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Previous Abilities[]

Organic Deconstruction

Organic Deconstruction

Basic Attacks: Vel'Koz's basic attacks don't use projectiles and refresh Organic Deconstruction's stack duration on-hit.

Innate: Vel'Koz applies a Organic Deconstruction stack on enemies every time he hits them with an ability (up to 3 times)

The third stack consumes them all to deal 35 − 205 (based on level) bonus true damage.

Info
  • No additional details.

Plasma Fission

Plasma Fission

First Cast: Vel'Koz fires an energy bolt in the target direction (stops at the first enemy hit) dealing magic damage and Slow icon slowing by 70% for a few seconds (decays over the duration) After a 0.25 seconds delay, and while the bolt is in the air, Vel'Koz can reactivate Plasma Fission.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 60% AP)
Slow Duration:
1 / 1.25 / 1.5 / 1.75 / 2
Plasma Fission 2

Second Cast: Vel'Koz splits the energy bolt in two, each firing in opposite directions perpendicular to the original bolt's trajectory as well as copying its effects.

The initial bolt splits automatically upon reaching maximum range or upon hitting an enemy unit.

Info
  • No additional details.

Void Rift

Void Rift

Passive: Vel'Koz periodically stores a Void Rift charge (up to 2 at once)

Active: Vel'Koz opens a rift to the Void through the ground in the target direction, dealing magic damage and leaving behind a trail. After 0.25 seconds delay, the entire trail detonates, dealing magic damage to enemies standing on it.

Initial Magic Damage:
30 / 50 / 70 / 90 / 110 (+ 25% AP)
Detonation Magic Damage:
45 / 75 / 105 / 135 / 165 (+ 37.5% AP)
Total Damage:
75 / 125 / 175 / 225 / 275 (+ 62.5% AP)

Info
  • No additional details.

Tectonic Disruption

Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly at the target location, dealing magic damage and Stun iconAirborne icon suspending enemies hit for 0.75. Enemies close to Vel'Koz at the time of impact are also slightly Airborne icon knocked back.

Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 50% AP)

Info
  • No additional details.

Life Form Disintegration Ray

Life Form Disintegration Ray

Active: Vel'Koz channels for 2.5 seconds and projects an energy beam in the target direction (trajectory updates itself over the duration to face the cursor) Moving or reactivating Life Form Disintegration Ray immediately ends its effects.

Enemies caught in the beam's wake are dealt magic damage every 0.25 seconds, are applied Organic Deconstruction Organic Deconstruction every 0.5 seconds (up to 3 stacks), and are Slow icon slowed by 20% for 1 second.

Magic Damage Per Tick:
50 / 70 / 90 (+ 6% AP)
Total Magic Damage:
500 / 700 / 900 (+ 60% AP)

Info
  • No additional details.

Previous Quotes[]

Movement[]

Moving[]

Taunt[]

Attack[]

Attacking[]

Miscellaneous[]

See also[]

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