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Fizz
Fizz is a champion in League of Legends.[1]
Abilities[]
- Urchin Strike can only go through walls if the target is on the other side.
- Urchin Strike only damages targets if within 200 units of their original location upon completion of the dash.
- Fizz will be automatically ordered to basic attack the target after Urchin Strike.
- Urchin Strike does not deal damage if the target is untargetable.
- Life steal applies only on the physical damage component. Spell vamp applies to both the physical damage and bonus magic damage.
- Applies spell damage on the empowered attack, persistent damage on the damage over time effect, and proc damage on the bonus damage on-hit.
- Seastone Trident's interactions with dodging, blocking, and blinding effects.
- The passive bonus damage gets negated by dodging or blocking the attack, or if Fizz is blinded.
- The active:
- If the attacked enemy is dodging or if Fizz is blinded, the empowered attack won't deal any damage, but the empowered attack won't be consumed.
- If the attacked enemy is blocking, the empowered attack won't deal any damage despite being consumed. But the attack will apply the passive bonus damage of Seastone Trident.
- The empowered attack will trigger against structures.
- The damage over time effect is not applied to inhibitors.
- Notes
- Playful counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Detonating the ability early for does not.
- Playful cannot be used for approximately 0.5 seconds after using .
- can be used while hopping off the trident but not while balanced on it.
- If the first dash is interrupted, Fizz initiates the hop immediately, and if the second one is, the splash will not occur.
- In either cases, Fizz loses the untargetability.
- If Playful is cast while under the effect of a move block, Fizz will not become untargetable and will initiate the hop instantly.(bug)
- If (bug) is cast, the splash will not occur.
- There is a minimum dash distance of 25 units for Playful.
- If Fizz casts Playful on top of himself after being teleported (e.g. (bug) , ), the minimum dash distance will not apply.
- The distance covered during Playful's directed splash is equal to half of Fizz's movement speed.
- If Fizz enters stasis during either Playful or , the splash occurs after the stasis ends.
- Notes
- Trickster does not count as an ability activation.
- Both dashes may be directed separately. and Trickster's
- Trickster has a minimum dash distance of 75 units.
- cannot be used during the dash.
- The splash occurs immediately if Fizz encounters terrain that cannot be dashed through (he has to be particularly close to the wall).
- Chum the Waters will stop its movement if the lure collides with an enemy champion with a spell shield (does not attach) or upon colliding with (does not get destroyed).
- This ability will cast from wherever the caster is at the end of the cast time.
- The targeted area does not change unless the ability was cast beyond maximum range.
- If the lure attaches to an enemy champion, a countdown will appear at their position to signify when the shark is about to emerge. The countdown begins from 4, and ticks down by one every 0.5 second.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Fizz (Collection).
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Philece Sampler
Kienan 'Knockwurst' Lafferty
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- AP ratio reduced to 45% AP from 50% AP.
- Damage over time AP ratio per tick reduced to 5% AP from 6.67% AP.
- Total damage over time AP ratio reduced to 30% AP from 40% AP.
- New Effect: Damage is now applied to structures at 50% damage.
- Includes empowered attack, damage over time, and on-hit effects.
- Damage over time is not applied to inhibitors.
- Includes empowered attack, damage over time, and on-hit effects.
- Damage over time AP ratio per tick reduced to 5% AP from 6.67% AP.
- V14.1 - January 12th Hotfix
- AP ratio reduced to 50% AP from 55% AP.
- Active AP ratio reduced to 40% AP from 50% AP.
- Bug Fix: Water VFX now shows for the player.
- Mana restore increased to 30 / 40 / 50 / 60 / 70 from 20 / 28 / 36 / 44 / 52.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270.
- Mana cost reduced to 75 / 80 / 85 / 90 / 95 from 90 / 95 / 100 / 105 / 110.
- Bug Fix: Now properly applies spell effects even while wasn't learned yet.
- AP ratio increased to 90% AP from 75% AP.
