Image
Master Yi
Master Yi is a champion in League of Legends.[1]
Abilities[]
- Since Double Strike resets the counter on-attack and the second strike applies on-hit effects, the second strike is able to add a stack for the next Double Strike activation.
- If Double Strike's target becomes untargetable shortly after the triggering attack, it will still occur and deal its effects as usual.
- The second strike will trigger but not consume Double Strike stacks if the primary attack is dodged.
- PENDING FOR TEST:: Blind
- Alpha Strike's primary damage applies after Master Yi reappears.
- Alpha Strike's cooldown reduction applies on structures.
- When Master Yi bounces from a unit it will grant vision in a 600 radius around it for up-to 0.627 seconds after Alpha Strike ends, including across terrain, though not into brushes.
- It will always grant vision around the primary target, even if he doesn't bounce off it.
- Alpha Strike's damage is calculated at the moment that each mark is placed. Because of this, it is possible to inflict differing amounts of damage if Master Yi's AD changes between marks.
- Master Yi will follow all his primary target's movements.
- Alpha Strike can only follow up-to 2000 units; If the target teleports a very long distance, it will not be followed.
- If the primary target becomes untargetable and there are no other nearby valid targets, Alpha Strike will end prematurely and will not deal the damage occurring after Master Yi's reappearance.
- The choice of exit direction occurs through an indicator anchored to the target during the time that Master Yi is vanished. Selection commands (default: MB1/left click) and movement commands (default: MB2/right click) are both valid.
- Multiple commands can be issued, but only the final command before exiting will determine the direction.
- If the primary target is a champion, Master Yi will be automatically ordered to basic attack them after Alpha Strike ends.
- Master Yi will not be able to buffer other abilities.(bug)
- Spell shield will only block a single instance of damage.
- On-hit damage applied by Alpha Strike will be negated by dodge and block, but not while Master Yi is blinded.
- Alpha Strike's own damage will not be negated.
- If Master Yi dies during Alpha Strike and he is only focusing one target, the ability will only deal the reduced damage strikes and not the final tick of damage from reappearing.
- If he is striking multiple targets the damage will be dealt immediately when dying, and if he dies before the bounce from the last target, Alpha Strike will deal reduced damage only to all units he already bounced from.(bug)
- If Master Yi enters resurrection during Alpha Strike and he is only focusing one target, the ability will deal the reduced damage strikes as normal and the final tick of damage after being resurrected.
- If he is striking multiple targets, Alpha Strike will sometimes deal the reduced damage from repeated bounces and the main damage after being resurrected, and sometimes only the reduced damage, unrelated to the number of targets available.(bug)
- The following table refers for interactions while Master Yi is performing Alpha Strike:
Attacking | Disabled | |
---|---|---|
Abilities | and are usable. is disabled. | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Ultra Rapid Fire differences edit
- Cooldown begins after the blink.
- Base damage changed to 20 / 45 / 70 / 95 / 120.
- AD ratio changed to 40% AD.
- Meditate's healing amount updates dynamically as he heals himself, making Master Yi heal for less as his current health increases.
- The following table refers for interactions while Master Yi is channeling:
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
- Wuju Style can be cast during .
- Wuju Style can't be cast while it is already active.
- Wuju Style's bonus true damage does not interact with critical strikes.
- Wuju Style's bonus true damage cannot be blocked but can be dodged and/or missed if Master Yi is blinded.
- The attacks do not deal the bonus damage against structures.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Master Yi (Collection).
Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.
Micha Berman
Michal Ivan, Puppetworks Animation Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: Now properly resists the slow application from .
- Cooldown reduced to 14 seconds from 18.
- Bug Fix: Passive cooldown refund SFX on is no longer audible in the fog of war.
- Bug Fix: Casting after activating the ability on no longer leaves behind a champion after-image VFX.
- Bug Fix: light saber no longer disappears after casting it and dying then respawning prior to the ability's cooldown ending.
- Bug Fix: sword VFX no longer disappears during the effect.
- Stats
- Base mana regeneration reduced to 7.25 from 7.26.
- Bug Fix: No longer sometimes causes monsters to attack him but deal no damage.
- Stats
- Attack damage growth reduced to 2.2 from 2.5.
- Bonus AD ratio reduced to 30% bonus AD from 35%.
- Cooldown increased to 18 seconds at all ranks from 18 / 17 / 16 / 15 / 14.
- V12.13 - July 13th Hotfix
- Stats
- Base attack damage reduced to 65 from 66.
