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This article or section may contain obsolete information, but exists here for historical purposes.

Defense Mastery Tree
(2013)
Summoner's Resolve: Increases the duration of Cleanse's crowd control reduction to 4 seconds; Heal passively grants the champion +5 health per level; Smite grants 10 gold on use; Barrier shields for 20 bonus damage.Perseverance: Grants up to 2 / 4 / 6 health regen based on missing health.Durability: Grants 27 / 54 / 81 / 108 health at level 18 (1.5 health per rank per level)Tough Skin: Reduces damage from monsters by 1 / 2.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resist.Bladed Armor: Deals 6 damage to any minion or monster that attacks you.Unyielding: Reduces damage taken from champions by 1 / 2.Relentless: Reduces the potency of movement slows by 7.5 / 15 % (stacks multiplicatively with Boots of Swiftness).Veteran's Scars: Grants 30 healthSafeguard: Reduces damage taken from turrets by 5%.Block: Reduces damage taken from champion basic attacks by 3.Tenacious: Reduces the duration of crowd control effects by 5 / 10 / 15 % (stacks multiplicatively with other sources of crowd control reduction).Juggernaut: Increases you max health by 1.5 / 2.75 / 4%.Defender: Grants 1 armor and magic resist for every nearby enemy champion.Legendary Armor: Increases bonus armor and magic resist by 2 / 3.5 / 5 %.Good Hands: Reduces time spent dead by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10 %.Honor Guard: Reduce damage taken from all sources by 3%.Season 3 Defense
Other Mastery Trees:
Daggers profileicon OffenseFully Stacked Mejai's profileicon Utility
Good Hands mastery 2013

Good Hands was a tier 5 Defense mastery with 1 rank.


Effect per Rank[]

  • Reduces time spent dead by 10%.

Requirements[]

  • Requires 16 points in Defense.


Patch History[]

V3.14
  • Removed due to Season 2014.
V1.0.0.152
  • Added
  • Tier 5 Defense mastery with 1 rank.
  • Reduces time spent dead by 10%.

Utility Mastery Tree
(2012)
Summoner's Insight (Season 2012 Mastery)Good Hands (Season 2012 Mastery)Expanded Mind (Season 2012 Mastery)Improved Recall (Season 2012 Mastery)Swiftness (Season 2012 Mastery)Meditation (Season 2012 Mastery)Scout (Season 2012 Mastery)Greed (Season 2012 Mastery)Transmutation (Season 2012 Mastery)Runic Affinity (Season 2012 Mastery)Wealth (Season 2012 Mastery)Awareness (Season 2012 Mastery)Sage (Season 2012 Mastery)Strength of Spirit (Season 2012 Mastery)Intelligence (Season 2012 Mastery)Mastermind (Season 2012 Mastery)Season 2 Utility
Other Mastery Trees:
Daggers profileicon OffenseSpike Shield profileicon Defense
Good Hands mastery 2012

Good Hands was a tier 1 Utility mastery with 3 ranks.


Effect per Rank[]

  • Reduces time spent dead by 4 / 7 / 10%.


Patch History[]

V1.0.0.152
  • Removed due to Season 2013.
V1.0.0.129
  • Added
  • Tier 1 Defense mastery with 3 ranks.
  • Reduces time spent dead by 4 / 7 / 10%.

Utility Mastery Tree
(2011)
Spatial AccuracyGood HandsPerseveranceHasteAwarenessExpanded MindMeditationUtility MasteryInsightGreedBlink of an EyeQuicknessIntelligenceMystical VisionPresence of the MasterSeason 1 Utility
Other Mastery Trees:
Daggers profileicon OffenseSpike Shield profileicon Defense
Good Hands mastery 2011

Good Hands was a tier 1 Utility mastery with 3 ranks.


Effect per Rank[]

  • Reduces time spent dead by 3.33 / 6.66 / 10%.


Patch History[]

V1.0.0.129
  • Removed due to Season 2012.
June 26, 2009 Patch
  • Death duration reduction reduced to 3.33 / 6.66 / 10% from 5 / 10 / 15%.
May 23, 2009 Patch
  • Death duration reduction reduced to 5 / 10 / 15% from 7 / 14 / 21%.
May 15, 2009 Patch
  • Tier 1 Defense mastery with 3 ranks.
  • Reduces time spent dead by 7 / 14 / 21%.

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