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Face of the Mountain
per 10 seconds
Unique – Spoils of War:
Melee basic attacks execute minions below
340 - 680 (based on level)
health. Killing a minion heals the owner and a nearby allied champion for 50 and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.
Unique: Grant a shield to yourself and an ally equal to 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown).
Limited to 1 Gold Income item.
+ + 550
Magic › Cooldown Reduction
Face of the Mountain is a legendary item in League of Legends. 
Cost Analysis *
* is 80. gold efficient without the passive and active effects.
3% This item becomes gold efficient in 36 minutes and 7 seconds without Spoils of War.
Taking only the bonus health from into account, the active is worth 120 and is 5. gold efficient, increasing the gold efficiency of this item to 45% 85.. 76%
The Spoils of War does not provide the wearer any actual gold. All gold generated is given to allies instead.
Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like Gangplank's ), but not from .
Parrrley The Spoils of War passive is triggered no matter what method is used to kill the minion, though the execute can only be triggered with melee autoattacks.
The Deadly Phalanx active can be cast on yourself.
The shield changes colors (from blue to yellow) right before it explodes. As an enemy, you can use this visual indication to avoid the explosion.
You can save the four charges and kill four or more minions, and heal nearby allied champions for around (50+20) per charge. This mass heal can help tremendously in a teamfight.
On Summoner's Rift, assuming 's user kills the most valuable minions available, it provides:
to the user, while also sharing that same gold with the 8. per 10 seconds 9 lane partner.
Between 20 and 35 minutes, it provides to the user, while also sharing that same gold with the 10 per 10 lane partner.
After 35 minutes, it provides to the user, while also sharing that same gold with the 13. per 10 3 lane partner.
On Summoner's Rift, assuming 's user kills one minion every 30 seconds, it provides 8.33 health regen per 5 seconds to the user and to the lane partner.
, , and are all tied to Mount Targon.
, , and are a trio of items designed for and themed after locations from the game's lore.
New Effect: Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.
Minion execute changed to 340 - 680 (based on level) health from 400 health.
Bug Fix: Spoils of War could execute champion clones.
Health reduced to 450 from 500.
Now grants 2 gold generation.
Health ratio on heal removed.
Shield detonation damage removed.
New Effect: Shield detonation now slows surrounding enemies by 40% for 2 seconds.
Health regen changed to 100% base health regen from 20 health regen.
Recipe cost increased to 385 from 185 .
Total cost increased to 2200 from 2000 .
Health regeneration reduced to 20 from 25.
Health increased to 500 from 375.
New Recipe: + + 285 = 2000
Spoils of War:
Heal changed to 50 + (1% of your maximum health) from 2% of your maximum health.
Heal now affects the wielder as well as the nearest allied champion.
Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
No longer costs health to cast.
Damage changed to 100% of the target's AD + 30% of the target's AP, from 10% of your maximum health.
Execute damage now only triggers on melee attacks.
Recipe: + + 675 = 2000
+25 Health regeneration
+10% Cooldown reduction
Unique Passive – Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for Spoils of War: 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
Unique Passive – You may only be in possession of 1 Gold Income item.
Gold Income: Unique Active – Consumes 20% of your current Health to shield target ally for Deadly Phalanx: 10% of your maximum Health for 4 seconds. After 4 seconds, an explosion originates from the target dealing 10% of your maximum health as magic damage in an area. The shield does not need to persist for the explosion to occur (60 second cooldown).