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Ezreal

Redirected from Ezreal The Prodigal Explorer

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 484.4 (+80) Attack damage 50.24 (+3)
Health regen. 6.42 (+0.55) Attack speed [*] 0.625 (+2.8%)
Mana 310.6 (+45) Armor 21.88 (+3.5)
Mana regen. 8.09 (+0.65) Magic res. 30 (+0)
Ranged 550 Mov. speed 325


Abilities

Rising Spell Force
Rising Spell Force

Innate: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 6 seconds and stacks up to 5 times.

Ability Details
Rising Spell Force is a spell effect.
  • Banshee's Veil item.png Spell shields will not prevent Ezreal from gaining Rising Spell Force stacks.

Additional Information:

  • Summoner spells do not grant any Rising Spell Force stacks.
  • Rising Spell Force stacks are acquired per target hit, not per spell that hits a target.
  • Minions hit by Essence Flux.png Essence Flux do not accrue Rising Spell Force stacks.
  • Ezreal will also gain Rising Spell Force stacks from hitting allied champions with Essence Flux.png Essence Flux.


Mystic Shot
RANGE: 1150
COST: 28 / 31 / 34 / 37 / 40 Mana
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Mystic Shot

Active: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.

  • Projectile Speed: 2000

  • Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 110% AD) (+ 40% AP)
Ability Details
Mystic Shot is a colliding linear skill shot.

Additional Information:

  • Mystic Shot's inbuilt cooldown reduction will also apply to itself. With maximum cooldown reduction, it will have a cooldown of 2.4 seconds, or 1.4 seconds when striking a target.


Essence Flux
RANGE: 1000
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9
Essence Flux

Active: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
  • Attack Speed: 20 / 25 / 30 / 35 / 40%
Ability Details
Essence Flux is a pass-through linear skill shot.

Additional Information:

  • Essence Flux does not affect minions or monsters it passes through in any way.
  • Ezreal can hit himself with Essence Flux and benefit from its bonus attack speed by blinking into spell's path.


Arcane Shift
RANGE: 475
COST: 90 Mana
COOLDOWN: 19 / 17 / 15 / 13 / 11
Arcane Shift

Active: Ezreal instantly teleports to a nearby target location and fires a homing bolt at the nearest enemy unit within 750 range, dealing magic damage to it.

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
Ability Details
Arcane Shift is a ground targeted blink with an autotargeted projectile component.

Additional Information:

  • Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • Arcane Shift's homing projectile can target and hit stealthed units and units hidden in the fog of war. It will not grant sight of the stealthed units however it will grant sight of the units hidden in the fog of war for a brief duration.
  • Arcane Shift's homing projectile does not prioritize champions.


Trueshot Barrage
RANGE: Global
COST: 100 Mana
COOLDOWN: 80
Trueshot Barrage

Active: After gathering energy for 1 second, Ezreal fires a powerful, Trueshot Barrage Minimap broad energy missile that travels in a line across the whole map, dealing magic damage to each enemy it passes through. Each enemy hit reduces the missile's damage by 10%, down to a minimum of 30% damage dealt.

「 Magic Damage: 350 / 500 / 650 (+ 100% Bonus AD) (+ 90% AP) 」「 Minimum Magic Damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP) 」
Ability Details
Trueshot Barrage is a pass-through linear skill shot.

Additional Information:

  • Trueshot Barrage's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • If Ezreal is moved by knockbacks or pulls such as Rocket Grab.png Rocket Grab mid-cast, the projectile will still fire from Ezreal's original position at the time of casting.
  • Trueshot Barrage's projectile grants sight in a small radius around its current location.


References

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