Eye of the Equinox
per 10 seconds
Unique – Spoils of War:
Melee autoattacks execute minions below
340 - 680 (based on level)
health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require an allied champion within 850 units of the user and consume a charge. Recharges every 30 seconds. Max 4 charges.
Unique – Warding:
Consumes a charge to place a that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
Limited to 1 Gold Income item.
+ + 550
Eye of the Equinox is a legendary item in League of Legends. 
Cost Analysis *
* is 74. gold efficient without its passive and active.
24% Without Spoils of War, becomes gold efficient in 47 minutes 14 seconds.
Its gold efficiency increases by 3. for every deployed, becoming gold efficient after deploying 41% 8 wards and increasing indefinitely with each ward deployed afterwards.
If you're only buying for the wards (although you might want to consider just instead), it pays for itself in 30 wards:
2200 ÷ 75 = 29. 33
Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like Gangplank's ), but not from .
Parrrley The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execute can only be applied with melee autoattacks.
On Summoner's Rift, assuming user kills the most valuable minions available, it provides:
to the user, while also sharing that same gold with the 8. per 10 seconds 9 lane partner.
Between 20 and 35 minutes, it provides to the user, while also sharing that same gold with the 10 per 10 lane partner.
After 35 minutes, it provides to the user, while also sharing that same gold with the 13. per 10 3 lane partner.
On Summoner's Rift, assuming user kills one minion every 30 seconds, it provides 8.3 health regen per 5 seconds to the user and lane partner.
Bug Fix: Fixed a bug where execute proc was healing nearby allies for less than the intended amount.
Minion execute changed to 340 - 680 (based on level) health from 400 health.
Recipe: + + 550 = 2200
Grants +500 health, +100% base health regeneration and +2 gold per 10 seconds.
Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 health. Killing a minion by any means heals yourself and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges.
Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.