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Ferocity Mastery Tree (2016)

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Offense Mastery

Offense Mastery Trees: Season One, Season Two, Season Three, Season Four
Ferocity Mastery Tree: Season 2016


Ferocity Tree
Fury: Grants 0.8 / 1.6 / 2.4 / 3.2 / 4 % Attack Speed.Sorcery: Increases Ability and Spell damage by 0.4 / 0.8 / 1.2 / 1.6 / 2 %.Fresh Blood: Your first basic attack against a champion deals an additional 10 + (1 × level) damage.Feast: Killing a unit restores 20 health. 30 second cooldown.Expose Weakness: Your damaging abilities debuff enemies for 3 seconds, increasing the damage they take from allied champions by 3%.Vampirism: Grants 0.4 / 0.8 / 1.2 / 1.6 / 2 % life steal and spell vamp.Natural Talent: Grants 0.11 / 0.22 / 0.33 / 0.44 / 0.55 attack damage and 0.16 / 0.32 / 0.5 / 0.66 / 0.83 ability power per level, for a total of 2 / 4 / 6 / 8 / 10 attack damage and 3 / 6 / 9 / 12 / 15 ability power at level 18.Bounty Hunter: Killing an enemy champion permanently increases your damage by 1.5%. You can only claim this once per enemy champion.Double-Edged Sword: You deal 5% increased damage from all sources, but take 2.5% increased damage from all sources.Battle Trance: Grants up to 5% increased damage over 5 seconds when in combat with enemy champions.Battering Blows: Grants 1.4 / 2.8 / 4.2 / 5.6 / 7 % Armor Penetration.Piercing Thoughts: Grants 1.4 / 2.8 / 4.2 / 5.6 / 7 % Magic Penetration.Warlord's Bloodlust: Gain increasingly more life steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).Fervor of Battle: Basic attacks and spells versus champions grant stacks of Fervor for 4 seconds. Melee basic attacks grant 2 stacks (1 for ranged basic attacks). Spells grant 2 stacks, for 2 seconds. Each stack increases your AD by 1-6 (based on level).Deathfire Touch: Dealing ability damage to enemy champions applies a bleed that deals 1 (+7.5% bonus AD)(+3% AP) bonus magic damage every half second for 4 seconds on single target damage; 2 seconds on AOE damage and 1 second on DOTs.Season 7 Ferocity
Other Mastery Trees:
Utility Mastery (tree) CunningDefense Mastery Resolve

The Ferocity Mastery Tree (2016) is one of the three Mastery branches. It replaces the offensive mastery tree of previous seasons.

As of Season 2016, masteries were upgraded to a new system. Whereas previously you could invest in as many masteries per Mastery Tree as you had points left to spend: each tier now has a maximum number of points you can allocate. As such, you may only spend up to 18 points in the Ferocity Tree.

List of masteries

Tier 1
You have 5 points to allocate.
Tier 2
Requires 5 points in Ferocity. You have 1 point to allocate.
Tier 3
Requires 6 points in Ferocity. You have 5 points to allocate.
Tier 4
Requires 11 points in Ferocity. You have 1 point to allocate.
Tier 5
Requires 12 points in Ferocity. You have 5 points to allocate.
Tier 6
Requires 17 points in Ferocity. You have 1 point to allocate.

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