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Ezreal/Background

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Champion Background Strategy Skins & Trivia


Lore

Ezreal, the Prodigal Explorer
EzrealSquare
vd
Ezreal Render
Gender Male
Race Human
Birthplace Piltover
Residence Piltover
Occupation Cartographer
Faction Piltover
Friends
LuxSquare Lux JayceSquare Jayce CaitlynSquare Caitlyn

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, "a summoner hell-bent on resolving some irrelevant world-shattering League conflict." Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from."
Ezreal

Prior to V1.0.0.116.

Ezreal was born with the gift of magic flowing through his veins. However, Ezreal was also born with a much stronger sense of wanderlust. Though enrolled in Piltover's most acclaimed school for skilled young techmaturgists, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so remarkable that the government of Piltover purchased his maps and commissioned his services as the city-state's Master Pathfinder. This sealed the deal for Ezreal's true calling - he would eschew the arcane arts in favor of archaeology. Since then, countless adventures of his have been romanticized and published.

One of Ezreal's more recent adventures brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of the Shurima Desert, Ezreal uncovered an amulet of inestimable power. He barely managed to extract it from its sandy abode due to its sheer magnitude (it was made for a being easily twice Ezreal's size). After fervent investigation, he found that it allowed the wielder to control and shape magical energy - provided there was a source of magic nearby. This permitted Ezreal to tap into his latent magical abilities without having to put any serious effort into it - a "big win", as the young prodigy notes. The lingering drawback is that, for some unknown reason, the amulet is highly attuned to summoning magic. This means that without warning, Ezreal may find himself acting as a champion for, as he puts it, "a summoner hell-bent on resolving some irrelevant world-shattering League conflict." Still, Ezreal feels that being summoned to a Field of Justice on occasion is a small price to pay for his prized artifact.

"There's little time to study ancient, musty tomes when you're busy trying to find them." –- Ezreal

Related Lore

Quotes

Upon selection
  • Play "Time for a true display of skill!"

Attacking
  • Play "It's all skill!"
  • Play "I'll handle it!"
  • Play "No problem!"
  • Play "Time to strike!"
  • Play "Sounds dangerous... I'm in!"
  • Play "Time to get our hands dirty."
Movement
Taunt
  • Play "You belong in a museum!"
Joke
  • Play "Noxians... I hate those guys..."
Laugh
  • Play Ezreal laughs.
  • Play Ezreal laughs.
  • Play Ezreal laughs.
  • Play Ezreal laughs.

Beginning of the match
  • Play PEARL: "Pulsefire systems online."
    • Ezreal: "Run a quick analysis for me."
      • PEARL: "All systems operational."
  • Play Ezreal: "Hey PEARL, run a diagnostic."
    • PEARL: "All systems operational."
  • Play PEARL: "Pulsefire systems online."
    • Ezreal: "Let's do this."
Attack
  • Play "Target acquired."
  • Play "They're living in the past."
  • Play "Cannons primed."
  • Play "Can't fight the inevitable."
  • Play "They don't know what they're up against."
  • Play "Scanning for real threats... none detected."
  • Play "Their weapons are a little outdated."
  • Play "Time's running out."
  • Play "All charged up."
  • Play "Weapons hot!"
Movement
  • Play "No turning back now."
  • Play "All systems charged."
  • Play "Sounds apocalyptic, I'm in."
  • Play "I'm centuries ahead of them."
  • Play "What is their position?"
  • Play "Give me the coordinates."
  • Play "Grim dark future huh? Too easy."
  • Play "I'll make my own future."
  • Play PEARL: "Ezreal, do you require a map?"
    • Ezreal: "No."
Taunt
  • Play Ezreal: "What's the scanner say about their power level?"
    • PEARL: "No enemies display a power level over 9000."
      • Ezreal: "Heh, I thought so."
Joke

Ezreal prepares to fire his weapon but it malfunctions and shoots him in the face.

