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Ezreal

Redirected from Ezreal the Prodigal Explorer

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 484.4 (+80) Attack damage 50.24 (+3)
Health regen. 6.42 (+0.55) Attack speed [*] 0.625 (+2.8%)
Mana 310.6 (+45) Armor 21.88 (+3.5)
Mana regen. 8.09 (+0.65) Magic res. 30 (+0)
Ranged 550 Mov. speed 325


Abilities

Rising Spell Force
Rising Spell Force

Ezreal gains 10% bonus attack speed for 6 seconds every time he hits a target with his abilities, stacking up to 5 times.

Ability Details
Rising Spell Force is a spell effect.
  • Banshee's Veil item.png Spell shields will not prevent Ezreal from gaining Rising Spell Force stacks.

Additional Information:

  • Summoner spells do not grant any Rising Spell Force stacks.
  • Rising Spell Force stacks are acquired per target hit, not per spell that hits a target.
  • Minions hit by Essence Flux.png Essence Flux do not accrue Rising Spell Force stacks.
  • Ezreal will also gain Rising Spell Force stacks from hitting allied champions with Essence Flux.png Essence Flux.


Mystic Shot
RANGE: 1150
COST: 28 / 31 / 34 / 37 / 40 Mana
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Mystic Shot

Active: Ezreal fires a bolt of energy in a line that, upon impact with an enemy, deals physical damage, applies on-hit effects and reduces all of his cooldowns by 1 second.

  • Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 110% AD) (+ 40% AP)
Ability Details
Mystic Shot is a colliding linear skill shot.

Projectile Speed: 2000

Additional Information:

  • Mystic Shot's inbuilt cooldown reduction will also apply to itself. With maximum cooldown reduction, it will have a cooldown of 2.4 seconds, or 1.4 seconds when striking a target.


Essence Flux
RANGE: 1000
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9
Essence Flux

Active: Ezreal fires a wave of energy in a line, dealing magic damage to all enemy champions it passes through and granting all allied champions it hits bonus attack speed for 5 seconds.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
  • Attack Speed: 20 / 25 / 30 / 35 / 40%

If the circumstances permit, Ezreal can boost himself with Essence Flux.

Ability Details
Essence Flux is a pass-through linear skill shot.

Additional Information:

  • Essence Flux does not affect minions or monsters it passes through in any way.
  • Ezreal can hit himself with Essence Flux and benefit from its bonus attack speed by blinking into spell's path.


Arcane Shift
RANGE: 475 / 750
COST: 90 Mana
COOLDOWN: 19 / 17 / 15 / 13 / 11
Arcane Shift

Active: Ezreal blinks to the target location and fires a homing bolt that deals magic damage to the nearest enemy.

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
Ability Details
Arcane Shift is a ground targeted blink with an autotargeted projectile component.

Additional Information:

  • Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • Arcane Shift's homing projectile can target and hit stealthed units and units hidden in the fog of war. It will not grant sight of the stealthed units however it will grant sight of the units hidden in the fog of war for a brief duration.
  • Arcane Shift's homing projectile does not prioritize champions.


Trueshot Barrage
RANGE: Global
COST: 100 Mana
COOLDOWN: 80
Trueshot Barrage

Active: After gathering energy for 1 second, Ezreal fires an Trueshot Barrage Minimap energy missile that travels in a line across the whole map, dealing magic damage to all enemies it passes through. Each enemy hit reduces the missile's damage by 10%, down to a minimum of 30% damage.

「 Magic Damage: 350 / 500 / 650 (+ 100% Bonus AD) (+ 90% AP) 」「 Minimum Magic Damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP) 」
Ability Details
Trueshot Barrage is a pass-through linear skill shot.

Additional Information:

  • Trueshot Barrage's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • If Ezreal is moved by knockbacks or pulls such as Rocket Grab.png Rocket Grab mid-cast, the projectile will still fire from Ezreal's original position at the time of casting.
  • Trueshot Barrage's projectile grants sight in a small radius around its current location.


References

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