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Corki
Corki is a champion in League of Legends.[1]
Abilities[]
- The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as
- The magic damage is dealt in an instance before the physical damage.
- Both instances deal basic damage and thus natively apply life steal.
- The attack applies on-hit effects only once, right at the start.
- Even if the target dies from the magic damage, the physical damage will still be applied to it.
- If the target dies from on-hit damage, the magic damage portion will be skipped and only the physical damage applied.(bug)
- Spellblade damage is special cased to be converted to magic damage.
- The damage from Wind's Fury is affected by Hextech Munitions' modifier.
stacks).
- Critical strikes amplify the damage as usual, multiplying both instances of damage.
- All players are alerted by Corki emitting a global siren upon picking up The Package.
- Corki can pick up the package even if he does not have a skill point in .
- The following table refers for interactions while Corki is channeling:
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
- Howling Abyss differences edit
- First package spawn time reduced to 5:00.
- Package cooldown reduced to 150 seconds.
- Ultra Rapid Fire differences edit
- The Package respawn timer changed to 1 minute. Initial spawn timer unchanged.
- Package now spawns in the battlefield rather than at the spawn.
- Package duration changed to 15 seconds.
- New Effect: Spawns the package every round starting at level 6.
- Notes
- No additional information.
- Notes
- Enemies that stay within the trail for its entire duration are dealt 210 − 700 (based on level) (+ 1400% bonus AD) (+ 168% AP) total magic damage.
Corki WVideo.ogv
Corki IVideo.ogv
- The direction of the gun firing changes depending on where Corki is facing.
- Corki will turn to face in the direction of the cursor upon casting Gatling Gun.
- Gatling Gun's area of effect can hit closeby enemies next to and behind him, due to hitting enemy boundary edge.
- Once Corki has learned the ability, he receives a buff that automatically tracks the number of times he's used his ultimate since the last Big One.
- Since this information is represented as a buff, this information is available to both allies and enemies.
- Gaining maximum charges from obtaining the does not reset Missile Barrage's recharge timer.
- Corki retains progress towards The Big One when he dies.
- Once Corki has his ultimate, he has an indicator below his health bar that is only visible to him that shows when a Big One will be fired, how many missiles he has in reserve, and how many more missiles he can store.
- This ability will cast from wherever the caster is at the start of the cast time.
- Missile Barrage's effect radius is centered around the location of the missile as it collides.
- damage from Missile Barrage does not counts toward passive.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Corki (Collection).
The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache… though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn’t solve.
'Ralph'
Unknown artist
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 20 / 19 / 18 / 17 / 16.
- Mana cost reduced to 80 from 100.
- AP ratio per second increased to 60% AP from 40% AP.
- Package duration reduced to 45 seconds from 60.
- V14.1 - January 12th Hotfix
- Stats
- Base attack damage increased to 61 from 59.
- AD ratio increased to 25 / 50 / 75% AD from 15 / 45 / 75% AD.
- Big One AD ratio increased to 50 / 100 / 150% AD from 30 / 90 / 150% AD.
- AD ratio increased to 25 / 50 / 75% AD from 15 / 45 / 75% AD.
- V13.24 - December 12th Hotfix
- Stats
- Base health increased to 610 from 588.
- Health growth reduced to 103 from 105.
- Base attack damage increased to 59 from 55.
- Attack damage growth reduced to 2.5 from 2.8.
- General
- Now replaces with .
- Now replaces with .
- Now replaces with .
- Stats
- Base mana regeneration reduced to 7.4 from 7.42.
- Stats
- Attack damage growth increased to 2.8 from 2.5.
- Health growth increased to 105 from 101.
- Bonus AD ratio per tick increased to 15% bonus AD from 10%.
- Total bonus AD ratio increased to 240% bonus AD from 160%.
- Bonus AD ratio per tick increased to 15% bonus AD from 10%.
- Base damage reduced to 80 / 115 / 150 from 90 / 125 / 160.
- Big One base damage reduced to 160 / 230 / 300 from 180 / 250 / 320.
- AP ratio reduced to 12% AP from 20% AP.
- Big One AP ratio reduced to 24% AP from 40% AP.
- Base damage reduced to 80 / 115 / 150 from 90 / 125 / 160.
- Stats
- Base health increased to 588 from 518.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Package spawn time increased to 10:00 from 8:00.
