New skins
The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until Monday, April 18.
League of Legends V1.0.0.115
Champions
- (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
- : Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
- : After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
- : Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
- (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
- Cast animation sped up.
- Base damage increased to 200 / 325 / 450 from 150 / 275 / 400.
- Range increased to 850 from 700 (effect now roughly matches the particle).
- Cast animation sped up.
- Cooldown reduction with rank is now reflected in the levelup tooltip.
- It will target enemies that move in/out of the area during the cast time more accurately.
- Stats
- Base health reduced to 433 from 468.
- Health per level reduced to 89 from 92.
- Cooldown increased to 75 seconds from 60.
- Fixed a bug where it was granting 2 charges of / upon cast.
- Base damage increased to 80 / 135 / 190 / 245 / 300 from 60 / 115 / 170 / 225 / 280.
- Ability power ratio increased to 0.8 from 0.75.
- Cooldown reduced to 7 seconds from 8.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 65 / 110 / 155 / 200 / 245.
- Movement speed bonus increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40%.
- Now applies the movement speed buff to Galio more quickly.
- Now shows an area of effect indicator when your cursor hovers over an ally.
empowered
- Fixed a bug where the visual occasionally wouldn't align with the direction of cast.
- Fixed a bug where the visual occasionally wouldn't align with the direction cast.
- Healing reduction duration on reduced to 5 seconds from 10.
- Fixed a bug where the ball from it counted as individual unit and could break things like , block skillshots, etc.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Made missile match the effect better.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Range increased to 750 from 700.
- Lifesteal and spell vamp bonus reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
- Stats
- Health per level increased to 90 from 82.
- Armor per level increased to 4.0 from 3.5.
- Movement speed increased to 310 from 305.
- Healing reduction debuff duration reduced to 3 seconds from 8.
- Attack damage bonus reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
- Cast range reduced to 475 from 500.
- Leash range reduced to 550 from 600.
- Fixed a bug where breaking the leash near the end of the duration would still trigger the fear.
- Fixed a bug where adding a spell shield like while the leash was active would block the fear effect.
- Dash range reduced to 2000 / 2750 / 3500 from 2500 / 3250 / 4000.
- Fixed a bug where it was reducing true damage.
- Heal reduced to 5% from 7.5%.
- Furious heal reduced to 10% from 15%.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 45 / 75 / 105 / 135 / 165.
- Attack damage scaling increased to 90% from 60%.
- Cooldown changed to 18 / 17 / 16 / 15 / 14 from 20 / 18 / 16 / 14 / 12.
/
- Base damage per second reduced to 40 / 70 / 100 from 50 / 75 / 100.
- Shield strength reduced to 200 / 475 / 750 from 300 / 525 / 750.
- No longer grants bonus attack speed or attack damage.
- Now grants bonus magic resist and +10 / 20 / 30% crowd control reduction.
- Fixed a bug where the particle lasted longer than the buff.
- Stun duration reduced to 1.5 seconds from 2.
- Mana cost reduced to 65 from 75.
- Mana cost reduced to 65 from 75.
- Mana cost reduced to 65 from 75.
- Fixed a bug where it was reducing true damage.
: Diminuendo
- Now grants assist credit on ally cast.
- Cooldown increased to 22 seconds from 13.
- Base damage reduced to 200 / 400 / 600 from 250 / 475 / 700.
- Mushroom charge reload time increased to 35 / 31 / 27 seconds from 30 / 26 / 22.
- Fixed a bug that calculated the AP ratio lower than intended.
- Damage now applies over 5 seconds instead of 4-8.
- Total damage increased to 110 / 140 / 170 / 200 / 230 from 100 / 125 / 150 / 175 / 200.
- Healing reduction duration is now a static 5 seconds from 3-8.
- General
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- Run animation has been fixed to look more natural.
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- Now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
- Updated the 'Lock Card' tooltip with more detailed damage information.
- Fixed a bug where the spell's locked particles wouldn't show to enemies after leaving brush.
- Now restores mana equal to 50% of the damage dealt.
- Fixed a bug where it would sometimes fail to damage targets that were moving away from Twisted Fate.
- Fixed a bug where its damage did not match the tooltip.
- Fixed a bug where its damage did not match the tooltip.
- Fixed a bug where it would show allies that it was ready to cast even if it wasn't.
- Fixed a bug where the duration was not being properly reflected in the tooltip (6 / 8 / 10 seconds).
- Now shows a buff so twisted Fate knows how long he has to teleport.
- Fixed a bug where the channel could be dispelled by or , teleporting him immediately.
- Duration reduced to 5 seconds from 7.
- Armor and magic resistance bonus duration reduced to 6 seconds from 8.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 from 18 / 16 / 14 / 12 / 10.
Items
- Cost reduced to 830 from 880.
- Spell vamp increased to 20% from 15%.
- Spell vamp increased to 25% from 20%.
- Total cost reduced to 3830 gold from 4080 gold.
- Combine cost unchanged.
- Attack damage increased to 80 from 75.
- Critical strike chance increased to 25% from 20%.
- Total cost reduced to 2775 from 2925.
- Combine cost unchanged.
- Armor reduced to 55 from 80.
- Health increased to 350 from 300.
- Spell vamp increased to 25% from 20%.
- Combine cost increased to 150 from 75.
- Life steal increased to 18% from 14%.
- Bonus damage type changed to magic damage from physical.
General
- Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty.
- Fixed a bug where , , and would inconsistently reveal their champion from brush.
Undocumented changes
Champions
- General
- splash art has been updated.
- Updated walking animations.