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Evelynn

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Champion Background Strategy Skins & Trivia
EvelynnSquare Evelynn
the Widowmaker
Cost: IP 1350 or RP 585
Primary: Assassin Secondary: Mage Release date 2009-05-01
40
20
70
80
Statistics
Health 380 (+90) Attack damage 48 (+3.5)
Health regen. 8.9 (+0.55) Attack speed 0.625 (+3.6%)
Mana 190 (+45) Armor 16 (+4)
Mana regen. 7.1 (+0.6) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 340
Evelynn, the Widowmaker is a champion in League of Legends [1].

Abilities

Shadow Walk
RANGE: 700
Shadow Walk

Passive: When out of combat for 6 seconds, Evelynn enters stealth, only being able to be seen by enemy champions within 700 range or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second and ignores unit collision.

Ability Details

Shadow Walk is a self-buff ability.

Additional Information:

  • Evelynn's movement animation is changed whenever Shadow Walk is active.
    • A puff of purple smoke will also appear whenever Shadow Walk activates.
  • When Shadow Walk is active a grey circle apears around Evelynn indicating the range from which enemies will have sight of her.
  • Whenever Evelynn approaches a visible enemy champion, there will be an eye hovering above the enemy's model, that is only viewable by Evelynn. This eye changes color based on how far away Evelynn is from the enemy champion:
    • Yellow means Evelynn is close to being revealed.
    • Red means Evelynn is being revealed to the enemy team.
      • An exclamation symbol will appear over Evelynn, that is viewable by Evelynn and her allies, when being revealed by at least one visible enemy champion.
  • The red eye will not appear above an enemy champion regardless how close he stands next to Evelynn, if she's covered by brush or by the Fog of War.
  • If Evelynn's Shadow Walk is active and she goes in the detection range of an enemy champion she has no sight of, she will be seen but her stealth will not break.
  • If Evelynn is in stealth close to an enemy champion (yellow eye icon) but comes into the range of an enemy Vision Ward, the enemy's eye icon will turn red and the exclamation mark will appear as if she was in the detection range.
  • The following are things that will also break Evelynn out of stealth.
  • Placing wards, activating any consumable items or using Scrying Orb / Farsight Orb will not break Shadow Walk's stealth.
  • Capturing a neutral altar in Twisted Treeline will trigger the exclamation mark over Evelynn and the red eye hovering above the altar, making Evelynn visible to nearby enemies. Capturing an enemy altar instead will only trigger the yellow eye hovering above the altar, but will make Evelynn visible to all enemies on the map.
Hate Spike
RANGE: 500
COST: 16 / 22 / 28 / 34 / 40 mana
COOLDOWN: 1.5
Hate Spike

Active: Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 45% AP) (+ 50% bonus AD)
Ability Details

Hate Spike is an auto-targeted ability that fires a linear projectile through the closest nearby enemy.

Additional Information:

  • Hate Spike will firstly prioritize Evelynn's most recent target and it will target low health units secondly if Evelynn has not attacked a unit. If both an enemy champion and a low health minion are in range, Hate Spike will prioritize the enemy champion.
  • Hate Spike is only usable when a visible enemy unit is within its range.
Dark Frenzy
COOLDOWN: 15
Dark Frenzy

Passive: Evelynn's spell hits on enemy champions grant her a flat movement speed bonus for 3 seconds. This effect stacks up to 4 times.

  • Flat Movement Speed per Stack: 4 / 8 / 12 / 16 / 20

Active: Evelynn removes all slows affecting her, gains increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown.

  • Movement Speed: 30 / 40 / 50 / 60 / 70%
Ability Details

Dark Frenzy is a self-buff ability.

Additional Information:

  • Dark Frenzy has no cast time and does not interrupt Evelynn's previous orders.
  • Dark Frenzy's passive movement speed stacks with its active component.
Ravage
RANGE: 225
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 9
Ravage

Active: Evelynn slashes a target twice, dealing physical damage with each strike. Evelynn then gains bonus attack speed for 3 seconds.

  • Physical Damage per Hit: 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 50% bonus AD)
  • Total Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 100% AP) (+ 100% bonus AD)
  • Attack Speed: 60 / 75 / 90 / 105 / 120%
Ability Details

Ravage is a single targeted ability with a self-buff component.

Additional Information:

  • If Ravage kills its target on the first hit, Evelynn will strike another nearby target with the second hit.
  • If the target dies while Evelynn is casting Ravage, the sound and animation will be played but no buff or damage will be applied and Ravage will not go on cooldown.
  • Evelynn gains two stacks of  Dark Frenzy after using Ravage on an enemy champion.
Agony's Embrace
RANGE: 650
COST: 100 mana
COOLDOWN: 150 / 120 / 90
Agony's Embrace

Active: Evelynn impales all enemy units in target 250-radius area, dealing magic damage equal to a percentage of their current health and slowing their movement speed for 2 seconds.

  • Magic Damage: 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health
  • Slow: 30 / 50 / 70%

Evelynn siphons their pain, gaining a shield that grows in strength for each enemy champion hit and lasts up to 6 seconds.

  • Shield Strength per champion hit: 150 / 225 / 300
  • Max Shield Strength: 750 / 1125 / 1500
Ability Details

Agony's Embrace is a ground targeted area of effect ability. Evelynn gains an absorption shield if Agony's Embrace hit a champion.

Additional Information:

  • Agony's Embrace's damage is capped against monsters at 1000.
  • The damage will apply after a brief delay of casting the spell (~0.25s).
  • If the enemy has 1 health, ability will deal no damage.

References

Start a Discussion Discussions about Evelynn

  • Dominion Evelynn Pick

    5 messages
    • I think going the tanky evelynn build path would work out pretty well in dominion - and I think it is better than full AP. I am referring to ...
    • definitely viable, but definitely preferable that your team has peels or ccs for you

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