- Package respawn timer increased to 300 seconds from 240.
- Bug Fix: Corrected the tooltip to properly match its actual values.
- Stats
- Base mana reduced to 350 from 350.16.
- Mana growth increased to 54 from 34.
- Bonus AD ratio increased to 70% bonus AD from 50%.
- Minimum DoT duration increased to 2 seconds from 1.5.
- AD ratio increased to 50% bonus AD from 37.5%.
- AP ratio increased to 6% AP from 5%.
- Minimum DoT duration increased to 1.5 seconds from 1.
- New Effect: Now slows champions that are directly hit and knocked aside for 1.5 seconds.
- Base damage increased to 90 / 125 / 160 from 90 / 115 / 140.
- Stats
- Base attack damage reduced to 55 from 60.
- Attack damage growth reduced to 2.5 from 3.
- V9.14 - July 22nd Hotfix
- Bug Fix: Now properly converts entire bonus damage to magic damage.
- Bug Fix: The Package no longer spawns only in if Corki was banished there at the time of its spawn.
- Undocumented: bonus damage is no longer split evenly between physical and magic damage. Now only deals physical damage.
- ARAM first package spawn time reduced to 5:00 from 8:00.
- ARAM package cooldown reduced to 150 seconds from 240.
- Left missile is now always the next to fire, with new charges loading in from the right.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Base damage increased to 90 / 115 / 140 from 75 / 100 / 125.
- Total base damage increased to 120 / 170 / 220 / 270 / 320 from 80 / 140 / 200 / 260 / 320.
- Total resistance reduction increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
- General
- Bug Fix: Bolts from are now properly converted to partial true damage against champions when they critically strike while he has , and no longer partially convert to true damage against non-champions.
-
- Bug Fix: VFX are no longer misplaced when picked up.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base attack damage reduced to 60 from 63.
- Attack damage growth reduced to 3 from 3.5.
- Base damage reduced to 75 / 115 / 155 / 195 / 235 from 75 / 120 / 165 / 210 / 255.
- Bug Fix: Fixed a bug where the additional damage to minions is also being factored into Hextech Munitions.
- Stats
- Base health increased to 518 from 512.76.
- Health growth increased to 87 from 82.
- Base attack damage increased to 63 from 55.
- Base armor increased to 28 from 23.38.
- Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
- Stats
- Base attack damage reduced to 55 from 58.
-
- Bug Fix: Visuals no longer shoot sideways when under the effect of .
- Stats
- Base attack speed increased to 0.638 from 0.625.
- Base attack damage increased to 58 from 56.
- Basic attacks now deal 80% magic damage and 20% physical damage from 50% on both types.
- New Effect: and can now be buffered during Valkyrie's travel time.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: VFX have been toned down to be less overwhelming.
- Bug Fix: VFX have been updated to be more recognizable.
- General
- Adjusted splash artwork for , , , , , and .
-
- Bug Fix: Fixed a bug where his model didn't immediately reappear after his recall animation.
- Base damage reduced to 75 / 100 / 125 from 100 / 130 / 160.
- AD ratio reduced to 15 / 45 / 75% AD from 20 / 60 / 100% AD.
- AP ratio reduced to 20% AP from 30% AP.
- Big One bonus damage increased to 100% from 50%.
- Big One base damage increased 150 / 200 / 250 from 150 / 195 / 240.
- Big One AD ratio unchanged to 30 / 90 / 150% AD.
- Big One AP ratio reduced to 40% AP from 45% AP.
- New Effect: The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.
- Stats
- Attack damage growth increased to 3.5 from 2.5.
- Attacking wards no longer removes the Package's out of combat movement speed.
- Package cooldown reduced to 240 seconds from 300.
- Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 26 / 23 / 20 / 17 / 14.
- Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 128 / 176 / 224 / 312.
- Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
- AD ratio increased to 20 / 60 / 100% AD from 20 / 50 / 80% AD.
- General
- New splash artwork for .
- Splash artwork for updated to the Chinese art.
- Removed: 10% increased damage.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- Charge time increased to 12 / 11 / 10 seconds from 12 / 10 / 8.
- General
- Sound effects adjusted.
- General
- New ability icons.
- Stats
- Attack damage increased to 56 from 51.24.
- Attack damage growth reduced to 2.5 from 3.
- Mana increased to 280 from 231.8.