- Bug Fix: Range indicator is now properly shown.
- General
- Updated visual effects.
-
- Complete overhaul.
- , ,
- Same as new base, but with new effects for and .
-
- Complete overhaul.
-
- Complete overhaul.
- , , , ,
- New passive marker for .
- Stats
- Health growth reduced to 106 from 112.
- Mana growth increased to 52 from 37.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 112 from 98.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- Removed: Damage reduction against champion basic attacks is no longer increased to 8 (+ 2% AP).
- On-hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Guppy base damage increased to 150 / 250 / 350 from 150 / 225 / 300.
- Chomper base damage increased to 225 / 325 / 425 from 200 / 275 / 350.
- Gigalodon base damage increased to 300 / 400 / 500 from 250 / 325 / 400.
- Guppy AP ratio increased to 80% AP from 70% AP.
- Chomper AP ratio increased to 100% AP from 85% AP.
- Gigalodon AP ratio increased to 120% AP from 100% AP.
- New Effect: Damage reduction against champion basic attack is increased to 8 (+ 2% AP).
- On-hit base damage increased to 20 / 25 / 30 / 35 / 40 from 10 / 15 / 20 / 25 / 30.
- Guppy base damage reduced to 150 / 225 / 300 from 150 / 250 / 350.
- Chomper base damage reduced to 200 / 275 / 350 from 225 / 325 / 425.
- Gigalodon base damage reduced to 250 / 325 / 400 from 300 / 400 / 500.
- Guppy AP ratio reduced to 70% AP from 80% AP.
- Chomper AP ratio reduced to 85% AP from 100% AP.
- Gigalodon AP ratio reduced to 100% AP from 120% AP.
- Bug Fix: Now properly ignores unit collision even after dying.
- Bug Fix: Fixed a bug where he was unable to gain stacks when killing minions.
- V11.3 - February 3rd Hotfix
- Bug Fix: Fixed a bug where he was locked out of casting his other abilities until he casted .
- Stats
- Base attack damage reduced to 58 from 58.04.
- Base armor reduced to 22 from 22.412.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth reduced to 37 from 57.
- Bug Fix: Can no longer trigger mana charge twice.
- Stats
- Mana growth increased to 57 from 37.
- Bug Fix: SFX are no longer audible in Fog of War.
- Bug Fix: Now properly breaks spell shields.
- V9.15 - August 2nd Hotfix
- Undocumented: Base damage reduction increased to 4 from 3.
- V9.14 - July 22nd Hotfix
- Undocumented: Base damage reduction reduced to 3 from 4.
- V9.14 - July 19th Hotfix
- Base damage reduction increased to 4 from 3.
- V9.14 - July 18th Hotfix
- Base damage reduction reduced to 3 from 4.
- Removed: No longer takes 4 − 14 (based on level) less physical damage from basic attacks, applied before other modifiers.
- New Effect: Now takes 4 (+ 1% AP) less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.
- Active AP ratio reduced to 50% AP from 60% AP.
- On-hit magic damage AP ratio reduced to 35% AP from 40% AP.
- Guppy AP ratio reduced to 80% AP from 90% AP.
- Chomper AP ratio reduced to 100% AP from 110% AP.
- Gigalodon AP ratio reduced to 120% AP from 130% AP.
- Active base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 50 / 60 / 70 / 80.
- Active AP ratio increased to 60% AP from 40% AP.
- On-hit magic damage AP ratio increased to 40% AP from 30% AP.
- Guppy AP ratio increased to 90% AP from 60% AP.
- Chomper AP ratio increased to 110% AP from 90% AP.
- Gigalodon AP ratio increased to 130% AP from 120% AP.
- Removed: No longer applies bleed effect to units it passes through. Still applies the bleed to its main target.
- Active base damage increased to 40 / 50 / 60 / 70 / 80 from 20 / 30 / 40 / 50 / 60.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Mana refund increased to 20 / 28 / 36 / 44 / 52 from 20 / 28 / 36 / 42 / 50.