- Attack damage growth reduced to 2.5 from 3.
- Cooldown increased to 20 / 19.5 / 19 / 18.5 / 18 seconds from 18 / 17.5 / 17 / 16.5 / 16.
- Damage reduction reduced to 45 / 47.5 / 50 / 52.5 / 55% from 60 / 62.5 / 65 / 67.5 / 70%.
- Stats
- Attack range increased to 175 units from 125.
- New Effect: Can now choose where to reposition near the initial target after the effect ends by choosing a direction around them, by default he will be placed in front of them.
- Cooldown reduced to 9 seconds from 28.
- Mana cost reduced to 40 from 50.
- New Effect: Now costs 6% maximum mana per second while channeling.
- New Effect: Damage reduction is now increased to 90% for the first 0.5 seconds of the channel.
- Damage reduction linger increased to 0.5 seconds from 0.25.
- Bug Fix/Undocumented: Damage reduction now also lingers when the channel's duration ends, rather than only when the channel is cancelled.
- Bug Fix/Undocumented: Damage reduction during the linger no longer has greater effectiveness against turrets and lesser effectiveness against other units.
- Stats
- Health growth reduced to 100 from 106.
- Base bonus true damage reduced to 30 / 35 / 40 / 45 / 50 from 30 / 38 / 46 / 54 / 62.
- Stats
- Base health increased to 669 from 599.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: SFX is no longer sometimes audible to enemies from the fog of war.
- Bonus attack speed reduced to 25 / 35 / 45% from 25 / 45 / 65%.
- V12.5 - March 9th Hotfix
- Stats
- Base health increased to 599 from 550.
- Base bonus true damage increased to 30 / 38 / 46 / 54 / 62 from 30 / 37 / 44 / 51 / 58.
- Cooldown changed to 85 seconds at all ranks from 100 / 90 / 80.
- V12.5 - March 4th Hotfix
- Stats
- Base health reduced to 550 from 599.
- AD ratio reduced to 50% AD from 60% AD.
- Critical strike bonus damage AD ratio reduced to (17.5% + from ) AD(30% + . ) AD
- Subsequent hits critical strike bonus damage AD ratio reduced to (4.375% + from ) AD(7.5% + . ) AD
- On-hit modifier reduced to 75% from 100%.
- Subsequent hit on-hit modifier reduced to 18.75% from 25%.
- AD ratio reduced to 50% AD from 60% AD.
- Base bonus true damage reduced to 30 / 37 / 44 / 51 / 58 from 30 / 38 / 46 / 54 / 62.
- Cooldown changed to 100 / 90 / 80 seconds from 85 at all ranks.
- Base damage changed to 30 / 60 / 90 / 120 / 150 from 25 / 60 / 95 / 130 / 165.
- AD ratio reduced to 60% AD from 90% AD.
- Critical strike bonus damage AD ratio reduced to (30% + from ) AD(54% + . ) AD
- Subsequent hits critical strike bonus damage AD ratio reduced to (7.5% + from ) AD(13.5% + . ) AD
- New Effect: Cooldown reduction per basic attack now scales down with ability haste.
- New Effect: Now applies on-hit effects, reduced to 25% for subsequent hits.
- Does not apply cooldown reduction or stack .
- Base bonus true damage reduced to 30 / 38 / 46 / 54 / 62 from 30 / 40 / 50 / 60 / 70.
- New Effect: Duration is now paused during .
- New Effect: Can now be cast during .
- New Effect: Duration is now paused during .
- New Effect: Can now be cast during .
- AD ratio reduced to 90% AD from 100% AD.
- Critical strike bonus damage AD ratio reduced to 54% AD from 60% AD.
- AD ratio reduced to 90% AD from 100% AD.
- Base bonus true damage increased to 30 / 40 / 50 / 60 / 70 from 20 / 30 / 40 / 50 / 60.
- Base bonus true damage increased to 20 / 30 / 40 / 50 / 60 from 18 / 26 / 34 / 42 / 50.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 599 from 598.56.
- Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
- Bonus attack speed reduced to 25 / 45 / 65% from 30 / 55 / 80%.
- Bug Fix: No longer cancels basic attack animation.
- General
- Recommended items updated.
- Undocumented: No longer consumes a stack of on-hit.
- Bug Fix: Double Strike now properly triggers on-attack effects.
- Bug Fix: Basic attack immediately following his Alpha Strike now properly grants an additional stack of or .