- Mana growth reduced to 34 from 37.
- New Innate
- Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage evenly split between physical and magic damage.
- Life steal will apply to both damage types.
- The 55-55 modifiers interact with critical strikes and Wind's Fury while other 'bonus damage' effects are applied as normal. 's
- The Package: After an initial 8 minutes, The Package is delivered to Corki's Fountain, which he can interact with to pick up (~1 second channel time).
- Collecting The Package grants Corki 40% out-of-combat movement speed and the ability to cast
- A new Package will be delivery 300 seconds after Special Delivery is used.
within 60 seconds.
- Collecting The Package grants Corki 40% out-of-combat movement speed and the ability to cast
- - Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage evenly split between physical and magic damage.
- Normal W
- Range reduced to 600 from 800.
- - Enhanced W
- Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200-units-wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30 - 100 (based on level) (+150% Bonus AD) (+ 20% AP) magic damage per second.
- Dash speed: 1500.
is instantly ready to cast after Special Delivery is used.
- - Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200-units-wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30 - 100 (based on level) (+150% Bonus AD) (+ 20% AP) magic damage per second.
- Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
- AD ratio increased to (+ 40% AD) from (+ 20% AD).
- Damage type changed to half physical and half magic from all physical.
- New Effect: Reduces enemy's magic resistance.
- Armor and magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
- Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
- AD ratio increased to (+ 20 / 50 / 80% AD) from (+ 20 / 30 / 40% AD).
- AP ratio increased to (+ 30% AP) from (+ 20% AP).
- Fixed a bug where it was dealing damage too frequently.
- Mana cost increased to 100 from 50.
- Bomb speed reduced to 1000 from 1125.
- General
- Texture update to Classic, Hot Rod, Ice Toboggan, Red Baron, UFO, and Urfrider.
- Fixed a bug where it being interrupted would halt Corki's movement but still extend the damage field.
- Stats
- Armor increased to 17.5 from 13.5.
- New Effect: (+50% Bonus AD) ratio.
- Area of effect indicator is now visible to allies.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Now lobs a bomb through the air that explodes at the target location instead of instantly damaging the area.
- Cast range increased to 825 from 600.
- Now grants vision while the bomb is in the air.
- Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
- AD ratio increased to (+ 20 / 30 / 40% AD) from (+ 20% AD) at all ranks.
- Stats
- Attack speed reduced to 0.625 from 0.658.
- Cooldown increased to 2 seconds (static) from 1.2.
- Base damage reduced to 100 / 180 / 260 from 120 / 190 / 260.
- Mana cost reduced to 50 from 100.
- Mana cost reduced to 20 at all ranks from 30 / 35 / 40.
- Fixed a bug where it would sometimes fail to deal damage.
- Fixed a bug where using it restarted the cooldown for next missile.
- now fires after every 3rd missile from every 4th.
- Charge time reduced to 12 / 10 / 8 seconds from 12 at all ranks.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Stats
- Movement speed increased to 325 from 300.
- No longer benefits from critical strikes.
- Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 20 / 18 / 16 / 14 / 12.
- Charge time increased to 12 seconds from 10.
- General
- New splash artwork for .
- Targeting indicator now scales with distance from Corki.
- Area of effect and particle now properly centered around point of impact.
- Icon is now tinted when is ready.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270.
- Now reveals non-stealthed champions for 6 seconds in addition to revealing the area for the duration.
- Now deals 20 / 32 / 44 / 56 / 68 damage per second.
- Duration changed to 4 seconds at all ranks.
- AD ratio changed to Bonus from Total.
- Cooldown before next charge and current stacks now shown in the same buff.
- No longer blinds.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 130 / 180 / 230 / 280.
- AD ratio reduced to (+ 20% AD) from (+ 25% AD)
- bonus damage reduced to 50% from 60.
- Fixed a bug that was causing the line missile targeting display to be offset.
- Fixed a bug causing the line missile targeting display to be offset.
- Stats
- Movement speed reduced to 300 from 310.
- No longer reveals stealthed units.
- Fixed a bug where it could hit unseen non-champion stealthed targets like wards.
- Fixed a bug where it was dealing too much damage.
- Tooltip corrected.
- Level-up tooltip corrected to show the effects of Corki's current cooldown reduction.
- Tooltip corrected.
- Base damage reduced to 120 / 190 / 260 from 125 / 200 / 275.
