Summoner Experience points

Summoner Experience

Experience (XP) is linked to a summoner, and is earned through playing games. Reaching certain amounts of experience increases the summoner's level, up to an infinite amount. Higher levels require more experience, resetting every 25 levels. At each level, players receive up to 4 champion shards, which can be disenchanted to Blue Essence. A summoner level of 30 is required to play ranked games.

Gaining experience

Matches

The amount of experience received for a game is determined by several rules:

  • Wins are worth more XP than losses.
  • Longer games are worth more XP.
  • Wins on PVP Summoner's Rift give approximately 5.767 base XP plus 6.626 XP per minute of game length.
  • The minimum time any game needs to last to be eligible for XP rewards is 7 minutes.[1]
  • XP Boosts, which can be purchased with Riot Points from the Riot Store, increase the XP earned. There are several types of XP boosts which increase the XP acquired in different ways.

Depending on all these factors, each game awards roughly between 50 and 300 XP, with average values around 200 XP.

Experience Formula

Experience gain on Summoner's Rift can be calculated based on the total number of seconds played during a given game, whether or not the game is won, and whether or not first win of the day is completed.

The following formulas are for experience gained from Summoner's Rift as of November 17, 2017: [2]

Time: the total number of seconds elapsed in a game (e.g. 15:49 => 949 seconds).

If the game is won:

Experience Gained = (Time × 0.11 + 6.6) (rounded to nearest integer)

If the game is lost:

Experience Gained = (Time × 0.09 + 5.33) (rounded to nearest integer)

First Win of the Day

A daily mission is available for all players. It rewards you with 575 XP when winning a matchmade game. After being completed the mission will be unavailable for 22 hours. Note: The mission will not become available if a game is being played. This means you must wait the entire 22 hours before starting a game in order to complete first win of the day.

Leveling up

Leveling up grants access to new game modes, summoner spells, mastery points, and extras such as loot and champion masteries.

The following table describes the amount of XP required to level up and some of the game content unlocked when reaching each level. (Added by Toucan Celeste for levels more than 30)[3]

Level XP For Next Level Cumulative XP Needed Content Unlocked Game Mode Unlocked
1 144 0
2 144 144 AsheSquare Ashe
3 192 288 GarenSquare Garen Normal 5v5 Summoner's Rift (Blind Pick)
4 240 480 BrandSquare Brand
Exhaust Exhaust
Barrier Barrier
5 336 720 Hextech Crafting and Loot
Basic Champion Capsule
Co-op vs. AI 3v3 Twisted Treeline
6 432 1056 Mark Mark
Clarity Clarity
Basic Champion Capsule
ARAM 5v5 Howling Abyss
7 528 1488 Flash Flash
Teleport Teleport
Basic Champion Capsule
Normal 3v3 Twisted Treeline
8 624 2016 Basic Champion Capsule
Runes
9 720 2640 Smite Smite
Ignite Ignite
Cleanse Cleanse
Basic Champion Capsule
10 816 3360 90% XP given for Co-op vs. AI Bots
Glorious Champion Capsule
Practice Tool
Normal 5v5 Summoner's Rift (Draft) (if you have at least 20 champions including the free to play ones)
Featured game mode
11 912 4176 Basic Champion Capsule
12 984 5088 Basic Champion Capsule (450 BE)
13 1056 6072 Basic Champion Capsule (450 BE)
14 1128 7128 Basic Champion Capsule (500 BE)
15 1632 8256 Basic Champion Capsule
First Win of the Day Mission
Secondary Rune Path Options
16 1728 9888 Basic Champion Capsule
17 1824 11616 Basic Champion Capsule

Inspiration Rune Path

18 1920 13440 Basic Champion Capsule
19 2064 15360 Basic Champion Capsule
20 2160 17424 80% XP given for Co-op vs. AI Bots (65% after 180 minutes each day).
Random Summoner Icon
Basic Champion Capsule
21 2256 19584 Basic Champion Capsule
22 2352 21840 Basic Champion Capsule
23 2448 24192 Basic Champion Capsule
24 2544 26640 Basic Champion Capsule
25 2688 29184 Random Ward Skin

Basic Champion Capsule

26 2784 31872 Basic Champion Capsule
27 2880 34656 Basic Champion Capsule
28 2976 37536 Basic Champion Capsule
29 3168 40512 Basic Champion Capsule
30 2496 43680 75% XP given for Co-op vs. AI Bots (55% after 180 minutes each day).
Basic Champion Capsule
Ranked Solo/Duo and Flex queues for 5v5 Summoner's Rift
Ranked Flex 3v3 Twisted Treeline
31 2496 46176 Basic Champion Capsule
32 2496 48672 Basic Champion Capsule
33 2496 51168 Basic Champion Capsule
34 2496 53664 Basic Champion Capsule
35 2688 56160 Basic Champion Capsule
36 2688 58848 Basic Champion Capsule
37 2688 61536 Basic Champion Capsule
38 2880 64224 Basic Champion Capsule
39 2880 67104 Basic Champion Capsule
40 3072 69984 "Legend 1" EmoteLevel 40 Prestige Emote
Glorious Champion Capsule
41 3072 73056 Basic Champion Capsule
42 3264 76128 Basic Champion Capsule
43 3264 79392 Basic Champion Capsule
44 3456 82656 Basic Champion Capsule
45 3456 86112 Basic Champion Capsule
46 3456 89568 Basic Champion Capsule
47 3456 93024 Basic Champion Capsule
48 3648 96480 Basic Champion Capsule
49 3648 100 128 Basic Champion Capsule
50 3648 103 776 "Legend 2" EmoteLevel 50 Prestige EmoteGlorious Champion Capsule
51 2496 107 424 Basic Champion Capsule
52 2496 109 920 Basic Champion Capsule
53 2496 112 416 Basic Champion Capsule
54 2688 114 912 Basic Champion Capsule
55 2688 117 600 Basic Champion Capsule
56 2688 120 288 Basic Champion Capsule
57 2880 122 976 Basic Champion Capsule
58 2880 125 856 Basic Champion Capsule
59 2880 128 736 Basic Champion Capsule
60 3072 131 616 Glorious Champion Capsule
61 3072 134 688 Basic Champion Capsule
62 3072 137 760 Basic Champion Capsule
63 3264 140 832 Basic Champion Capsule
64 3264 144 096 Basic Champion Capsule
65 3264 147 360 Basic Champion Capsule
66 3456 150 624 Basic Champion Capsule
75  ?  ? "Legend 3" EmoteLevel 75 Prestige Emote
maybe more(?)
100  ?  ? "Legend 4" EmoteLevel 100 Prestige Emote
maybe more(?)
125  ?  ? "Legend 5" EmoteLevel 125 Prestige Emote
maybe more(?)
150  ?  ? "Legend 6" EmoteLevel 150 Prestige Emote
maybe more(?)
175  ?  ? "Legend 7" EmoteLevel 175 Prestige Emote
maybe more(?)

Historical

Prior to V7.22, the level system comprised 30 levels, each represented by a number from 1 to 30. Higher numbers mean more experience. Summoners start their first game at level 1 and progress until they reach level 30 after a variable number of games (typically between 300 and 400). The level system is based on the concept of Experience Points (XP). Summoners accumulate XP by playing games. When they accumulate a certain amount of XP, they progress to the next level. The level progression finishes when the Summoner reaches level 30. Reaching this level is one of the requirements to participate in Ranked games (the others are owning 20 champions and taking part in a series of placement games).

See also

References