- Undocumented: Can now critically strike structures.
- Bug Fix: Fixed a bug where stacks were lasting 3 seconds instead of 4.
- V9.11 - May 30th Hotfix
- Repeated strike damage increased to 25% from 15%.
- Stats
- No longer has 0.054 additional attack speed at level one.
- Repeated strike damage reduced to 15% from 25%.
- Removed: No longer has a 0.1-second cast time.
- New Effect: If Master Yi has struck less then the maximum amount of targets and there are no eligible targets nearby, he strikes the same target for 25% damage before checking again. These minor strikes deal damage instantly.
- New Effect: Duration is now always 0.8 seconds, rather than depending on the number of targets.
- Removed No longer has a 0.05-second cast time.
- Removed: No longer gains 10% bonus AD while off cooldown.
- Bonus movement speed changed to 35 / 45 / 55% bonus movement speed from 25 / 35 / 45% multiplicative movement speed.
- New Effect: While active, Master Yi is now ghosted.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Bug Fix: Basic attack no longer cancels if Double Strike's stack counter expires mid-attack.
- Cooldown reduced to 28 seconds from 35.
- Damage reduction increased to 60 / 62.5 / 65 / 67.5 / 70% from 50 / 55 / 60 / 65 / 70%.
- Turret damage reduction increased to 30 / 31.25 / 32.5 / 33.75 / 35% from 25 / 27.5 / 30 / 32.5 / 35%.
- Removed: No longer deals 75 / 100 / 125 / 150 / 175 bonus damage to minions.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
- Stats
- Base attack damage reduced to 66 from 68.
- New: Now has 8% bonus attack speed at level 1.
- Bug Fix: Using Alpha Strike while being alone will no longer cause Dragon to knock back and Baron to start healing.
- Stats
- Base health regeneration reduced to 7.5 from 7.592.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Bonus true damage increased to 18 / 26 / 34 / 42 / 50 from 14 / 23 / 32 / 41 / 50.
- Active bonus AD ratio increased to 35% bonus AD from 25%.
-
- Bug Fix: Ring VFX during his taunt no longer disappear when moving the camera away and back.
- Stats
- Base attack damage increased to 68 from 60.04.
- Base armor increased to 33 from 24.04.
-
- Bug Fix: SFX are no longer audible when he is hit during .
-
- Bug Fix: Death VFX now correctly play during his death animation.
-
- Bug Fix: Restored missing sound effects during joke.
-
- Bug Fix: Fixed a Mac bug causing and visual effects to flicker rapidly in some situations.
-
- Bug Fix: Now displays the correct particles during Meditate, not his base skin particles.
- Bug Fix: Fixed a bug where if it killed a champion, the second hit could hit nearby invisible champions.
- New Effect: If Double Strike's first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows).
- New Effect: Channeling Meditate pauses the durations of and .
- New Effect: Now grants Master Yi one stack of per second while channeling.
- Bug Fix: Fixed a bug where dealt damage to Master Yi on Double Strike's second hit.
- Now determines Master Yi's ending position when damage is dealt, rather than 0.05 seconds beforehand. In other words, Master Yi more reliably ends up next to his target if the target at the end of Alpha Strike. (Alpha Strike duration unchanged)
- Bug Fix: Fixed a bug causing the cooldown to sometimes not display properly.
- Bug Fix: Now properly charges passive.
- Bug Fix: Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds.
- Bug Fix: Dying during Alpha Strike will properly play Master Yi's death animation, placing him where Alpha Strike was portraying him to be.
- New Effect: Minimum untargetability of 0.25 seconds.
- Bug Fix: Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again.
- New Effect: Alpha Strike now also grants vision of where Master Yi will strike on his next bounce.
- Alpha Strike won't place Master Yi on top of if it is the primary target.
- is no longer momentarily locked out after a failed Alpha Strike cast.
- Master Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation).
- Bug Fix: Fixed a bug where Wuju Style's passive attack damage bonus wasn’' counting toward the 25% bonus AD scaling of its active effect if Wuju Style was cast immediately as its cooldown expired.
- Per-second AP ratio increased to (+ 25% AP) from (+ 15% AP).
- Active bonus true damage increased to 14 / 23 / 32 / 41 / 50 from 12 / 19 / 26 / 33 / 40.
- Cooldown increased to 85 from 75
- Duration reduced to 7 seconds from 10
- On-kill/on-assist duration extension increased to 7 seconds from 4.
