Active:Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit, and applying on-hit effects. If Mystic Shot successfully hits an enemy, all of Ezreal's ability cooldowns are refreshed by 1.5 seconds.
35 / 55 / 75 / 95 / 115 (+ 110% AD)(+ 40% AP)
Mystic Shot's built-in cooldown reduction will also apply to itself.
With 45% cooldown reduction, it will be 2.475 seconds (0.975 if it hits a target)
Active: After gathering energy for 1 second, Ezreal fires an energy projectile in the target direction, dealing magic damage to enemies it passes through. The total damage is reduced to 100% - 30% (based on enemy hit).
350 / 500 / 650 (+ 100% bonus AD)(+ 90% AP)
Minimum Magic Damage:
105 / 150 / 195 (+ 30% bonus AD)(+ 27% AP)
Trueshot Barrage's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
If Ezreal is displaced mid-cast (Rocket Grab) the projectile will still fire from his original position at the time of casting.
Trueshot Barrage's projectile grants sight in a small radius around its current location.