Rising Spell Force
Rising Spell Force

Ezreal gains 10 / 12 / 14% bonus attack speed for 6 seconds every time he hits his abilities, stacking up to 5 times for a maximum of 50 / 60 / 70%.

Ability Details
Rising Spell Force is an on-spell effect.

Additional Information:

  • Rising Spell Force stacks are acquired per target hit, not per ability that hits a target.
    • Essence Flux.png Essence Flux does not affect minions or monsters and thus will not grant any.
      • Yet Ezreal will gain them by hitting allied champions (including himself) with it.
  • Summoner spells do not grant any stacks.


Mystic Shot
TARGET RANGE: 1150
SPEED: 2000
COST: 28 / 31 / 34 / 37 / 40 Mana
COOLDOWN: 5.5 / 5.25 / 5 / 4.75 / 4.5
Mystic Shot

Active: Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit, and applying on-hit effects. If Mystic Shot successfully hits an enemy, all of Ezreal's ability cooldowns are refreshed by 1.5 seconds.

Physical Damage:
35 / 55 / 75 / 95 / 115 (+ 125% AD) (+ 40% AP)
Ability Details
Mystic Shot is a linear, collision skillshot.

Additional Information:

  • Mystic Shot's built-in cooldown reduction will also apply to itself.
    • With 45% cooldown reduction, it will be 2.475 seconds (0.975 if it hits a target)


Essence Flux
TARGET RANGE: 1000
SPEED: 1550
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9
Essence Flux

Active: Ezreal fires a wave of energy in a line, dealing magic damage to enemy champions struck, and granting all allied champions struck bonus attack speed for 5 seconds.

Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 80% AP)
Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%

If the circumstances permit, Ezreal can boost himself with Essence Flux.

Ability Details
Essence Flux is a linear, pass-through skillshot with a self- and ally-targeted buff component.

Additional Information:

  • Essence Flux does not affect minions or monsters it passes through in any way.
  • Ezreal can hit himself with Essence Flux and benefit from its bonus attack speed by blinking into its path with Arcane Shift.png Arcane Shift or Flash.png Flash.


Arcane Shift
TARGET RANGE: 475
EFFECT RADIUS: 750
COST: 90 Mana
COOLDOWN: 19 / 17.5 / 16 / 14.5 / 13
Arcane Shift

Active: Ezreal blinks to the target location, firing a homing bolt that deals magic damage to the nearest enemy.

Magic Damage:
75 / 125 / 175 / 225 / 275 (+ 50% bonus AD) (+ 75% AP)
Ability Details
Arcane Shift is a ground-targeted blink with an auto-targeted component.

Additional Information:

  • Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • Arcane Shift's homing projectile can target and hit stealthed units and units hidden in fog of war.
    • Cannot grant Sight icon sight of stealthed units but will of those hidden in fog of war for a brief duration.
  • Arcane Shift's homing projectile does not prioritize champions.


Trueshot Barrage
TARGET RANGE: Global
SPEED: 2000
COST: 100 Mana
COOLDOWN: 120
Trueshot Barrage

Active: After gathering energy for 1 second, Ezreal fires an Trueshot Barrage Minimap energy projectile in the target direction, dealing magic damage to enemies it passes through. The total damage is reduced to 100% - 30% (based on enemy hit).

Magic Damage:
350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)
Minimum Magic Damage:
105 / 150 / 195 (+ 30% bonus AD) (+ 27% AP)
Ability Details
Trueshot Barrage is a linear, pass-through skillshot with an area of effect component.

Additional Information:

  • Trueshot Barrage's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
    • If Ezreal is displaced mid-cast (Rocket Grab.png Rocket Grab) the projectile will still fire from his original position at the time of casting.
  • Trueshot Barrage's projectile grants Sight icon sight in a small radius around its current location.


References