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Ashe
Ashe is a champion in League of Legends.[1]
Abilities[]
- Ashe's critical strikes are still considered critical strike damage that will be reduced by .
- critical strikes. will not deal additional damage on
- (bug) will trigger on a subsequent basic attack even when the target is no longer slowed.
- The first attack from Ranger's Focus has 6 arrows, thus dealing 20% more total damage than expected.
- Ranger's Focus first bolt deals basic damage with the subsequent 4 bolts dealing a non-reactive damage type (e.g. default damage or proc damage). The entire effect is classified as a basic attack on a script-level, but is considered an ability for other effects (i.e ), which is likely due to a mistaken script-level tag.
- Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.08 − 1.6 (based on attack speed) seconds.
- Each arrow from a flurry applies
- Similarly, since a flurry is 5 instances of physical damage, allows her to cleave the enemy target 5 times per flurry.
- Sources of flat damage reduction against any (physical) damage such as , or will apply the reduction to each arrow's damage, resulting in extremely reduced damaged compared to a normal attack.
and the bonus damage from is calculated individually per arrow.
- Each additional arrow from
- The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
- The flurry will trigger on-hit effects once to each enemy hit, but no more than 3 targets per attack.
will also split into 5 arrows.
- The flurry applies against structures. Stacks of Focus will not be granted when attacking structures.
- The missiles are spawned in a straight horizontal line 75 units in front of Ashe, with a total width of 75/100/100/123/123 units.
- Between each missile spawn location is a distance of 12.5 units, except for the two outermost ones at the last two ranks (which are 11.5 units from the closest other one), and the two centermost missiles at ranks 2 and 4 (which have 20 units between them and 15 units to the next missile, respectively).
- This inconsistent behaviour of spawn locations means the angle between each missile can vary off of 4.625° slighty.
- This ability will cast from wherever the caster is at the end of the cast time.
- Howling Abyss differences edit
- Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds.
- Base damage changed to 25 / 45 / 65 / 85 / 105.
- AD ratio changed to 120% AD.
- Hawkshot's recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but upon actually ranking the ability, it starts with one charge and the recharge timer starts from 0.
- Hawkshot will ping enemy champions it spots if allies didn't already have vision of them, and put a 'revealed' visual effect on them for 2.75 seconds, but does not actually reveal the units in particular, and is removed if the champion leaves the area.
- Hawkshot will grant assist credit if a previously-unseen enemy champion is killed within 10 seconds of being revealed by the ability.
- Hawkshot will trigger upon colliding with or or but not .
- Hawkshot will grant 0.33 points of vision score for each champion revealed.
- Enchanted Crystal Arrow's projectile has an icon on the mini-map while it is in flight. It can be seen by only Ashe and her allies.
- This ability will cast from wherever the caster is at the start of the cast time.
- The effect will be centered on the first champion struck, not at the location the missile collided with them.
- Howling Abyss differences edit
- Cooldown increased to 110 / 90 / 70 seconds.
- AP ratio changed to 200% AP.
- Stun duration changed to 1.5 − 4.5 (based on distance traveled).
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Ashe (Collection).
Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people’s belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.
Melissa Hutchison
Katie 'TeaTime' De Sousa
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: No longer prevents from gaining an additional stack on-hit when Phantom Hit is triggered.
-
- Skin renamed to Worlds 2017 Ashe from Championship Ashe.
- Bonus damage increased to 120% from 115%.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 25 / 40 / 55 / 70.
- AP ratio increased to 120% AP from 100% AP.
- Bug Fix: No longer leaves critical strike VFX on enemies that are revealed.
- Bonus damage increased to 115% from 110%.
- Mana cost reduced to 30 from 50.
- Duration increased to 6 seconds from 4.
- Base damage reduced to 10 / 25 / 40 / 55 / 70 from 20 / 35 / 50 / 65 / 80.
- Cooldown increased to 100 / 80 / 60 seconds from 80 / 70 / 60.
- Stats
- Mana growth increased to 35 from 32.
- Mana regeneration growth increased to 0.65 from 0.4.
- Stats
- Attack damage growth reduced to 2.95 from 2.96.
- Base mana regeneration increased to 7 from 6.97.
- Bonus attack speed increased to 25 / 32.5 / 40 / 47.5 / 55% from 20 / 25 / 30 / 35 / 40%.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Sound effects no longer stop playing if it was leveled up to rank 2 on-cast.
- V12.5 - March 9th Hotfix
- Mana cost changed to 75 / 70 / 65 / 60 / 55 from 70 at all ranks.
- Cooldown reduced to 80 / 70 / 60 seconds from 100 / 80 / 60.
- Missile speed changed to 1500 / 1700 / 1900 / 2100 (based on travel time) from 1600.
- Cooldown increased to 18 / 14.5 / 11 / 7.5 / 4 seconds from 14 / 11.5 / 9 / 6.5 / 4.
- Cooldown reduced to 100 / 80 / 60 seconds from 100 / 90 / 80.
- Bug Fix: Fixed a bug where it could be cast while it's on cooldown if it was leveled up and cast at the same time.
- V10.23 - November 12th Hotfix
- New Effect: Basic attacks against enemies affected by Frost Shot no longer deal bonus damage based on her crit chance if she owns or .
- Number of arrows changed to 7 / 8 / 9 / 10 / 11 from 9 at all ranks.
- Stats
- Base attack damage reduced to 59 from 61.
- Bug Fix: Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus.
-
- Bug Fix: bolts now properly use the skin's VFX.
- Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60%.
- Stats
- Base health increased to 570 from 539.
- Health growth increased to 87 from 85.
- Bonus attack speed increased to 20 / 30 / 40 / 50 / 60% from 20 / 25 / 30 / 35 / 40%.
- General
- Recommended items updated.
- Mana cost increased to 70 from 50.
- Bug Fix: Enemies spotted by Hawkshot no longer have the vision Eyes above their heads until the end of the game.
- General
- New voice over.
- Slow increased to 20% − 30% (based on level) from 15% − 30% (based on level).
- Enhanced slow increased to 40% − 60% (based on level) from 30% − 60% (based on level).
- New Effect: Now resets Ashe's basic attack timer, instead of reducing her next basic attack's delay to 40% if currently any higher.
- Cooldown reduced to 14 / 11.5 / 9 / 6.5 / 4 seconds from 15 / 12.5 / 10 / 7.5 / 5.
- General
- New visual effects.
- Basic attack made more frosty with an updated arrow model.
- More frosty and cool.
- More frosty and cool.
- Cleaned up unnecessary noise and created a sharper projectile.
- Updated hawk model.
- Brand new arrow model that indicates a clearer hitbox.
-
- Bug Fix: Fixed a bug where it was missing its VFX.
- New Effect: Ability icon border now flashes when the ability is castable at maximum stacks.
- New Effect: Now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot.
- Base slow increased to 15% − 30% (based on level) from 10% − 20% (based on level).
- Critical strike slow changed to double the slow amount instead of triple.
- Bug Fix: Fixed a bug that made bolts fired by Ranger's Focus invisible.
- Bug Fix: Fixed a bug that made bolts fired by Ranger's Focus search for targets the moment the individual bolt was fired rather than the moment the attack was declared.
- New Effect: Now pings enemies it spots if your team didn't already have vision of them.
- Bug Fix: Vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged).
- Stats
- Base health increased to 539 from 527.72.
- Health growth increased to 85 from 79.
- Base armor reduced to 26 from 30.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 2.96 from 2.26.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Bug Fix: No longer procs spell shields when flying through champions out of her self-vision.
- and
- Bug Fix: Now have appropriately themed bolts when using .
-
- Bug Fix: Digital screen VFX no longer disappear when moving the camera away and back during her recall animation.
-
- Bug Fix: The chair in her recall no longer rotates at the end of the animation.
- Stats
- Base attack damage increased to 65 from 56.508.
- Base armor increased to 30 from 21.212.
- Bug Fix: Fixed a bug causing the bonus damage to apply to inhibitors.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
- General
- Adjusted splash artwork for .
- Bug Fix: Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger's Focus's mana cost to apply multiple times.
- Base slow changed to 10% − 20% (based on level) from 5% − 25% (based on level).
- Critical strikes slow increased to 30% − 60% (based on level) from 10% − 50% (based on level).
- New Effect: Critical strikes slow now decays to the base slow value over the first half of the slow duration.
- New Effect: Instead of fully resetting Ashe's basic attack, casting Ranger's Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%). If Ashe's delay between basic attacks is 1 second, casting Ranger's Focus brings that delay down to 0.4 seconds for the next attack.
- Active's damage per arrow reduced to 21 / 22 / 23 / 24 / 25% AD from 23 / 24 / 25 / 26 / 27% AD.
- Total damage per flurry reduced to 105 / 110 / 115 / 120 / 125% AD from 115 / 120 / 125 / 130 / 135% AD.
- Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 12 / 10 / 8 / 6 / 4.
- Bug Fix: PROJECT: Ashe's Enchanted Crystal Arrow no longer explodes slightly earlier than Ashe's other skins upon hitting an enemy champion.
- Duration reduced to 4 seconds from 5.
- Base damage reduced to 200 / 400 / 600 from 250 / 425 / 600.
- Flurry duration increased to 5 seconds from 4.
- New Effect: Stacks now decay one every 4 seconds, instead of all at once.
- Maximum stacks reduced to 4 from 5.
- Bug Fix: Critical strikes were only being calculated once per flurry instead of once per arrow.
- Bug Fix: was only triggering once per flurry
- New Effect: While consuming stacks, will fire frost-colored bolts.
- Stats
- Base attack damage increased to 56.508 from 51.89
- Attack damage growth reduced to 2.26 from 2.85
- Base mana increased to 280 from 231.8
- Mana growth reduced to 32 from 35.
- Slow reduced to 5 − 25% (based on level) from 5 − 35% (based on level).
- Removed: On-crit effects against Frosted targets.
- New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's slow to 10 − 50% (based on level) and trigger On-crit effects. The slow decays to the standard amount over the duration.
- will always trigger the enhanced slow versus champions.
- removed: Cooldown
- removed: Casting at less than 5 stacks.
- removed: and granting stacks. Basic attacks only.
- removed: 20% increase of Slow.
- Activation consumes all stacks and Ashe will not generate stacks while the effect is active.
- No longer generates multiple stacks per enemy hit by / - now only up to one per cast.
- General
- Recommended items updated.
- The 5-stack flurry attack no longer triggers on attacks against turrets.
- Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
- Vision radius while traveling reduced to 1000 from 1500.
- Hawks update their vision more frequently as they travel.
- Gameplay Update
- Stats
- Basic attack projectile speed increased to 2500 from 2000.
- Attack speed growth reduced to 3.333% from 4%.
- New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 − 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike.
- Notes:
- Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
- Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor.[2] As such, it is also not applied by .
- Here are examples on the behaviour of Frost Shot's bonus damage.[3] None of the following considers the 100% AD base damage from basic attacks.
- 40% AD bonus damage (10 + (20 × (1 + 0.5)). will deal
- Adding a 92.5% AD bonus damage (10 + (55 × (1 + 0.5)). increases the aforementioned to
- With 100% critical strike chance and 160% AD bonus damage (10 + (100 × (1 + 0.5)). bonus critical damage, you will deal
- Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
- Repurposed Ability
- Passive: Ashe gains a stack of for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
- Active: Ashe consumes all stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases slow strength 「 by 20% 」「 to 25 − 55 (based on level)% 」 for 4 seconds. If Ashe consumes 5 stacks of on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with , will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
- Cost: 50 mana
- Cooldown: 18 seconds
- Notes:
- The multi-attack effect is similar to and , except that on-hit effects aren't applied by the extra attacks.
- Triggering On Attack Effects multiple times is intentional.[4] - namely, and . Note that Pix's cannot attack more than twice per second.
- On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
- Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
- As with , attacks against structures will refresh the timer on Focus but will not generate new stacks.
- The multi-attack effect will work on structures - i.e. you will plink towers faster than .
- New Ability
- Arrows increased to 9 from 7. Radius is unaffected.
- Mana cost reduced to 50 mana from 60.
- Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
- New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
- Passive gold generation removed.
- Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
- New Effect: Now works with a stock system, able to hold up to two charges.
- Static cooldown implemented at 5 seconds.
- Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
- No longer innately slows, but will apply
- Slow percentage effectively reduced to 5 − 35 (based on level) (+20% during Ranger's Focus)% from 50%.
- Slow duration effectively reduced to 2 from 3.
slow.
- No longer innately slows, but will apply
Trivia[]
- Ashe's dance references J'en Ai Marre! by Alizée.
- A side by side comparison can be seen here.
- Ashe shares similarities with Ashelia B'nargin Dalmasca from Final Fantasy XII. Their names are similar and both became queens, use ranged weapons (Ashelia uses hand bombs in Final Fantasy XII: Revenant Wings) and were once hunted down to prevent them from leading their respective peoples.
- Ashe is the first (and so far the only) champion to possess two global-ranged abilities:
- and ranges can be global, albeit situationally.
and .
- Ashe was named for Marc 'Tryndamere' Merrill's wife Ashley.
- As of December 9, 2017 Ashe has featured on the free champion rotation more than any other champion (76 times).
- In Summoner's Rift, was once recommended as a situational item for , this was most likely a reference to the old Basic Tutorial where is pre-selected as the player's champion and is the only purchasable item.
- In the now-removed official League of Legends forums, the icon of Focus was used to represent the "New Player Forum" section.