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Face of the Mountain

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Face of the Mountain
Face of the Mountain
Availability
Common
Tier Legendary
Stats +500 health
+20 health regeneration
+10% cooldown reduction
Passive

Unique - Spoils of War: Melee autoattacks execute minions below 200 (+100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 (+1% of your maximum health) health and grants them gold equal to the kill. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges.

You may only be in possession of 1 Gold Income item.
Active Unique - Deadly Phalanx: You shield the target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes, dealing magic damage equal to (100% of the target's AD) + (30% of the target's AP), regardless of if the shield remained intact. 60 second cooldown.
Menu Defense > Health
Defense > Health Regen
Magic > Cooldown Reduction
Item cost 2200g (485g)
Sell value 880g
Item Code 3401

Face of the Mountain is a Legendary item in League of Legends.[1]

Recipe

Face of the Mountain item
Face of the Mountain
2200 gold (485 gold)
Reaper's Emblem item
865 gold (500 gold)
Relic Shield item
365 gold
Kindlegem item
850 gold (450 gold)
Ruby Crystal item
400 gold

Cost Analysis

Gold Value

Gold Efficiency

  • Face of the Mountain is 107.7% gold efficient without the passive and active effects.

Similar Items

Notes

  • The Spoils of War does not provide the wearer any actual gold. All gold generated is given to allies instead.
  • Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
  • The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like  Gangplank's  Parrrley), but not from Sheen.
  • The Spoils of War passive is triggered no matter what method is used to kill the minion, though the execute can only be triggered with melee autoattacks.
  • The Deadly Phalanx active can be cast on yourself.
  • The shield changes colors (from blue to yellow) right before it explodes. As an enemy, you can use this visual indication to avoid the explosion.
  • On Summoner's Rift, assuming Face of the Mountain's user kills the most valuable minions available, it provides 8.9 gold per 10 seconds to the lane partner before the 35-minute mark. After 35 minutes, it provides 11.1 gold per 10 to the to the lane partner.

Trivia

Patch History

V4.5:
  • Recipe cost increased to 385g from 185g.
    • Total cost increased to 2200g from 2000g.
  • Health regeneration reduced to 20 from 25.
  • Health increased to 500 from 375.

V4.3:

  • New Recipe: Targon's Brace + Kindlegem + 285g = 2000g
  • Passive – Spoils of War:
    • Heal changed to 50 (+1% of your maximum health) from 2% of your maximum health.
    • Heal now affects the wielder as well as the nearest allied champion.
    • Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
    • Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
  • Active – Deadly Phalanx:
    • No longer costs health to cast.
    • Damage changed to 100% of the target's AD + 30% of the target's AP, from 10% of your maximum health.

V3.14 Hotfix:

  • Execute damage now only triggers on melee attacks.

V3.14: Added

  • Recipe: Targon's Brace + Ruby Crystal + 675g = 2000g
  • +375 Health
  • +25 Health regeneration
  • +10% Cooldown reduction
  • Unique Passive - Spoils of War: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
  • Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.
  • Unique Active - Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, an explosion originates from the target dealing 10% of your maximum health as magic damage in an area. The shield does not need to persist for the explosion to occur. 60 second cooldown.

References

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