range reduced to 340 from 400 (for easier targeting),
    • Removed: Resetting Evelynn's basic attack timer.
  • Shadow Walk Shadow Walk
    • Fade timer reduced to 1.25 seconds from 1.5.
  • Ravage Ravage
    • New Effect: Reduces armor and magic resistance when hitting from behind.
    • Resistances reduction increased to 10 / 16 / 22 / 28 / 34 from 10 / 15 / 20 / 25 / 30.
May 29, 2009 Patch
  • Hate Spike Hate Spike
    • AP ratio increased to (+33% AP) from (+25% AP).
May 15, 2009 Patch
  • General
    • Recommended items updated.
  • Hate Spike Hate Spike
    • Base damage increased to 25 / 50 / 75 / 100 / 125 from 20 / 40 / 60 / 80 / 100.
    • Ability power ratio increased to (+25% AP) from (+20% AP).
  • Shadow Walk Shadow Walk
    • Fade time reduced to 1.5 from 1.75.
May 9, 2009 Patch
  • General
    • Updated selection size and pathfinding range.
    • Improved champion chasing capabilities.
    • Reduced basic attack particle size.
  • Shadow Walk Shadow Walk
    • New particle for when entering stealth.
    • New Effect: Evelynn's re-stealth timer will reset when taking damage.
  • Ravage Ravage
    • Tooltip updated.
May 1, 2009 Patch
  • Added

References

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