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Abilities

Rising Spell Force

Innate: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 6 seconds and stacks up to 5 times.

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Mystic Shot

Active: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.

  • Projectile Speed: 2000

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Essence Flux

Active: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.

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Arcane Shift

Active: Ezreal instantly teleports to a nearby target location and fires a homing bolt at the nearest enemy unit within 750 range, dealing magic damage to it.

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Trueshot Barrage

Active: After gathering energy for 1 second, Ezreal fires a powerful, broad energy missile that travels in a line across the whole map dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.

  • Projectile Speed: 2000

  • Magic Damage: 350 / 500 / 650 (+ 100% Bonus AD) (+ 90% AP)
  • Minimum Magic Damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)

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References

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