  • Play Ezreal: "Time for a true display of..."
    • PEARL: "Systems offline. Recharging."
      • Ezreal: "Ahhh just a sec.. ehhh!"
  • Play "There's no match for..."
    • PEARL: "Systems offline. Recharging."
      • Ezreal: "Hey. Wait. Don't.." (shoots) "Daah!... Not cool."
Laugh
  • Play Ezreal laughs.
  • Play Ezreal laughs.
  • Play Ezreal laughs.
Reviving
  • Play PEARL: "Pulsefire back online."
  • Play PEARL: "Re-initiating pulsefire systems."
  • Play PEARL: "Pulsefire systems re-activated."
Upon using Recall
  • Play PEARL: "Leaving the grid."
  • Play PEARL: "Withdrawing."
  • Play PEARL: "Returning to base."
  • Play PEARL: "Taking a break Ezreal?"
  • Play PEARL: "Warp Mode activated!"
  • Play PEARL: "Pulsefire Portal Opened"
Upon using Teleport
  • Play PEARL: "Engage teleport."
  • Play PEARL: "Coordinates locked."
  • Play PEARL: "Drop point confirmed."
  • Play PEARL: "Transport initiated."
  • Play PEARL: "Teleporter activated."
Upon leveling up
  • Play PEARL: "Systems upgraded." (level 6)
  • Play PEARL: "Power nearing full capacity." (level 11)
  • Play PEARL: "Pulsefire cannon at maximum power." (level 16)
  • Play PEARL: "Pulsefire armor upgrades complete." (level 16)
  • Play PEARL: "All systems fully charged." (level 16)
Learning  Mystic Shot
  • Play PEARL: "Mystic Shot armed."
Learning  Essence Flux
  • Play PEARL: "Essence Flux primed."
Learning  Arcane Shift
  • Play PEARL: "Arcane Shift enabled."
Learning  Trueshot Barrage
  • Play PEARL: "Trueshot Barrage charged."

Co-op vs. AI Responses

Match start

  • "Ready for the best?"

Player team victory

  • "GG!"

Player team defeat

  • "I let you guys off easy!"

Development

  • Ezreal was designed by Ezreal.
  • 1st Classic Splash Art
  • 1st Notthingham Splash Art
  • 1st Striker Splash Art
  • 1st Frosted Splash Art
  • 1st Explorer Splash Art
  • 1st Pulsefire Ezreal Splash Art
  • 2nd Pulsefire Ezreal Splash Art
  • Pulsefire Ezreal Splash Art
  • Pulsefire Ezreal 1st Concept
  • Pulsefire Ezreal Animation Modeling
  • Pulsefire Ezreal Final Concept
  • TPA Ezreal model
  • Debonair Ezreal and Vi concept art

Champion Sneak Peek

Ezreal
Announcement made in the Sneak Peak by ByronicHero:[1]
As you may have noticed, we've been releasing some champions that really challenge existing gameplay paradigms. And this next one is no exception. In addition to a haircut that defies the very laws of physics, the latest and greatest from our design team is sporting some pretty edgy magical abilities. Meet Ezreal the Prodigal Explorer, a champion who breaks new ground – in both gameplay and fashion – here at the League of Legends. If you're feeling rather passionate about skill-shots these days, start getting excited, because this particular gentleman should really scratch that itch.

Pulsefire Ezreal Revealed

Announcement made by NeeksNaman:[2]

Can you feel the electricity in the air?

Test drive all the high-tech advancements we've managed to cram into Pulsefire Ezreal here at the Pulsefire Armory.

Now that you've had a look under the hood, what do you guys think? Should we do the Pulsefire Ezreal treatment for other champions?

Read the Pulsefire Ezreal development diary here.

League of Legends - Pulsefire Ezreal Revealed01:30

League of Legends - Pulsefire Ezreal Revealed

Pulsefire Ezreal Here!

Announcement made by NeeksNaman:[3]

Summoners!

There's been a question hanging in the air on the League of Legends forums for a while now: "Pulsefire Ezreal where?!" Well, today, we’re pleased to announce that Pulsefire Ezreal is here!

To celebrate Pulsefire Ezreal's landing in the League of Legends, we'll be letting you take him home for less than the price of a Legendary Skin until 11:59 PM PST Tuesday, July 3rd. Until then, you'll be able to add Pulsefire Ezreal to your arsenal for 1625 RP – a full 50% off his base price. After the sale, he'll return to his regular price of 3250 RP. Pulsefire Ezreal is available in the Themes tab in the League of Legends Store.

Want to brush up on your Prodigal Explorer skills before you activate your Pulsefire Armor? Check out this brand new Ezreal Champion Spotlight below.

Patch history

V4.5:
  • Stats
    • Base armor increased to 16 from 12.

V4.4:

V3.10:

  •  Mystic Shot
    • Undocumented: Animation changed to match auto-attack animation.

V3.6:

  • Pulsefire Ezreal
    • Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view.
    • Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead.

V3.01:

  • Stats
    • Base movement speed reduced to 325 from 330.
  •  Rising Spell Force
    • Duration reduced to 5 seconds from 6.
  •  Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%.

V1.0.0.154:

  • Stats
    • Base attack speed reduced to 0.625 from 0.665.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 330 from 305.

V1.0.0.150:

  •  Essence Flux
    • No longer reduces enemy champion attack speed.

V1.0.0.146:

  •  Mystic Shot
    • Mana cost reduced to 28/31/34/37/40 from 30/35/40/45/50.
  •  Essence Flux
    • Damage reduced to 70/115/160/205/250 from 80/130/180/230/280.
    • Ability power ratio increased to 0.8 from 0.6.
    • Missile width reduced to 80 from 120.

