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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 531.2 (+90) Attack damage 53.88 (+3.5)
Health regen. 9.82 (+0.55) Attack speed [*] 0.625 (+3.6%)
Mana 315.6 (+42) Armor 26.5 (+3.8)
Mana regen. 8.105 (+0.6) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 340


Shadow Walk
RANGE: 700
Shadow Walk

Passive: Evelynn enters stealth after being out of combat for 6 / 5 / 4 / 3 seconds, regenerating 2% of her missing mana every second and ignoring unit collision while stealthed.

Entering combat or using an ability ends Shadow Walk. Evelynn can also be seen by nearby enemy champions even when stealthed, though being revealed this way or by True Sight icon true sight does not end Shadow Walk.

Ability Details
Shadow Walk is a self-buff ability.

Additional Information:

  • Evelynn's movement animation is changed whenever Shadow Walk is active.
    • A puff of purple smoke will also appear whenever Shadow Walk activates.
  • When Shadow Walk is active a grey circle apears around Evelynn indicating the range from which enemies will have sight of her.
  • Whenever Evelynn approaches a visible enemy champion, there will be an eye hovering above the enemy's model, that is only viewable by Evelynn. This eye changes color based on how far away Evelynn is from the enemy champion:
    • Yellow means Evelynn is close to being revealed.
    • Red means Evelynn is being revealed to the enemy team.
      • An exclamation symbol will appear over Evelynn, that is viewable by Evelynn and her allies, when being revealed by at least one visible enemy champion.
  • The red eye will not appear above an enemy champion regardless how close he stands next to Evelynn, if she's covered by brush or by the Fog of War.
  • If Evelynn's Shadow Walk is active and she goes in the detection range of an enemy champion she has no sight of, she will be seen but her stealth will not break.
  • If Evelynn is in stealth close to an enemy champion (yellow eye icon) but comes into the range of an enemy Vision Ward item.png Vision Ward, the enemy's eye icon will turn red and the exclamation mark will appear as if she was in the detection range.
  • The following are things that will also break Evelynn out of stealth.
  • Placing wards, activating any consumable items or using Scrying Orb item.jpg Scrying Orb / Farsight Orb item.jpg Farsight Orb will not break Shadow Walk's stealth.
  • Capturing a neutral altar in Twisted Treeline will trigger the exclamation mark over Evelynn and the red eye hovering above the altar, making Evelynn visible to nearby enemies. Capturing an enemy altar instead will only trigger the yellow eye hovering above the altar, but will make Evelynn visible to all enemies on the map.

Hate Spike
RANGE: 500
COST: 12 / 18 / 24 / 30 / 36 mana
Hate Spike

Active: Evelynn projects a line of spikes, dealing magic damage to enemies struck.

  • Magic Damage: 40 / 50 / 60 / 70 / 80 (+ 35 / 40 / 45 / 50 / 55% AP) (+ 50 / 55 / 60 / 65 / 70% bonus AD)
Ability Details
Hate Spike is an auto-targeted ability that fires a linear projectile through the closest nearby enemy.

Additional Information:

  • Hate Spike will firstly prioritize Evelynn's most recent target and it will target low health units secondly if Evelynn has not attacked a unit. If both an enemy champion and a low health minion are in range, Hate Spike will prioritize the enemy champion.
  • Hate Spike is only usable when a visible enemy unit is within its range.

Dark Frenzy
COST: 40 Mana
Dark Frenzy

Active: Evelynn enters a frenzy, removing all Slow icon slows affecting her. For the next 3 seconds, she gains bonus movement speed and is Ghost ghosted.

  • Bonus Movement Speed: 30 / 40 / 50 / 60 / 70%

Dark Frenzy's cooldown is reduced by 1 second every time Evelynn damages an enemy champion with an ability, and its cooldown is refreshed on enemy champion takedowns.

Ability Details
Dark Frenzy is a self-buff ability.

Additional Information:

  • Dark Frenzy has no cast time and does not interrupt Evelynn's previous orders.

RANGE: 225
COST: 50 / 55 / 60 / 65 / 70 mana

Active: Evelynn slashes her target twice, dealing physical damage and applying on-hit effects with each slash. Additionally, she gains bonus attack speed for 3 seconds.

「 Physical Damage Per Slash: 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 50% bonus AD) 」「 Total Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 100% AP) (+ 100% bonus AD) 」

  • Bonus Attack Speed: 60 / 75 / 90 / 105 / 120%
Ability Details
Ravage is a single targeted ability with a self-buff component.

Additional Information:

  • If Ravage kills its target on the first hit, Evelynn will strike another nearby target with the second hit.
  • If the target dies while Evelynn is casting Ravage, the sound and animation will be played but no buff or damage will be applied and Ravage will not go on cooldown.
  • If you lose sight on target between the beginning and the end of the animation, this spell will be canceled and will not go on cooldown.

Agony's Embrace
RANGE: 650 / 250
COST: 100 mana
COOLDOWN: 150 / 120 / 90
Agony's Embrace

Active: Evelynn impales enemies in target area, dealing magic damage and Slow icon slowing them for 2 seconds.

  • Magic Damage: 15 / 20 / 25% (+ 1% per 100 AP) of target's current health
  • Slow: 40 / 60 / 80%

Evelynn siphons her victims' pain, shielding herself for up to 6 seconds for every enemy champion hit by Agony's Embrace.

  • Shield Strength Per Champion: 150 / 225 / 300
Ability Details
Agony's Embrace is a ground targeted area of effect ability.

Evelynn gains an absorption shield if Agony's Embrace hit a champion.

Additional Information:

  • Agony's Embrace's damage is capped against monsters at 1000.
  • The damage will apply after a brief delay of casting the spell (~0.25s).
  • Agony's Embrace's damage is non-lethal.


Start a Discussion Discussions about Evelynn

  • evelynn

    • i think evelynn needs a new skin one that actually costs more than 750RP because so far all her skins are less then that price besi...
  • Dominion Evelynn Pick

    5 messages
    • I think going the tanky evelynn build path would work out pretty well in dominion - and I think it is better than full AP. I am referring to ...
    • definitely viable, but definitely preferable that your team has peels or ccs for you

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