"Those who say 'you have nothing to fear but fear itself' have not yet felt the crows."
For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil.
His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League.
In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift.
Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death.
Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter.
Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
There is a valley, just on the sandy edge of the Tempest Flats. It is said that a powerful witch lives there at the very bottom - all by herself, but never alone. It is said that she commands the powerful magics that circle and batter this place. She transforms the energies into semi-living souls, trapping them inside bodies of carefully crafted scarecrows. The witch has kept to herself for many long years. That is, until a few months ago, when she sent one of her creations out to warn the rest of the world. Leaving the valley in the middle of the night, Fiddlesticks shambled across the desert and into the neighboring realms. He torments and terrifies all who look upon him with his wickedly crooked smile. For he is the Harbinger, bearing news of impending doom.
Paranoia (1st I) Fiddlesticks' mere presence is enough to cause fear in his enemies, causing them to miss on their attacks. Enemies within his aura have a chance to miss on each attack. Works on enemy turrets and creep units.
Fearmonger (Active) Fiddlesticks channels dark magic into his enemy, drawing out its life force and replenishing his own.
New Passive: Standing still or channeling for 1.5 seconds grants Fiddlesticks 25 / 30 / 35 / 40% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
Fixed an edge case bug that allowed it to continue after dying.
Base damage reduced to 30 / 55 / 80 / 105 / 130 from 40 / 70 / 100 / 130 / 160 (still penetrates immunity). (This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon).
Paranoia: miss chance modified to 10% at all levels from 5 / 10 / 15%.