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Feral Flare

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Feral Flare
Feral Flare
Availability
Tier Mythical
Stats +30% attack speed
+12 attack damage
Passive Unique - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 25 (+1 per Feral stack) bonus magic damage and restore 10 health. Minions and monsters take triple the bonus magic damage.
Unique: Gain 30% increased gold from monsters
Unique - Gold Income: You may only be in possession of 1 Gold Income item.
Active Unique: Places a Sight Ward item.png Stealth Ward at target location that lasts for 180 seconds. 180 seconds cooldown (~1000 cast range).
Menu Attack > Attack Speed
Attack > Attack Damage
Item cost 1800g (This item cannot be bought)
Sell value 720g
Item Code ???

Feral Flare was a mythical item in League of Legends.

Recipe

Feral Flare item
Feral Flare
1800 Gold (0 Gold)
Dagger item
450 Gold
Dagger item
450 Gold


Wriggle's Lantern item.png Wriggle's Lantern automatically transforms into Feral Flare upon gaining 30 Feral stacks. Champions kills, assists and large or epic monsters kills all grant Feral stacks. The counter begins upon purchasing Hunter's Machete item.png Hunter's Machete, and becomes visible upon purchasing Madred's Razors item.png Madred's Razors.

Cost Analysis

Gold Value

Gold Efficiency

  • Feral Flare item.png Feral Flare is 74% gold efficient without the passive and active. The item can be considered 100% gold efficient or higher with the following(s):
    • The Maim passive has at least a gold value of 468g.
    • Acquiring at least 468g from the gold-generating passive.
    • The player places 7 or more Stealth Wards from this item.

Notes

  • The upgrade from Wriggle's Lantern item.png Wriggle's Lantern to Feral Flare item.png Feral Flare removes the monster-only restriction on Maim in addition to the new stacking effect, and substantially increases the cast range on the active.
  • Unlike life steal, on-hit healing is not countered by armor and invulnerability. As such, Feral Flare is a strong sustain option when facing high-armor targets such as RammusSquare.png Rammus, MalphiteSquare.png Malphite and Baron NashorSquare.png Baron Nashor.
  • Maim's bonus damage does not take into account any kills, assists or large monsters slain prior to obtaining Feral Flare - i.e. the bonus damage will always begin at 75.[1]

Trivia

  • The name "Feral Flare" is possibly derived from "FeralPony" (Riot game designer). The Feral stack buff's tooltip also alludes to this.
    • However note that "feral" is also a synonym to "wild", thus Feral Flare could simply be a reference to both the jungle and jungling.
  • During the Season 4 Preseason, this item's passive was originally going to be given to a remade Madred's Bloodrazor item.png Madred's Bloodrazor.
    • For comparison, Feral Flare's magic damage equal to 4% of the target's maximum health against champions with 625 (+25 per Feral Stack) health. For example: at 95 kills/assists/large monsters slain you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).


Patch History

V4.20:
  • Removed.

V4.7:

  • Attack speed reduced to 30% from 35%.
  • Attack damage reduced to 12 from 15.
  • Tooltip now shows the versus-champion damage (increased versus minions and monsters) instead of versus-monsters damage (reduced versus champions).
  • Maim's base damage lowered to 25 from 33.
  • Healing is a fixed 10 instead of 12 (+ 1 per Feral stack).

V4.6:

V4.5: Added

  • +15 attack damage
  • +35% attack speed
  • Builds from Wriggle's Lantern item.png Wriggle's Lantern upon killing 25 large monsters. Stats: 15 attack damage and 35% attack speed.
  • Retains the 30% bonus gold passive.
  • Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.

References

List of Items

Start a Discussion Discussions about Feral Flare

  • Fiora/Irelia and the Feral Flare

    13 messages
    • i am a fiora main and i main top lane but jungling seems really interesting after reading this so i am not sure about the runes since if u do ...
    • Jungling right now is considered difficult for champions that are not Tier 1. The latest patch brought a bunch of nerfs that hurt every jungl...
  • Feral Flare Gold Efficiency

    2 messages
    • Shouldn't the Maim passive be taken into account when discussing gold efficiency? If you look at Wit's End, the gold efficiency takes the on-...
    • sure, but there's no way to determine the on-hit value, and it's not really directly comparable to ad

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