- Mana cost increased to 30 / 35 / 40 from 25 / 30 / 35.
- bonus damage reduced to 60% from 100.
- Tooltip corrected.
- Range increased to 800 from 700.
- Speed increased to 650 from 500.
- Tooltip updated to reflect deals double damage.
- New Effect: (+20% AD) ratio in addition to AP one.
- New Effect: Recharge time is reduced by cooldown reduction effects.
- New Effect: Recharge time does not progress while at maximum missile storage capacity.
- New Effect: Corki respawns with 4 missiles.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
- Stats
- Attack range increased to 550 from 500.
- Attack speed per level increased to 2.3% from 1.86.
- Can no longer be cast while rooted.
- Charge time reduced to 10 seconds from 14.
- New Effect: Counter indicating how close to .
- New Effect: Grants one missile when unlocking.
- New Effect: Charges while dead and will no longer resets stack count upon death.
- Animation improved.
- Area of effect reduced to 225 from 250.
- Mana cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 85 / 100 / 115 / 130.
- Fixed a bug causing the particle to show above the fog of war even without vision of that area.
- Fixed a bug where using it placed a buff on Corki saying he would miss on attacks.
- Fixed a bug where the vision granted disappeared upon using a basic attack.
- Cast range reduced to 700 from 900.
- Mana cost increased to 100 from 100 / 90 / 80 / 70 / 60.
- Area of effect reduced to 200 from 225.
- area of effect reduced to 300 from 350.
- Mana cost increased to 25 / 30 / 35 from 20 / 25 / 30.
- Blind duration reduced to 3 seconds from 4.
- Cast range reduced to 900 from 1000.
- Stats
- Mana regen reduced to 0.8 from 0.88.
- Mana regen per level reduced to 0.07 from 0.08.
- Target's miss chance reduced to 35% from 50.
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Base damage reduced to 25% Total AD from 33.
- AP ratio reduced to (+ 40% AP) from (+ 80% AP).
- Charge time increased to 14 seconds from 12.
- Mana cost increased to 20 / 25 / 30 from 15 / 20 / 25.
- Added
- I
- Corki's basic attacks deal 20% additional true damage.
- - Q
- Corki fires a bomb at a target location. In addition to dealing damage the blast reduces an enemy's chance to hit by 50% and reveals nearby stealthed units for 4 seconds.
- - W
- Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
- - E
- Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him and shredding the armor of enemies who are under continuous fire.
- - R
- Corki fires a missile towards his target location that will collide with the first enemy it hits dealing damage to units around the target. Corki stores one missile every 12 seconds up to 7 missiles total. Every fourth missile will be a .
-
- I
Trivia[]
- Corki's mixed damage instance text has a special color. To date, he is the only champion to have such a clarification.
- It was speculated that Corki was inspired by Aurel Vlaicu the Gyrocopter from Dota 2.
- This has been proven false given Corki was released on 19-Sep-2009 (patch V0.9.25.21) while Gyrocopter was released on 28-Jul-2010 for the original DotA custom map.
- Yet both of them are most likely based on the Gyrocopter from Warcraft III: Reign of Chaos (Frozen Throne's name: Flying machine).
- This has been proven false given Corki was released on 19-Sep-2009 (patch V0.9.25.21) while Gyrocopter was released on 28-Jul-2010 for the original DotA custom map.
- Corki was the first champion to have two Legendary skins as well as the first and only to have three.
- All of them are old skins that are either Legacy or were never for sale to begin with.
- Corki's dance references the "Do a barrel roll!" phrase spoken by Peppy Hare in Star Fox 64.[2]
- A side-by-side comparison can be seen here.
- In the now-removed official League of Legends forums, the original icon of was used to represent the "In-Game HUD Discussion" section.
- The old sound effect for when Corki picks up was similar to an air raid siren, which was pointed out by a player in Syria.[3] It was promptly changed.[4]
See also[]
References[]
- ↑ Corki's profile page at LeagueOfLegends.com
- ↑ "Do a Barrel Roll" on KnowYourMeme
- ↑ Reddit post regarding Package Delivery's air siren sound
- ↑ [https://web.archive.org/web/20151116222425/http://boards.na.leagueoflegends.com/en/c/developer-corner/d0oKyxKw-corkis-special-delivery-sfx Boards Riot post on Corki's Special Delivery SFX