V1.0.0.142:

  •  Mystic Shot
    • Fixed a bug where it had different ranges at different levels.

V1.0.0.140b:

V1.0.0.133:

  • General
    • Fixed a bug where Ezreal would lose his run animation and appear to be "skating" after 390 movement speed.
  •  Trueshot Barrage
    • Now grants vision while in flight.

V1.0.0.129:

  •  Essence Flux
    • Now correctly flagged as an area effect spell.

V1.0.0.125:

V1.0.0.122:

  •  Mystic Shot
    • Fixed a bug where it did not interact with spell shields.

V1.0.0.121:

  • General
    • Adjusted autoattack animation to be more responsive.
  •  Essence Flux
    • Mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110.
  •  Trueshot Barrage
    • Cooldown reduced to 80 seconds from 100.

V1.0.0.116:

  •  Mystic Shot
    • Now additionally scales with 0.2 ability power.
  •  Trueshot Barrage
    • Now scales additively with both attack damage and ability power instead of just the higher of the two.

V1.0.0.115:

V1.0.0.114:

  •  Arcane Shift
    • Fixed a bug where it could target unseen minions such as wards.

V1.0.0.112:

  •  Trueshot Barrage
    • Now scales with the higher of a 1.0 bonus attack damage ratio OR the existing .9 AP ratio.

V1.0.0.110:

  •  Rising Spell Force
    • Now has a particle to indicate the amount of stacks.
    • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.

V1.0.0.107:

  • Stats
    • Base damage increased to 47.6 from 45.
    • Damage per level increased to 3 from 2.6.
    • Base attack speed increased to 0.665 from 0.658.

V1.0.0.104:

  •  Essence Flux
    • Changed the attack speed increase to be additive rather than multiplicative.
    • Cooldown reduced to 9 seconds from 10.
  •  Trueshot Barrage
    • Ability power ratio increased to 0.9 from 0.8.

V1.0.0.103:

V1.0.0.100:

  • Stats
    • Base damage reduced to 45 from 47.6.
    • Damage per level reduced to 2.6 from 3.
    • Attack speed per level reduced to 2.8 from 3.22.
  •  Arcane Shift
    • Can no longer be cast while rooted.
  •  Mystic Shot
    • Damage reduced to 35/55/75/95/115 from 40/65/90/115/140.
  •  Essence Flux
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.

V1.0.0.99:

  •  Mystic Shot
    • Attack damage scaling reduced to 1.0 from 1.1.

V1.0.0.98:

  •  Trueshot Barrage
    • Fixed a bug where Ezreal's voice would play at the target location instead of where Ezreal was.

V1.0.0.97:

  •  Essence Flux
    • Fixed a discrepancy in its level-up tooltip that incorrectly mentioned a heal.

V1.0.0.94(b):

  •  Mystic Shot
    • Range reduced to 1100 from 1200.
    • Attack damage scaling reduced to 1.1 from 1.2.
  •  Arcane Shift
    • Cooldown increased to 19/17/15/13/11 seconds from 17/15/13/11/9.

V1.0.0.94:

  •  Essence Flux
    • Attack speed buff/debuff increased to 20/23/26/29/32% from 5/10/15/20/25%.
    • Removed the heal component.

V1.0.0.87:

  •  Mystic Shot
    • Attack damage ratio increased to 1.2 from 1.0.
  •  Essence Flux
    • Heal amount reduced to 50% of the damage value from 70%.
    • Attack speed buff/debuff reduced to 5/10/15/20/25% from 20/25/30/35/40%.
  •  Trueshot Barrage
    • Ability power ratio reduced to 0.7 from 1.

V1.0.0.85:

  •  Essence Flux
    • Heal reduced to 70% of the damage value from 100%.

V1.0.0.81:

  • Stats
    • Base armor increased to 12 from 9.
    • Base damage increased to 49 from 47.
    • Base mana regeneration increased to .9 from .8.
    • Movement speed increased to 305 from 300.
  •  Rising Spell Force
    • Duration increased to 6 seconds from 5.
  •  Mystic Shot
    • Base damage increased to 40/65/90/115/140 from 40/60/80/100/120.
  •  Essence Flux
    • Missile width increased to 120 from 100.
  •  Arcane Shift
    • Closest unit targeting range increased to 750 from 650.
    • Mana cost reduced to 90 from 100.

V1.0.0.79: Added

  •  Rising Spell Force (Innate)
    • Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds, up to 75%.
  •  Mystic Shot (Q)
    • Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
  •  Essence Flux (W)
    • Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed.
  •  Arcane Shift (E)
    • Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
  •  Trueshot Barrage (Ultimate)
    • Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).

References

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