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Experience (champion)

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Champion experience is the way the champions level up periodically. This allows them access to new abilities or higher ranks of existing abilities. Also many base stats and some runes scale as your champion levels up.

Gaining experience

There are only five ways to gain experience. Experience isn't gained over time.

  • Killing a champion: Gives 75% of the experience required to reach the slain champion's next level (not current level). This is increased by an unknown amount if the target is higher level.[1]
  • Assisting: The experience granted for killing, including this increase (see above), is divided in two if there were assistants. The killer gets half and the rest is divided evenly between any ally who attacked 10 seconds before the target died or was within 1200 range of the death (assistants).
  • Proximity to a minion death: Regardless of whether it was last hit or killed by another source.
  • Structures (except outer turret and nexus): Inhibitors and turrets grant XP, except outer, different ones grant different amounts.
  • Monsters: Different monsters give different amounts. If the killer is of a low level (not compared to the monster) it's upped by 50%. If an ally is within 400 range the XP is split.

Jungle camps

Increasing experience gain

Note that experience gain modifiers stack additively.

Champion abilities

  • A non-displayed passive that NidaleeSquare.png Nidalee used to possess prior to her rework granted 5 experience points every 5 seconds to nearby allied champions that had a lower level than her.
  • ZileanSquare.png Zilean's Heightened Learning.png Heightened Learning increases his and allies' experience gains by 8%. This bonus is inactive while he is dead. As of V4.19 it has a range of 1500.

Masteries

  • Inspiration mastery s4.png Inspiration in the fourth tier of Utility tree grants 10 / 20 experience every ten seconds if you are close to an allied champion with a higher level. This is on a timer such that if the lower leveled champion gets in range of the higher leveled champion at the time the experience would be granted they do not need to be in the ally's presence for the entire 5 seconds.

Runes

  • Experience runes increases experience gains by 2% per rune.

Neutral buffs

  • Crystal Scar's Aura grants every champion passive experience gain while playing on the Dominion game mode. (7.2 exp points per second.)

Sharing experience

In addition, when more than 1 champion is sharing experience, 30.4% extra experience is split among all champions.[2]

  • Two champions each gain 65.2%
  • Three champions each gain 43.46%
  • Four champions each gain 32.6%
  • Five champions each gain 26.08%

Experience needed to level up

The following describes the amount of experience required to go from one level to the next on Summoner's Rift.

Minion waves calculations assumes a Summoner's Rift lane, no increased experience sources, no neutral monsters are slain and one champion is in 1600 range of every opposing minion death in said lane.

To reach level XP Cumulative XP Minion Waves
2 280 280 2
3 380 660 3
4 480 1140 4
5 580 1720 6
6 680 2400 9
7 780 3180 11
8 880 4060 14
9 980 5040 18
10 1080 6120 21
11 1180 7300 25
12 1280 8580 30
13 1380 9960 34
14 1480 11440 39
15 1580 13020 45
16 1680 14700 50
17 1780 16480 56
18 1880 18360 62

The following describes the amount of experience required to go from one level to the next on Twisted Treeline.

To reach level XP Cumulative XP
2 300 300
3 400 700
4 600 1300
5 575 1875
6 650 2525
7 725 3250
8 800 4050
9 875 4925
10 950 5875
11 1025 6900
12 1115 8015
13 1205 9220
14 1305 10525
15 1530 12055
16 1880 13935
17 2355 16290
18 2955 19245

The Crystal Scar has its own experience requirements, which are not exactly but are close to 75% of the values on Summoner's Rift.

See also

References

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