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Previous Abilities[]

Techmaturgical Repair Bots

Techmaturgical Repair Bots

Heimerdinger grants nearby allied champions and his turrets turrets 10 / 15 / 20 / 25 / 30 (based on level) health regeneration, persisting for 5 seconds after they move out of range or his death.

Info
  • No additional details.

Techmaturgical Repair Bots

Techmaturgical Repair Bots old

Heimerdinger grants himself, nearby allied champions, allied structures and his turrets turrets 6 / 12 / 16 / 22 (based on level) health regeneration.

Info

H-28G Evolution Turret

H-28G Evolution Turret old

Heimerdinger lays down a machine gun turret. This turret attacks nearby enemies with ranged attacks. At rank 2 of this ability turrets are upgraded to Green turrets and at rank 5 they are upgraded to Red Turrets.

Magic Damage Per attack:
30 / 38 / 46 / 54 / 62 (+ 20% AP)
Pre V1.0.0.98:
28 / 36 / 44 / 52 / 60 (+ 25% AP)

At Rank 4 newly-placed turrets gain 125 bonus health. Turrets gain 50% bonus attack speed for the first 6 seconds after being placed.

Max stock:
1 / 2 / 2 / 3 / 3

Green Turrets: Basic attacks reduce armor and magic resistance on-hit.

Max turrets:
1 / 2 / 2 / 2 / 2
Pre V1.0.0.99:
1 / 2 / 2 / 3 / 3

Red Turrets: Basic attacks deal on-hit, area-of-effect damage.

Turret health:
260 + (15 per level)
Pre V1.0.0.109:
260 + (21 per level)

Info
  • Reworked in V3.13.
  • Turrets will attempt to prioritize enemies hit by Heimerdinger's basic attacks or by CH-1 Concussion Grenade (introduced in V3.01).
  • Destroying turrets grants 12 gold.
  • Deals 50% damage against structures (100% before V1.0.0.94(b)).
  • Before the introduction of the stock system in V1.0.0.109, the cooldown was 26 / 23 / 20 / 17 / 14 seconds ( 24 / 22 / 20 / 18 / 16 seconds before V1.0.0.99).

H-28G Evolution Turret

H-28G Evolution Turret old

Heimerdinger lays down a machine gun turret. This turret attacks nearby enemies with ranged attacks, gains experience from attacking units and can be upgraded by Heimerdinger's ultimate ability.

Magic Damage per attack:
20 / 26 / 32 / 38 / 44 (+25% AP)

Level 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1.

Max turrets:
2 / 3 / 4 / 5 / 6

Level 3: Explosive Cartridges - Basic attacks deal AoE damage.

Turret health:
260 + (21 per level)

Info
  • Turrets were reworked in V1.0.0.81.
  • The more experience the turrets gain, the more attack damage they possess.
  • Turrets start with Level 1 and can be leveled up by Heimerdinger's ultimate ability.
  • Destroying turrets grants 12 gold (15 gold before V1.0.0.63).
  • Even before V1.0.0.32 turrets possessed magic resistance, yet they took full magic damage.
  • From his release in V0.9.25.34 till V1.0.0.32 Heimerdinger's turrets stayed even if he died.

Hextech Micro-Rockets

Hextech Micro-Rockets old

Heimerdinger fires 3 missiles that randomly target visible enemy units within range. Every unit can be hit by only 1 rocket at once.

Magic Damage per attack:
85 / 135 / 185 / 235 / 285 (+55% AP)

Info

Hextech Micro-Rockets

Hextech Micro-Rockets old

Heimerdinger fires a number of champion seeking missiles that randomly target visible champions within range.

Number of rockets:
1 / 1 / 2 / 2 / 3
Pre V1.0.0.63:
Random

A champion can be hit by only 1 rocket at once.

Magic Damage:
90 / 150 / 210 / 270 / 330 (+80% AP)

Info

CH-1 Concussion Grenade

CH-1 Concussion Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as blinding them.

Blind duration:
1 / 1.5 / 2 / 2.5 / 3
Pre V1.0.0.63:
1.5 / 2 / 2.5 / 3 / 3.5

Enemies hit by the center are stunned for 1.5 seconds.

Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 60% AP)
Pre V1.0.0.9980 / 135 / 190 / 245 / 300 (+ 55% AP):
Pre V1.0.0.97
80 / 135 / 190 / 245 / 300 (+ 70% AP):

Info
  • Reworked in V3.13 .
  • Originally also dealt damage to structures (100% till V1.0.0.96 and 50% till removal in V1.0.0.99).
  • Till V1.0.0.63 the particle also showed through fog of war

UPGRADE!!!

UPGRADE!!! old

Passive: Heimerdinger gains bonus cooldown reduction.

Cooldown reduction:
10 / 15 / 20 %

Active: Heal all Evolution Turrets placed for 100% their max health. For the next 10 your abilities gain the following empowerments:

  • Already placed turrets' basic attacks apply a slow on-hit.
  • Hextech Micro-Rockets fires 5 rockets instead of 3.
  • CH-1 Concussion Grenade gains 250 bonus range.

Slow:
20 / 25 / 30 %

Info

UPGRADE!!!

UPGRADE!!! old

Passive: Heimerdinger gains bonus cooldown reduction.

Cooldown reduction:
10 / 15 / 20 %

Active: Heal all Evolution Turrets placed for 100% their max health. For the next 10 seconds affected turrets' basic attacks apply a slow on-hit.

Slow:
20 / 25 / 30 %

Info

UPGRADE!!!

UPGRADE!!! old

Passive: Heimerdinger gains bonus cooldown reduction.

Cooldown reduction:
10 / 15 / 20 %

Active: Target an Evolution Turret to heal it to max health, double its attack speed for 10 seconds, add 200 health, 10 damage, 10 armor, and upgrade it to its next level.

Info

Previous Champion Spotlight[]

Previous Quotes[]

Upon Selection
Attacking
Movement
Taunt
  • ▶️   "And what did you expect from such a substandard intelligence?!"
Joke
  • ▶️   "Why do chemists call helium, curium, and barium 'the medical elements'? Because, if you can't 'helium' or 'curium', you 'barium'!"
Laugh

Previous Splash Art[]

See also[]

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