New Skins in the Store[]
The following skins have been added to the store:
- ( , Legacy)
- ( )
The following Ward Skins have been added:
The following Summoner Icons have been visually updated:
PvP.Net[]
Runes[]
Tier 1 and 2 rune prices standardized and reduced:
- Tier 1 Marks, Seals, and Glyphs: 5 from 15-65.
- Tier 1 Quintessences: 15 from 80-165.
- Tier 2 Marks, Seals, and Glyphs: 35 from 80-330.
- Tier 2 Quintessences: 100 from 410-820.
Tier 1 and 2 runes now only offered in their primary type:
- Marks: Attack Damage, Attack Speed, Armor Penetration, Magic Penetration
- Seals: Armor, Magic Resistance, Health, Health Regeneration
- Glyphs: Ability Power, Cooldown Reduction, Mana Regeneration, Magic Resistance
- Quintessences: Attack Damage, Attack Speed, Armor Penetration, Magic Penetration, Armor, Magic Resistance, Health, Ability Power, Cooldown Reduction, Life Steal, Movement Speed
Rune Combiner removed.
League of Legends V5.1[]
- Texture Rebalance Part 5
The following skins have had their textures recolored to match the new Summoner's Rift's color palette.
- - Classic, Blackthorn, Blade Mistress, Exiled, and Sinful Succulence
- - Classic, Northern Storm, and Thunder Lord
- Portrait Updates
- Overlapping Crowd Control Effects
- To be turned on at a later date in the patch: Fixed a long-standing bug where champions with overlapping crowd control effects could occasionally use abilities ( , , etc.) when transitioning between disables.
Champions[]
- General
- New splash artwork for .
- General
- New ability icons.
- New model for all skins.
- New/modified textures for all skins.
- Modified animations to suit the new model.
- New ultimate particle effects.
- Fixed a bug where a sand soldier would appear to attack but fail to do damage.
- Mana cost increased to 100 from 50.
- Maximum bonus magic damage to monsters increased to 75 / 100 / 125 / 150 / 175 from 50 / 75 / 100 / 125 / 150.
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- Bonus mana regeneration while stealthed changed to +2% missing mana per second from +1% maximum mana per second.
- Strikes now apply on-hit effects.
- Strikes no longer apply spell effects.
- Fixed a bug where it wouldn't proc if used too close to the target.
- Cooldown refund on catch reduced to 45% from 60%.
- Now passively increases Boomerang Throw's cooldown refund on catch to 50/55/60%.
- Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
- Healing cap against minions/monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
- Missile width reduced to 120 from 150.
- Damage modifier reduced to 70 / 80 / 90 / 100 / 110% from 70 / 85 / 100 / 115 / 130%.
- While Kalista still can't cancel her basic attack, she can now select a different target during the first moments of her basic attack wind up.
- Soul-Marked cooldown per target reduced to 6 seconds from 8.
- Soul-Marked duration increased to 2 seconds from 1.5.
- Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
- Scaling changed to (+7 / 9.5 / 12 / 14.5 / 17% of maximum health) from (+15% of bonus health).
- Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95.
- Bonus AD ratio reduced to 30% from 40%.
- AP ratio reduced to 70% from 100%.
- Bonus AD ratio reduced to 40% from 50%.
- Fury decay rate increased to 4 per second from 2.
- Healing is no longer affected by armor and is defined as specific values instead of a percentage of damage dealt. The healing cap remains unchanged.
- Healing against minions changed to 3 / 4.5 / 6 / 7.5 / 9 (+4% bonus AD) from 5% of damage dealt.
- Healing against champions changed to 9 / 13.5 / 18 / 22.5 / 27 (+12% bonus AD) from 20% of damage dealt.
- Empowered healing against minions changed to 9 / 13.5 / 18 / 22.5 / 27 (+12% bonus AD) from 10% of damage dealt.
- Empowered healing against champions changed to 27 / 40.5 / 54 / 67.5 / 81 (+36% bonus AD) from 40% of damage dealt.
- Fury generation against minions reduced to 2.5 from 5.
- Fury generation against champions increased to 10 from 5.
- Now generates a bonus 10 Fury against champions.
- Now generates 2.5 Fury for each minion hit and 10 Fury for each enemy champion hit.
- Fixed a bug where the cooldown between Harpoon casts was shorter on .
- Fixed a bug where if Sion was killed while affected by a healing debuff (ex. Grievous Wounds), he would revive in his zombie form with reduced health.
- Mana cost reduced to 16 / 17 / 18 / 19 / 20 from 16 / 18 / 20 / 22 / 24.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- Stats
- Movement speed reduced to 325 from 330.
- 's Staccato damage reduced to 40% from 50%.
- Base damage reduced to 50 / 95 / 140 / 185 / 230 from 70 / 110 / 150 / 190 / 230.
- Now checks for s more strictly.
- Tooltip updated to reflect the actual maximum stun duration of 2.25 seconds from incorrectly listing 2 seconds.
Items[]
- Item exchanges (utility)
- Trinkets, unenchanted jungle items, and boot enchantments can now be exchanged.
- Trinkets can be exchanged with other trinkets of equal level.
- Cost: 100% cost of the new trinket - 70% cost of the old trinket.
- 120 second cooldown unchanged.
- Exchanging Oracle's Lens for another trinket will not refund gold.
- Rengar's Bone Tooth Necklace cannot be exchanged.
- Unenchanted jungle items can be exchanged with another unenchanted jungle item.
- Cost: Free.
- Jungle item enchantments cannot be exchanged.
- Boot enchantments can now be exchanged.
- Cost: 100% cost of the new enchantment - 50% cost of the old enchantment. Boot cost not considered.
- Combine cost reduced to 1200g from 1250g.
- Total cost reduced to 2800g from 2850g.
- Combine cost reduced to 435g from 445g.
- Total cost reduced to 1015g from 1025g.
- Health increased to 200 from 180.
- Health regeneration increased to 125% from 100%.
- Easter Egg: Can now be found by searched "Golden Arm of Kobe", "Golden Bicep of Kobe", "Horn of the ManWolf", or "ManWolf".
- Bonus gold increased to 15 from 10.
- Critical strike chance reduced to 20% from 25%.
- Recipe cost increased to 880g from 680g.
- Total cost increased to 2300g from 2100g.
- Critical strike chance increased to 35% from 30%.
- Bonus gold increased to 30 from 20.
- The cooldown reduction mechanic now affects the recharge timer instead of the cooldown.
- Bonus gold increased to 30 from 20.
- Bonus gold increased to 30 from 20.
- Bonus gold increased to 30 from 20.
- Chilling Smite slow reduced to 20% from 50%.
- Chilling Smite now steals the movement speed, granting the user a bonus.
- Cost reduced to 250g from 475g.
- Cost reduced to 250g from 475g.
- Cooldown reduced to 60 seconds from 90.
- Cost reduced to 250g from 475g.
- Cooldown reduced to 120 seconds from 180.
- Cooldown increased to 75 seconds from 60.
- (new item)
- Recipe: + + 950g = 2800g
- Stats: +50 armor, +50 magic resistance, +100% base health regeneration
- Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
- Unique Active: Spawns a gate at the target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances.
- Void Gate
- Health: X + (Y × level)
- Voidspawn
- Health: X + (Y × level)
- Attack Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
- Explosion Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
Summoner's Rift[]
- Map textures
- Very Low and Low texture settings have been updated to be sharper and less noisy.
- Turret aggro
- and other movement abilities that relocate a champion's hitbox no longer drop turret aggro if used at a certain time during the turret attack cycle.
- Added in between middle and outer lanes.
Jungle[]
- Jungle AI
- Jungle monsters will 'hard' reset after 5 soft leashes, reduced from 10.
- Soft leash refers to when a monster camp either loses aggro on its target or switches to a different target.
- Jungle scaling
- Champions receive less experience if the cleared monster camp is three levels below them, increased from two.
- Now knocks away wards when located at/moving to starting location.
- Tooltip bonuses for second and fourth Dragon buffs have been swapped to accurately reflect the change we made in V4.21.
- AD
- Base attack damage reduced to 240 from 500.
- Attack damage growth per minute increased to 8 from 0, starting from 0:00 (first increase at 1 minute). The bonus attack damage is capped at 310, for a maximum of 550 AD at 39 minutes. Patch notes erroneously state that the cap is reached at 40 minutes.
- Attack damage at spawn reduced to 400 from 500.
- Health
- Base health reduced to 6400 from 8800.
- Health growth per minute increased to 180 from 140.
- Health at spawn reduced to 10000 from 11600.
- Attack
- Melle attack AoE radius reduced to 175 from 350.
- Melle attack damage reduced to 100% of AD from 130%.
- Single target rear attack damage reduced to 100% of AD from 115%.
- AoE rear damage damage reduced to 50% of AD from 115%.
- Spells
- Void corruption aura now scales with 5% of his AD.
- Spell is now cast once every 6 attacks from once every 4 or 5 attacks.
- Acid shot damage ratio reduced to 20% of AD from 50%.
- Acid shot burn damage ratio reduced to 20% of AD from 100%.
- Acid pool damage radio reduced to 10% of AD from 40%.
- Tentacle knockup damage reduced to 25% of AD from 75%.
Howling Abyss[]
- Global aura
- Healing effects by allies now reduced by 50% from 20%.
- Self healing effects are no longer reduced by 20%.
- Mana regeneration reduced to +0.15% of maximum mana per second from +0.30%.
Summoner spells[]
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
Patch Rundown[]
Undocumented Changes[]
- The debuff now utilizes the poison particle effect (small purple bubbles), in addition to the slowing trail. This does not count as poison for the purposes of .
- (Unconfirmed for other wards)
- It is now possible to kill them at level one with minimal bonus attack speed.
- Delay on entering stealth increased.