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Fiddlesticks/Abilities

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Dread
Dread

Standing still or channeling for 1.5 seconds grants Fiddlesticks 25 / 30 / 35 / 40% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger Dread, and will reset the timer.

After 5 seconds of not moving, Fiddlesticks will stand completely still and become a scarecrow.

Ability Details
Dread is a self-targeted buff.

Additional Information:

  • Standing still and basic attacking will not reset Dread's timer.
  • Unlike Camouflage.png Camouflage Fiddlesticks can perform other actions so long as he does not move.


Terrify
RANGE: 575
COST: 65 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Terrify

Active: Fiddlesticks causes the target enemy to Fear icon flee.

  • Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25
Ability Details
Terrify is a single-targeted ability.


Drain
RANGE: 575 / 650
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 4 / 3.75 / 3.5 / 3.25 / 3
Drain

Active: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, Fiddlesticks deals magic damage each second, and heals himself for a percentage of the damage done.

「 Magic Damage per Second: 80 / 105 / 130 / 155 / 180 (+ 45% AP) 」「 Total Magic Damage: 400 / 525 / 650 / 775 / 900 (+ 225% AP) 」

  • Heal Ratio: 60 / 65 / 70 / 75 / 80%

If the target breaks the tether by moving out of range, Drain ends immediately. If the target dies before the channel completes, reduces its cooldown by its remaining duration.

Ability Details
Drain is a single-targeted tether.

Additional Information:

  • Drain deals damage every 0.25 seconds.
  • Drain has a brief channel time (0.1 seconds) on cast before activation.
  • Drain's channel will be interrupted if Fiddlesticks performs any other action, uses item actives, or is disabled.
  • Drain will not continue channeling through Death Defied.png Death Defied or Icathian Surprise.png Icathian Surprise.
  • Drain will continue channeling through untargetable abilities (Playful.png Playful, Sanguine Pool.png Sanguine Pool) so long as the target remains in tether range.


Dark Wind
RANGE: 750 / 450
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Dark Wind

Active: Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, prioritizing targets not yet hit, dealing magic damage with each bounce and Silence icon silencing them for 1.25 seconds once.

「 Magic Damage per Bounce: 65 / 85 / 105 / 125 / 145 (+ 45% AP) 」「 Total Single-Target Damage: 195 / 255 / 315 / 375 / 435 (+ 135% AP) 」

Minions and monsters take 50% additional damage.

「 Enhanced Magic Damage per Bounce: 97.5 / 127.5 / 157.5 / 187.5 / 217.5 (+ 67.5% AP) 」「 Total Enhanced Single-Target Damage: 292.5 / 382.5 / 472.5 / 562.5 / 652.5 (+ 202.5% AP) 」
Ability Details
Dark Wind is a single-targeted, chained area of effect.

Additional Information:

  • Dark Wind will prioritize a target affected by Drain.


Crowstorm
RANGE: 800 / 600
COST: 100 Mana
COOLDOWN: 150 / 140 / 130
Crowstorm

Active: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second.

「 Magic Damage per Second: 125 / 225 / 325 (+ 45% AP) 」「 Total Magic Damage: 625 / 1125 / 1625 (+ 225% AP) 」
Ability Details
Crowstorm is a ground-targeted, point-blank, area of effect blink.

Additional Information:

  • Crowstorm deals damage every 0.5 seconds.
  • If Fiddlesticks is Grounded icon grounded while channeling Crowstorm, he will be interrupted and the ability will then go on full cooldown.
  • If Fiddlesticks is Root icon rooted while channeling Crowstorm he will still blink to the target location.
    • The root will affect him for the remaining duration once he blinks.
  • Fiddlesticks can use summoner spells while channeling so long as he doesn't have to move to do so.


References