Passive: When out of combat for 6 seconds, Evelynn enters stealth, only being able to be seen by enemy champions within 700 range or true sight. While stealthed, Evelynn regenerates 2% of her missing mana every second and ignores unit collision.
Evelynn's movement animation is changed whenever Shadow Walk is active.
A puff of purple smoke will also appear whenever Shadow Walk activates.
When Shadow Walk is active a grey circle apears around Evelynn indicating the range from which enemies will have sight of her.
Whenever Evelynn approaches a visible enemy champion, there will be an eye hovering above the enemy's model, that is only viewable by Evelynn. This eye changes color based on how far away Evelynn is from the enemy champion:
Yellow means Evelynn is close to being revealed.
Red means Evelynn is being revealed to the enemy team.
An exclamation symbol will appear over Evelynn, that is viewable by Evelynn and her allies, when being revealed by at least one visible enemy champion.
The red eye will not appear above an enemy champion regardless how close he stands next to Evelynn, if she's covered by brush or by the Fog of War.
If Evelynn's Shadow Walk is active and she goes in the detection range of an enemy champion she has no sight of, she will be seen but her stealth will not break.
If Evelynn is in stealth close to an enemy champion (yellow eye icon) but comes into the range of an enemy Vision Ward, the enemy's eye icon will turn red and the exclamation mark will appear as if she was in the detection range.
The following are things that will also break Evelynn out of stealth.
Evelynn will enter stealth after 6 seconds of the Capture Animation start.
Placing wards, activating any consumable items or using Scrying Orb / Farsight Orb will not break Shadow Walk's stealth.
Capturing a neutral altar in Twisted Treeline will trigger the exclamation mark over Evelynn and the red eye hovering above the altar, making Evelynn visible to nearby enemies. Capturing an enemy altar instead will only trigger the yellow eye hovering above the altar, but will make Evelynn visible to all enemies on the map.
COST: 12 / 18 / 24 / 30 / 36 mana
Active: Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.
Hate Spike will firstly prioritize Evelynn's most recent target and it will target low health units secondly if Evelynn has not attacked a unit. If both an enemy champion and a low health minion are in range, Hate Spike will prioritize the enemy champion.
Hate Spike is only usable when a visible enemy unit is within its range.
Passive: Evelynn's spell hits on enemy champions grant her a flat movement speed bonus for 3 seconds. This effect stacks up to 4 times.
Flat Movement Speed per Stack: 4 / 8 / 12 / 16 / 20
Active: Evelynn removes all slows affecting her, gains increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown.