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Ezreal/Abilities

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Rising Spell Force
Rising Spell Force

Ezreal gains 10 / 12 / 14% bonus attack speed for 6 seconds every time he hits his abilities, stacking up to 5 times.

Ability Details
Rising Spell Force is an on-spell effect.

Additional Information:

  • Rising Spell Force stacks are acquired per target hit, not per ability that hits a target.


Mystic Shot
RANGE: 1150
SPEED: 2000
COST: 28 / 31 / 34 / 37 / 40 Mana
COOLDOWN: 6.5 / 6 / 5.5 / 5 / 4.5
Mystic Shot

Active: Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit, and applying on-hit effects. If Mystic Shot successfully hits an enemy, all of Ezreal's ability cooldowns are refreshed by 1.5 seconds.

  • Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 110% AD) (+ 40% AP)
Ability Details
Mystic Shot is a linear, collision skillshot.

Additional Information:

  • Mystic Shot's built-in cooldown reduction will also apply to itself.
    • With 45% cooldown reduction, it will be 2.475 seconds (0.975 if it hits a target)


Essence Flux
RANGE: 1000
SPEED: 1550
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9
Essence Flux

Active: Ezreal fires a wave of energy in a line, dealing magic damage to enemy champions struck, and granting all allied champions struck bonus attack speed for 5 seconds.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

If the circumstances permit, Ezreal can boost himself with Essence Flux.

Ability Details
Essence Flux is a linear, pass-through skillshot with a self- and ally-targeted buff component.

Additional Information:

  • Essence Flux does not affect minions or monsters it passes through in any way.
  • Ezreal can hit himself with Essence Flux and benefit from its bonus attack speed by blinking into its path with Arcane Shift.png Arcane Shift or Flash.png Flash.


Arcane Shift
RANGE: 475 / 750
COST: 90 Mana
COOLDOWN: 19 / 17.5 / 16 / 14.5 / 13
Arcane Shift

Active: Ezreal blinks to the target location, firing a homing bolt that deals magic damage to the nearest enemy.

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 50% bonus AD) (+ 75% AP)
Ability Details
Arcane Shift is a ground-targeted blink with an auto-targeted component.

Additional Information:

  • Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • Arcane Shift's homing projectile can target and hit stealthed units and units hidden in fog of war.
    • Cannot grant Sight icon sight of stealthed units but will of those hidden in fog of war for a brief duration.
  • Arcane Shift's homing projectile does not prioritize champions.


Trueshot Barrage
RANGE: Global
SPEED: 2000
COST: 100 Mana
COOLDOWN: 120
Trueshot Barrage

Active: After gathering energy for 1 second, Ezreal fires an Trueshot Barrage Minimap energy projectile in the target direction, dealing magic damage to enemies it passes through. Each enemy hit reduces the projectile's damage by 10%, down to a minimum 30% damage.

「 Magic Damage: 350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP) 」「 Minimum Magic Damage: 105 / 150 / 195 (+ 30% bonus AD) (+ 27% AP) 」
Ability Details
Trueshot Barrage is a linear, pass-through skillshot with an area of effect component.

Additional Information:

  • Trueshot Barrage's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
    • If Ezreal is displaced mid-cast (Rocket Grab.png Rocket Grab) the projectile will still fire from his original position at the time of casting.
  • Trueshot Barrage's projectile grants Sight icon sight in a small radius around its current location.


References

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