Standing still or channeling abilities for 1.5 seconds grants Fiddlesticks25 / 30 / 35 / 40% bonusmovement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger Dread, and will reset the timer.
After 5 seconds of not moving, Fiddlesticks will stand completely still and become a scarecrow.
Active:Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, Fiddlesticks deals magic damage each second, and heals himself for a percentage of the damage done.
Magic Damage per Second:
80 / 105 / 130 / 155 / 180 (+ 45% AP)
Total Magic Damage:
400 / 525 / 650 / 775 / 900 (+ 225% AP)
60 / 65 / 70 / 75 / 80%
If the target breaks the tether by moving out of range, Drain ends immediately. If the target dies before the channel completes, reduces its cooldown by its remaining duration.
Active:Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, prioritizing targets not yet hit, dealing magic damage with each bounce and silencing them for 1.25 seconds once.