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Ezreal

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Champion Background Strategy Skins & Trivia
EzrealSquare Ezreal
the Prodigal Explorer
Cost: IP 4800 or RP 880
Primary: Marksman Secondary: Mage Release date 2010-03-16
Attackpower.png 70
Defensepower.png 20
Abilitypower.png 60
Difficulty.png 80
Statistics
Health 350 (+80) Attack damage 47.2 (+3)
Health regen. 5.5 (+0.55) Attack speed 0.625 (+2.8%)
Mana 235 (+45) Armor 16 (+3.5)
Mana regen. 7 (+0.65) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 325
Ezreal, the Prodigal Explorer is a champion in League of Legends [1].

Abilities

Rising Spell Force
Rising Spell Force

Innate: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 5 seconds and stacks up to 5 times.

Ability Details
Rising Spell Force is a spell effect.
  • Banshee's Veil item.png Spell shields will not prevent Ezreal from gaining Rising Spell Force stacks.

Additional Information:

  • Summoner spells do not grant any Rising Spell Force stacks.
  • Rising Spell Force stacks are acquired per target hit, not per spell that hits a target.
  • Minions hit by Essence Flux.png Essence Flux do not accrue Rising Spell Force stacks.
  • Ezreal will also gain Rising Spell Force stacks from hitting allied champions with Essence Flux.png Essence Flux.


Mystic Shot
RANGE: 1150
COST: 28 / 31 / 34 / 37 / 40 Mana
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Mystic Shot

Active: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.

  • Projectile Speed: 2000

  • Physical Damage: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 40% AP)
Ability Details
Mystic Shot is a colliding linear skill shot.

Additional Information:

  • Mystic Shot's inbuilt cooldown reduction will also apply to itself. With maximum cooldown reduction, it will have a cooldown of 2.4 seconds, or 1.4 seconds when striking a target.


Essence Flux
RANGE: 1000
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9
Essence Flux

Active: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
  • Attack Speed: 20 / 25 / 30 / 35 / 40%
Ability Details
Essence Flux is a pass-through linear skill shot.

Additional Information:

  • Essence Flux does not affect minions or monsters it passes through in any way.
  • Ezreal can hit himself with Essence Flux and benefit from its bonus attack speed by blinking into spell's path.


Arcane Shift
RANGE: 475
COST: 90 Mana
COOLDOWN: 19 / 17 / 15 / 13 / 11
Arcane Shift

Active: Ezreal instantly teleports to a nearby target location and fires a honing arrow at the nearest enemy unit within 750 range, dealing magic damage to it.

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
Ability Details
Arcane Shift is a ground targeted blink with an autotargeted projectile component.

Additional Information:

  • Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • Arcane Shift's homing projectile can target and hit stealthed units.


Trueshot Barrage
RANGE: Global
COST: 100 Mana
COOLDOWN: 80
Trueshot Barrage

Active: After gathering energy for 1 second, Ezreal fires a powerful, broad energy missile that travels in a line across the whole map dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.

  • Projectile Speed: 2000

  • Magic Damage: 350 / 500 / 650 (+ 100% Bonus AD) (+ 90% AP)
  • Minimum Magic Damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)
Ability Details
Trueshot Barrage is a pass-through linear skill shot.

Additional Information:

  • Trueshot Barrage's cast time cannot be interrupted by anything other than Ezreal's own death. He will still suffer any crowd control effects, duration permitting, after it ends.
  • If Ezreal is moved by knockbacks or pulls such as Rocket Grab.png Rocket Grab mid-cast, the projectile will still fire from Ezreal's original position at the time of casting.
  • Trueshot Barrage's projectile grants sight in a small radius around its current location.


References

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