Rising Spell Force stacks are acquired per target hit, not per ability that hits a target.
does not affect minions or monsters and thus will not grant any.
Yet Ezreal will gain them by hitting allied champions (including himself) with it.
is a linear, collision
Mystic Shot's built-in cooldown reduction will also apply to itself.
With 45% cooldown reduction, it will be 2. 475 seconds (0. 975 if it hits a target)
is a linear, pass-through
with a self- and ally-targeted
Essence Flux does not affect minions or monsters it passes through in any way.
Ezreal can hit himself with Essence Flux and benefit from its bonus attack speed by blinking into its path with or .
Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
Arcane Shift's homing projectile can target and hit stealthed units and units hidden in fog of war.
Cannot grant of sight stealthed units but will of those hidden in fog of war for a brief duration.
Arcane Shift's homing projectile does not prioritize champions.
Trueshot Barrage's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
If Ezreal is displaced mid-cast ( ) the projectile will still fire from his original position at the time of casting.
Trueshot Barrage's projectile grants in a small radius around its current location. sight
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