Active:Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit, and applying on-hit effects. If Mystic Shot successfully hits an enemy, all of Ezreal'sabilitycooldowns are refreshed by 1.5 seconds.
Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
Arcane Shift's homing projectile can target and hit stealthed units and units hidden in fog of war.
Cannot grant sight of stealthed units but will of those hidden in fog of war for a brief duration.
Arcane Shift's homing projectile does not prioritize champions.
COST: 100 Mana
Active: After gathering energy for 1 second, Ezreal fires an energy projectile in the target direction, dealing magic damage to enemies it passes through. Each enemy hit reduces the projectile's damage by 10%, down to a minimum 30% damage.