- General
- Splash artwork for , and updated to the Chinese art.
- Active bonus true damage increased to 12 / 19 / 26 / 33 / 40 from 10 / 15 / 20 / 25 / 30.
- AD ratio changed to (+ 25% Bonus AD) from (+ 10 / 12.5 / 15 / 17.5 / 20% AD).
- Tooltip updated to display correct per-second (+ 15% AP) ratio instead of (+ 30% AP).
- General
- New splash artwork for and .
- General
- New Effect: Master Yi dances faster the more total movement speed he has.
- Bug Fix: Cooldown not being reduced by or 's Phantom Hit.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Armor increased to 19 from 15
- Bug Fix: In-flight projectiles incorrectly dropping after becoming untargetable.
- Mana cost reduced to 50 at all ranks from 50 / 65 / 80 / 95 / 110.
- Stats
- Attack speed per level reduced to 2% from 2.75.
- Bug Fix: Second strike damaging targets even when Master Yi is blinded.
- Damage reduction increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60.
- Passive bonus attack damage changed to 10% at all ranks from 7 / 9 / 11 / 13 / 15.
- Cooldown reduction changed to 70% on kill or assists from 18 seconds on-kill and 9 on-assist.
- General
- New voice-over.
- Stats
- Health per level increased to 92 from 86.
- Base mana reduced to 180 from 199.
- Mana per level increased to 42 from 36.
- Base armor reduced to 15 from 16.3.
- Armor per level reduced to 3 from 3.7.
- Attack speed per level reduced to 2.75% from 2.98%.
- New: Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike.
- Old: After 7 basic attacks, Master Yi will strike his next target twice (if the first strike doesn't kill the target). The second strike triggers on-hit effects (including Double Strike's attack counter) and can critically strike.
- New:
- Master Yi becomes untargetable and dashes to up to 4 units, dealing 25 / 60 / 95 / 130 / 165 (+1.0 total attack damage) physical damage and 75 / 100 / 125 / 150 / 175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total attack damage.
- Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks.
- Old:
- Active: Master Yi blinks to a target enemy, dealing magic damage to it and up to three other enemies within a small range of the target, with a 50% chance to deal additional damage to minions and monsters. Master Yi is untargetable for Alpha Strike's duration, appearing at the initial target's location after the effect ends. If the initial target dies before Alpha Strike ends, Master Yi reappears at his original location instead.
- Magic damage: 100 / 150 / 200 / 250 / 300 (+100% AP).
- Additional damage to monsters: 260 / 320 / 380 / 440 / 500
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 18 / 16 / 14 / 12 / 10.
- New:
- New:
- Master Yi channels for 4 seconds, gaining 40 / 45 / 50 / 55 / 60 damage reduction and healing for 30 / 50 / 70 / 90 / 110 (+0.3 ability power) per second.
- This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets.
- Old:
- Active: Master Yi channels for 5 seconds, gaining increased armor, health regeneration, and magic resistance while channeling. Master Yi also heals at the beginning and end (if it lasts for the full 5 seconds) of the channel.
- Bonus armor/ magic resist: 100 / 150 / 200 / 250 / 300
- Bonus health regeneration per second: 40 / 70 / 100 / 130 / 160 (+40% AP)
- Maximum heal: 200 / 350 / 500 / 650 / 800 (+200% AP)
- New:
- New:
- Passive: Master Yi gains 7 / 9 / 11 / 13 / 15 attack damage.
- Active: Master Yi deals 10 / 15 / 20 / 25 / 30 (+0.1 / 0.125 / 0.15 / 0.175 / 0.2 total attack damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown.
- Old:
- Passive: Master Yi gains 15 / 20 / 25 / 30 / 35 attack damage.
- Active: For 10 seconds, Master Yi has increased attack damage equal to double the passive bonus.
- Mana cost reduced to 0 from 40.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 from 25 / 23 / 21 / 19 / 17.
- New:
- New:
- Passive: when Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
- Active: grants Master Yi 30 / 55 / 80 attack speed and 20 / 32.5 / 45 movement speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds.
- Old:
- Active: For several seconds, Master Yi gains 40% increased movement speed, increased attack speed, and immunity to movement speed slows (but remains vulnerable to other forms of crowd control). Killing a champion during Highlander will restore all of Master Yi's cooldowns, and each assist during Highlander will restore half of his base cooldowns.
- Increased attack speed: 40 / 60 / 80
- Duration: 8 / 10 / 12 seconds
- New:
- Trigger speed changed to scale with Master Yi's attack speed from 0.6 seconds at all times.
- Bug Fix: Second strike critically striking turrets.
- Bug Fix: Displaying as off cooldown when on it.
- Total heal increased to 200 / 350 / 500 / 650 / 800 from 140 / 280 / 420 / 560 / 700.
- Total AP ratio reduced to (+ 200% AP) from (+ 400% AP).
- Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 70 / 80 / 90 / 100 / 110.
- Initial cast time reduced.
- Bonus minion damage chance changed to 50% at all ranks from 20 / 30 / 40 / 50 / 60.
- Bonus minion damage changed to 260 / 320 / 380 / 440 / 500 from 400 at all ranks.
- Initial cast time reduced.
- Cooldown reduced to 25 / 23 / 21 / 19 / 17 seconds from 25 at all ranks.
.
- General
- New splash artwork for .
- Stats
- Movement speed increased to 355 from 330.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Bug Fix: Assists not reducing 's cooldown.
- Duration increased to 8 / 10 / 12 seconds from 6 / 9 / 12.
- Bug Fix: Tooltip displaying incorrect AP ratio (lower than intended).
- General
- Splash artwork for updated to the Chinese art.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Mana cost reduced to 100 from 120.
- Bug Fix: Immunity to 's rooting while active.
- New Effect: Master Yi can activate and while untargetable.
- New Effect: Master Yi will attempt to attack the target champion once he reappears.
- Blinking updated for consistency when near walls (to avoid Master Yi reappearing on the other side of a jungle camp).
-
- Bug Fix: Missing sword glow.
- Removed: Casting while rooted.
- Tooltip updated.
-
- New Effect: Sword glows.
- Bug Fix: Death recap display.
- Animation delay reduced.
- Animation delay reduced.
- Stats
- Attack range increased to 125 from 100.
- Trigger changed to every 7th basic attack from 10%.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 at all ranks.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 105 / 120 / 135 / 150.
- Cast time reduced.
- Speed increased.
- Cooldown reduced to 35 seconds from 45.
- Tick rate increased to every 0.5 seconds from every 1.
- Heal reduced to 140 / 280 / 420 / 560 / 700 from 150 / 300 / 500 / 750 / 1100.
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 80 / 100 / 120 / 140 / 160.
- Bonus resistances increased to 100 / 150 / 200 / 250 / 300 from 30 at all ranks.
- Cooldown reduced to 25 seconds from 30.
- New Effect: Assists on enemy champions reduce Master Yi's basic abilities' cooldown by 50%.
- Bonus attack speed stacking changed to additive from multiplicative.
- Bonus attack speed increased to 40 / 60 / 80% from 30 / 50 / 70.
- Bonus movement speed stacking changed to additive from multiplicative.
- Trigger chance reduced to 10% from 12.
- Range reduced to 600 from 650.
- Bug Fix: Master Yi dying when targeting and having active.
- Stats
- Health increased to 530 from 480.
- Health per level reduced to 86 from 88.
- Attack damage increased to 55.7 from 48.7.
- Attack damage per level increased to 3.1 from 1.775.
- Movement speed increased to 330 from 325.
- Stats
- Movement speed increased to 325 from 320.
- New Effect: Master Yi gains 30 bonus armor and 30 bonus magic resistance for the duration.
- Bug Fix: Master Yi sometimes canceling attack commands after reappearing.
- Bonus movement speed increased to 40% from 30 (to accommodate for movement speed soft capping).
- New Effect: Master Yi reappears on his target's location.
- Trigger chance reduced to 12% from 15.
- Passive bonus attack damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30.
- Active bonus attack damage reduced to double the passive one from triple.
- Mana cost increased to 40 from 25.
- Cooldown reduced to 30 seconds from 40.
- Cooldown increased to 18 seconds from 16.
- Bonus attack speed changed to 30 / 50 / 70% from 25 / 50 / 75.
- Bonus movement speed reduced to 30% from 35.
- Gameplay Update
- Moved to Q from R.
- New Effect: Has a chance to deal bonus damage to minions hit.
- Heal reduced to 150 / 300 / 500 / 750 / 1100 from 150 / 350 / 600 / 900 / 1250.
- Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
- Cooldown reduced to 45 seconds from 60.
- Removed: Cost per attack, bonus attack speed.
- New Effect: Passively grants Master Yi bonus attack damage.
