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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Face of the MountainFace of the Mountain was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Face of the Mountain OriginalSquare.png|20xpx|border|link=Template:Item data Face of the Mountain/LoL|Template:Item data Face of the Mountain]] [[Template:Item data Face of the Mountain/LoL|Template:Item data Face of the Mountain]].

Recipe

Template:Item data Face of the Mountain

Cost Analysis

Template:Gold value math

Gold efficiency

  • Face of the Mountain Face of the Mountain is 80.3% gold efficient without the passive and active effects.
  • This item becomes gold efficient in 36 minutes and 7 seconds without Spoils of War.
  • Taking only the bonus health from Face of the Mountain Face of the Mountain into account, the active is worth 120 Gold 120 and is 5.45% gold efficient, increasing the gold efficiency of this item to 85.76%.


Similar Items

Notes

  • The Spoils of War provides wearer and allies with actual gold.
  • Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
  • The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like Gangplank's Gangplank's Parrrley Parrrley), but not from Sheen Sheen.
  • The Spoils of War passive is triggered no matter what method is used to kill the minion, though the execute can only be triggered with melee autoattacks.
  • The Deadly Phalanx active can be cast on yourself.
  • The shield changes colors (from blue to yellow) right before it explodes. As an enemy, you can use this visual indication to avoid the explosion.
  • You can save the four charges and kill four or more minions, and heal nearby allied champions for around (50+20) per charge. This mass heal can help tremendously in a teamfight.
  • On Summoner's Rift, assuming Face of the Mountain Face of the Mountain's user kills the most valuable minions available, it provides:
    • 8 8.9 per 10 seconds to the user, while also sharing that same gold with the lane partner.
    • Between 20 and 35 minutes, it provides 10 Gold 10 per 10 to the user, while also sharing that same gold with the lane partner.
    • After 35 minutes, it provides 13 13.3 per 10 to the user, while also sharing that same gold with the lane partner.
  • On Summoner's Rift, assuming Face of the Mountain Face of the Mountain's user kills one minion every 30 seconds, it provides 8.33 health regen per 5 seconds to the user and to the lane partner.

Trivia

Patch History

V7.12
  • Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. Forbidden Idol Forbidden Idol line, Windspeaker's Blessing mastery 2016 Windspeaker's Blessing).
  • New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
  • New Effect: Quest reward shield VFX have been updated to be more Targonian.
  • New Effect: Active shield VFX have also been updated to be more Targonian.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.10
  • New Effect: Grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War.
V7.9
  • New Effect: Quest.
    • Quest: Earn 650 Gold 650 using this item.
    • Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
      • Shield Battery: Grants a permanent shield for Template:Pp18. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates Template:Pp18 shield value.
V7.8
V6.22
  • New Effect: Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.
V6.13
  • Minion execute changed to Template:Pp18 health from 400 health.
V5.24
  • Bug Fix: Spoils of War could execute champion clones.
V5.22
  • Health reduced to 450 from 500.
  • Now grants 2 gold generation.
  • Health ratio on heal removed.
  • Shield detonation damage removed.
  • New Effect: Shield detonation now slows surrounding enemies by 40% for 2 seconds.
V4.21
V4.20
  • Health regen changed to 100% base health regen from 20 health regen.
V4.5
  • Recipe cost increased to 385 Gold 385 from 185 Gold 185.
    • Total cost increased to 2200 Gold 2200 from 2000 Gold 2000.
  • Health regeneration reduced to 20 from 25.
  • Health increased to 500 from 375.
V4.3
  • New Recipe: Targon's Brace Targon's Brace + Kindlegem Kindlegem + 285 Gold 285 = 2000 Gold 2000
  • Passive – Spoils of War:
    • Heal changed to 50 + (1% of your maximum health) from 2% of your maximum health.
    • Heal now affects the wielder as well as the nearest allied champion.
    • Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
    • Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
  • Active – Deadly Phalanx:
    • No longer costs health to cast.
    • Damage changed to 100% of the target's AD + 30% of the target's AP, from 10% of your maximum health.
V3.14 Hotfix
  • Execute damage now only triggers on melee attacks.
V3.14 Added
  • Recipe: Targon's Brace Targon's Brace + Ruby Crystal Ruby Crystal + 675 Gold 675 = 2000 Gold 2000
  • +375 Health
  • +25 Health regeneration
  • +10% Cooldown reduction
  • Unique Passive – Spoils of War: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
  • Unique Passive – Gold Income: You may only be in possession of 1 Gold Income item.
  • Unique Active – Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, an explosion originates from the target dealing 10% of your maximum health as magic damage in an area. The shield does not need to persist for the explosion to occur (60 second cooldown).

References

List of Items

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