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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Executioner's CallingExecutioner's Calling was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Executioner's Calling OriginalSquare.png|20xpx|border|link=Template:Item data Executioner's Calling/LoL|Template:Item data Executioner's Calling]] [[Template:Item data Executioner's Calling/LoL|Template:Item data Executioner's Calling]].

Recipe

Template:Item data Executioner's Calling

Cost Analysis

Template:Gold value math

Gold efficiency

  • Executioner's Calling Executioner's Calling is 65.63% gold efficient without its passive.


Template:Builds into section

Similar Items

Notes

  • The passive can be a very effective counter to champions with healing abilities, such as Fiddlesticks' Fiddlesticks' Drain Drain, Aatrox's Aatrox's Blood Thirst Blood Thirst and especially Dr Dr. Mundo's Sadism Sadism; or against any champions that build life steal or spell vamp.
  • The passive does not deal any damage itself, unlike Ignite Ignite, and as such, will not delay stealth or passives such as Malphite's Malphite's Granite Shield Granite Shield or Garen's Garen's Perseverance Perseverance.
  • This item was originally removed because it was rarely purchased (even against teams/champions heavily reliant on sustain), due to its extreme slot inneficiency as it gave mediocre stats and could not build into anything useful. However, it was recently re-added into the game, albeit with different stats and as part of a new item's a new item's recipe, therefore giving this item better slot efficiency and a better niche.

Trivia

  • Shortly after its update in V1.0.0.61 the item had to be hotfixed as it was dealing extremely high damage-over-time based on ability power instead of the intended 4 damage-per-second.

Lore

Born Out of Necessity - The History of the Executioner’s Calling
Reira Kashuld commenting from the Institute of War

I love artifacts and armaments. I really, really do. In my hometown of the Kashuld Province in Ionia, there is no greater pride than our knowledge, love, and craft for artifacts. From the most basic Cloth Armor Cloth Armor to the most intricate of Negatron-Alloy woven cloaks Negatron-Alloy woven cloaks, the specs and methods of craft really set my heart aflutter. This is especially the case when considering a blade with as rich a history as the Executioner’s Calling Long Sword.

More often than not new weaponry is born out of necessity. Ridley and Hollow Armaments (R.H. Armaments), a weapons contractor based in the city-state of Noxus, has always remained a very stable business. This is mostly due to the good relationship they have with the city-state itself, whose contracts makes up more than 70% of the company’s revenue.

Fifteen years ago during the Noxian invasion of Ionia, the standard issue weapon for the frontline troops was the Conquest I Long Sword (the grandfather of the R.H. Armaments Long Sword Long Sword that is used in the League today). Its popularity is owed to its rugged durability, ease of use, and low production cost for an iron weapon. The Conquest I Long Sword was so popular in its day that you could find one in nearly every Noxian household!

During the war, the Noxian forces encountered many problems when facing Ionian military units. This was in part because Ionian squads always contained at least one medical officer which gave Ionians an advantage in small skirmish situations. To match this, R.H. Armaments developed the Executioner’s Calling Long Sword (ECLS1).

The ECLS1 was not made entirely out of plain iron like the original Conquest I, but instead was forged of 82% iron and 18% Scarlet steel, which helped fuel the relentless attacks of the Noxian army. The blade itself was thinner and sturdier, allowing the wielder to precisely target the enemy’s vital points, this however came at the cost of overall heft and raw power.

The most interesting modification to the ECLS1 was a barbed hook at the very tip of the blade, which was used for tearing into enemies on each attack. This inflicted a very severe wound that was difficult for healers to mend, and caused progressive tissue damage well after the initial injury.

In response to this, the Ionian military changed their tactics and began to utilize more ranged, hit-and-run strategies to keep the Noxians at bay. This was when R.H. Armaments countered with the ECLS2 – a modified version of the ECLS1 with an eject-able barb at the end of the blade. With a simple flick of the wrist, experienced users can fire the barb at enemy targets from a distance. This “feature” was met with some contention, however, due to it requiring much more training to use effectively than the ECLS1.

The Arcanum Majoris approved the original ECLS1 for use in League matches, but they upgraded to the ECLS2 on February 24, 20 CLE last year. Currently the League uses the ECLS2-L (League) model, which was specifically commissioned by the Arcanum Majoris. The ECLS2-L features a slightly higher amount of scarlet steel, at the cost of a bit more weight. The result provides much more life-essence siphoning than the original.

The weapon itself is a joy to use. It has perfect 50-50 weight balance which is barely thrown off by ejecting the barb. The almost rapier-like shape of the blade offers unparalleled precision versus any other blade in its class. My only complaint is that the stock handle is shoddily molded and slippery.

The Executioner’s Calling Long Sword was a tide-turning weapon developed in a time of need. Although its ease-of-use is often put in question, it can be devastating in the hands of a skilled wielder. It works well in a situation where more “permanent” damage is necessary and will get the job done when used correctly. R.H. Armaments has not released any information on a third model yet, but I will be the first to bring you that information if and when it comes!"

Excerpt from The Journal of Justice: Volume 1, Issue 17

Patch History

V5.22:

  • Re-added
    • Recipe: Long Sword Long Sword + 450 Gold 450 = 800 Gold 800
    • Grants 15 attack damage.
    • Grants Unique Passive - Executioner: Physical damage inflicts Template:Cctip on enemy champions for 3 seconds.
    • Build into: Mortal Reminder Mortal Reminder.

V4.21:

  • Removed from the game.

V4.20:

  • Removed from Summoner's Rift.

V3.14:

  • Combine cost increased to 740g from 700g
    • Total cost unchanged.

V3.02:

  • Critical strike chance increased to 20% from 15%.

V1.0.0.152:

  • Item cost increased to 1900 Gold 1900 from 1350 Gold 1350.
  • Combine cost increased to 700 Gold 700 from 500 Gold 500.
  • No longer grants life steal.
  • Now grants 25 attack damage.
  • Passive and active effects have been removed.
  • NEW Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions for 1.5 seconds.

V1.0.0.97:

  • Will no longer remove stealth when used.

V1.0.0.86:

  • Activated effect now "Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing for 8 seconds." 20 second cooldown.

V1.0.0.79:

  • Cooldown reduced to 45 from 60.

V1.0.0.75:

  • It no longer causes reduced healing on hit, but the damage over time effect can now hit minions.
  • It now has an active ability: for the next 10 seconds, your hits cause 50% reduced healing and regeneration for 7 seconds against champions; 60 sec cooldown.

V1.0.0.74:

  • Active duration reduced to 8 seconds from 12.

V1.0.0.61:

  • Lifesteal increased to 18% from 15% and increased the duration of Executioner's Mark to 12 seconds from 8 seconds.
  • Executioner's Mark healing reduction increased to 65% from 40% and it now deals 4 damage per second.

V0.9.25.34

  • Recipe cost reduced to 750 Gold 750 from 950 Gold 950.

V0.9.22.15: Added

  • Stats: Lifesteal / Crit
  • Leaves a -Healing/Regen% debuff.

References

List of Items

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