- New Effect: Upon activation Master Yi gains triple the bonus attack damage but loses the passive one for the duration.
- Moved to R from Q.
- New Effect: Grants Master Yi bonus attack speed and bonus movement speed for the duration.
- New Effect: Master Yi is immune to slows for the duration.
- New Effect: For the duration, kills on enemy champions refresh all basic ability cooldowns.
- Trigger chance changed to 15% from 12 / 16 / 20.
- General
- Recommended items updated
- Duration reduced to 3 / 4 / 5 / 6 / 7 seconds from 4 / 5 / 6 / 7 / 8.
- Removed: Cleansing .
- Channel duration reduced to 5 seconds from 6
- New Effect: Master Yi heals when he finishes channeling.
- Tooltip updated.
- Removed: Bypassing invulnerability ( ).
- Bug Fix: Incorrectly cleansing .
- General
- Recommended items updated.
- Cooldown increased to 60 seconds from 50.
- Base damage increased to 150 / 250 / 350 from 50 / 125 / 200.
- Removed: Cleansing .
- Bug Fix: Bonus movement speed stacking incorrectly (stacking type changed).
- Bounce range increased to 600 from 400.
- Bug Fix: Enemy not cleansing the slow.
- New Effect: Slows all targets hit by 60% for 4 / 5 / 6 seconds.
- Base damage reduced to 50 / 125 / 200 from 200 / 300 / 400.
- Removed: Cleansing roots ( ).
- Cooldown changed to 20 seconds at all ranks from 30 / 26 / 22 / 18 / 14.
- Tooltip updated
- Heal changed to 50 / 100 / 150 / 200 / 250 per second from 2 / 4 / 6 / 8 / 10% maximum health.
- Cost changed to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
- Damage changed to 200 / 300 / 400 (+ 100% AD) from 300% AD.
- Cooldown reduced to 90 seconds at all ranks from 210 / 150 / 120.
- Bug Fix: Doing more damage than intended.
- Bug Fix: Critically striking.
- Bug Fix: Not triggering when attacking inhibitors.
- Channel duration reduced to 8 seconds from 10.
- Cooldown reduced to 50 seconds from 60.
- Base damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30.
- Bonus attack speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30.
- Mana cost reduced to 4 from 5.
- Target bounces changed to 10 at all ranks.
- New Effect: Damage to champions has an AD ratio.
- Mana cost reduced to 150 at all ranks from 150 / 175 / 200.
- Cooldown changed to 150 / 120 / 90 seconds from 140 / 120 / 100.
- General
- Bug Fix: Basic attack timing.
- Tooltip updated.
- Tooltip updated.
- Tooltip updated.
Trivia[]
- Master Yi's name is a play on the word "mastery".
- Master Yi's goggles and his can both be seen in the game's Mac Version trailer.
- Master Yi is the champion with the highest base movement speed in-game (355).
- Master Yi's Junpei Iori's victory pose in Persona 4 Arena Ultimax.
- A side-by-side comparison can be seen here.
animation references - Master Yi's dance references the "Running Man" dance.
- A side-by-side comparison can be seen here, which references the version done by Dee Dee from Dexter's Laboratory.
- The more total movement speed he has, the faster he dances.
- Inversely, the less total movement speed he has, the slower he dances.
- His pre-rework dance references Napoleon Dynamite, via one of its portions.
- He shared this dance with , whose dance references the other portions.
- Master Yi's title in the Chinese localization also dubs him as a "Sword Sage", a title given to most master swordmen in history such as Miyamoto Musashi.
- In the Chinese localization, it is instead named as "Wuji" (無極, lit. Extremeless/Apolar/Infinite). Wuji is also represented by an empty circle atop the Taijitu (太極圖 lit. Great Poles' Chart), which includes the well-known Yin and Yang. His ability in Chinese is also dubbed as "Wuji Jiandao" (無極劍道, lit. Extremeless Sword Path), "jiandao" is also the pinyin reading of Japanese kendou.
- the eponymous franchise, with its cooldown reset mechanic possibly referencing the "quickening" effect. was named after as well as references
- A functional real-life replica of Master Yi's Man At Arms: Reforged.
- This video can be viewed here.
- There are also videos where the following are crafted:
- functional) (
- functional) (
- functional) (
- functional) (
- functional) (
- prop) (
- There are also videos where the following are crafted:
was crafted in an episode of YouTube series - This video can be viewed here.