- Removed: Basic attacks no longer marks the target for 6 seconds.
- Removed: Active no longer deals triple damage when hitting a mark-primed target.
- New Effect: If the active doesn't kill its target, Fizz gains 10 / 15 / 20 / 25 / 30 (+ 30% AP) bonus on-hit magic damage for 5 seconds.
- Removed: No longer applies bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
- Stats
- Base health regeneration reduced to 8 from 8.176.
- Stats
- Base health increased to 570 from 558.48.
- Health growth increased to 98 from 86.
- Bug Fix: No longer attaches to spell-shielded champions at max range.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
/
- Passive AP ratio increased to 40% AP from 33.3% AP.
- Active AP ratio increased to 40% AP from 33.3% AP.
- Charged active AP ratio increased to 120% AP from 100% AP.
- Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85.
- Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
- New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like ).
- Bug Fix: Fixed a bug where it wouldn't slow enemies properly when the shark erupted.
- General
- Bug Fix: Intermediate bot now has a keystone mastery.
- AP ratio increased to 55% AP from 35% AP.
- Bleed duration reduced to 3 seconds from 4.
- Mark duration increased to 6 seconds from 4.
- When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
- Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
- Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
- Bug Fix: Fixed a bug where Seastone Trident's cooldown wasn't refunded if it killed an enemy champion with a post-death form (ex. , ).
- Whiffed fishes now display their attachment radius to enemies.
- Whiffed fishes now visually hop onto enemies they attach to, rather than instantly teleporting onto them.
- Fishes that can't attach to enemies (dropped after hitting a spell shield or when the original target dies) don't display the attachment ring and instead flop over onto their bellies.
- Bug Fix: Damage no longer fires if Fizz dies while on top of his pole.
/
- General
- New ability icons.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
- Bug Fix: now properly activates when used on targets right next to Fizz.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Mana cost changed to 30 / 40 / 50 / 60 / 70 from 40 at all ranks.
- Base damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
- AP ratio reduced to 33% AP from 45% AP.
- Bleed duration increased to 4 seconds from 3.
- Removed: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health bonus damage on bleed.
- Removed: Active empowering Fizz's basic attacks for 6 seconds.
- New Effect: Now resets basic attack timer and empowers the next basic attack.
- Active base damage 25 / 40 / 55 / 70 / 85 from 10 / 15 / 20 / 25 / 30.
- Active AP ratio increased 33% AP from 30% AP.
- New Effect: If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to 75 / 120 / 165 / 210 / 255 (+ 100% AP).
- New Effect: If the empowered attack kills a unit, Seastone Trident refunds 20 / 28 / 36 / 42 / 50 mana and sets its cooldown to 1 second.
- New Effect: Active now grants 50 additional attack range.
- New Effect: Passive bleed is applied to all enemies Fizz passes through during and to the enemy sticks to.
- New Effect: Now shows Fizz an indicator of the area damaged before he lands. Enemies see a red flash of this area after he lands.
- Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
- Bug Fix: now properly delays Playful / Trickster's damage.
- Delay before the shark pops out increased to 2 seconds from 1.5.
- Base slow reduced to 40% at all ranks from 50 / 60 / 70%.
- New Effect: The fish attach radius scales with distance.
- New Effect: The further the fish flies, the bigger the shark that is attracted, increasing its area of effect, dealing bonus damage, applying up to an 80% slow and increasing its knockback from 150 to up to 350.
- Base damage reduced to 150 / 250 / 350 from 200 / 325 / 450.
- AP ratio reduced to 60% AP from 100% AP.
- Maximum damage implemented at 300 / 400 / 500 (+ 120% AP) after a 910 units distance.
- Removed: Increased magic damage.
- Removed: Placing the fish inside of terrain.
Trivia[]
- If Yordle) their corpse is eaten and not visible on the map (doesn't work on for some reason) deals the killing blow to a champion with a small model size (like or a
- is seen alongside other champion weapons in the game's Mac Version trailer.