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"Some things must remain buried."

Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.

  • This page continues to exist for archive purposes.

Champion Spotlight[]

Recommended Items[]

Summoner's Rift
Starting Spellthief's Edge item Health Potion item2 Warding Totem item
Early Frostfang item Boots of Speed item
Essential Remnant of the Watchers item Boots of Mobility item Twin Shadows item
Defensive Frozen Heart item Zeke's Convergence item Locket of the Iron Solari item
Protective Mikael's Crucible item Knight's Vow item Redemption item
Consumables Health Potion item Control Ward item Elixir of Iron item
Twisted Treeline
Starting Timeworn Spellthief's Edge item Boots of Speed item Health Potion item3
Essential Locket of the Iron Solari item Timeworn Frost Queen's Claim item Boots of Mobility item
Offensive Wooglet's Witchcap item Lich Bane item Hextech GLP-800 item
Defensive Frozen Heart item Banshee's Veil item Randuin's Omen item
Consumables Health Potion item Elixir of Iron item
Howling Abyss
Starting Lost Chapter item Health Potion item2
Essential Sorcerer's Shoes item Lich Bane item Luden's Echo item
Offensive Liandry's Torment item Rabadon's Deathcap item Void Staff item
Aggressive Essence Reaver item Runaan's Hurricane item Guinsoo's Rageblade item
Defensive Zhonya's Hourglass item Knight's Vow item Frozen Mallet item
Consumables Health Potion item Elixir of Sorcery item Corrupting Potion item

Tips[]

Playing As Bard Bard
  • It's important to collect chimes chimes to improve your Meeps' Meeps' attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey Magical Journey.
  • Let your Caretaker's Shrine Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey Magical Journey doorways, and that your ultimate ultimate can also hit your allies!
Playing Against Bard Bard
  • Bard's opponents can also travel through his Magical Journey Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

Playstyle[]

Ability Usage[]

  • Communicate with your ADC when you're absent from lane to ward and collect chimes chimes - it will be easier for him to judge the distance between you two and avoid unfavourable situations.
  • Coordinate with the Jungler or Mid, feign collecting chimes chimes and set up ganks using Magical Journey Magical Journey.
  • Starting with Cosmic Binding Cosmic Binding will allow you to harass your lane opponents really well. You can also start with Caretaker's Shrine Caretaker's Shrine to help your Jungler with his first clear.
  • Save your Cosmic Binding Cosmic Binding for enemies which follow you through your Magical Journey Magical Journey.
  • If the one of the enemy players engages try using Tempered Fate Tempered Fate on other enemies to disrupt their follow-up.
  • You can use Tempered Fate Tempered Fate before the fight to catch a high priority target out of position, this is especially effective during late game rotations.
  • Be especially wary of ruining your teammates' ultimates when using your Tempered Fate Tempered Fate - try to focus on delaying other enemies rushing to the fight or allies with low health.

Runes[]

  • Electrocute Electrocute is a common keystone on Bard Bard. His Meeps Meeps apply spell effects, meaning Electrocute Electrocute can be activated through one empowered auto-attack and a Cosmic Binding Cosmic Binding or simply a second auto-attack. This rune is good for aggressive all-in play styles focused on burst.
  • Arcane Comet Arcane Comet can be used for more constant harass through poke, rather than all-in potential. Both Meeps Meeps and Cosmic Binding Cosmic Binding make it difficult to avoid the damage.
  • Summon Aery Summon Aery provides less damage but has the added benefit of shielding allies when healed by Caretaker's Shrine Caretaker's Shrine.
  • Hail of Blades Hail of Blades is an uncommon but technically viable choice as Bard is more auto-attack focused than other supports. After collecting 30 Chimes Chimes, Bard can hold three Meeps to be fired in quick succession.
  • Paths

Items[]

  • Bard Bard is classified as a Controller, but his build is typically more that of an Enchanter's, utilizing a mix of AP, Cooldown Reduction, and Heal and shield power icon healing stats. He is also quite different from typical supports, and he deals more damage than most other Controllers. He can play as an aggressive lane bully, but he also has the tools to keep himself and his allies safe. This means that there are many options for​ Bard Bard, including some items which may not be viable on other AP supports.
    • Spellthief's Edge Spellthief's Edge/Frostfang Frostfang is the obvious choice for a support item. The poke provided from this item adds to Bard Bard's already high poke damage and he should have no trouble earning Tribute stacks.
      • The Ancient Coin Ancient Coin line is viable, but only recommended if the enemy lane will play very passively.
    • Among his core items are Redemption Redemption and Ardent Censer Ardent Censer. Both provide Cooldown Reduction and Heal and shield power icon Heal and Shield Power, allowing Bard Bard to heal up his allies multiple times in a fight. Ardent Censer Ardent Censer in particular grants valuable damage not only to Bard Bard but to the allies he heals.
    • For choice of boots, it comes down to Boots of Mobility Boots of Mobility and Ionian Boots of Lucidity Ionian Boots of Lucidity. The former is the standard choice for supports and aids Bard Bard's roaming nicely. The latter is good when combined with Transcendence Transcendence to give some extra AP at or around the level 10 mark.
    • Twin Shadows Twin Shadows is a pseudo-mage item that provides a very high amount of AP for the price. The Spooky Ghosts active can be used to hunt down enemy champions and tag them with Tempered Fate Tempered Fate.
    • Athene's Unholy Grail Athene's Unholy Grail is another quintessential Enchanter item. When combined with a full Enchanter build, it grants a surprisingly high amount of AP, in addition to providing even more healing for the team.
    • Zhonya's Hourglass Zhonya's Hourglass can be picked up for extra armor, but is mainly purchased for the Stasis effect. If planning to buy this item, it is recommended to take the Perfect Timing Perfect Timing rune to speed up purchasing as the item itself is expensive for a support.
    • Shurelya's Reverie Shurelya's Reverie provides a small amount of HP and AP along with an impressive amount of mana regen. While Bard Bard himself does not benefit much from the movement active, it may be crucial for escaping or for allies who want to chase down the enemy team.
  • Bard Bard also has a few offensive options at his disposal, which may prove useful to capitalize on a large lead. It is not recommended to buy these items in a typical support match.
    • Nashor's Tooth Nashor's Tooth synergizes well with Bard Bard's passive. The high AP will make each Meep Meep deal significant damage, and the Attack Speed will allow him to throw these Meeps in quick succession once he has gathered a few of them. The on-hit damage scales with any other AP items you may purchase.
      • Wit's End Wit's End is an item that is similar to Nashor's Tooth Nashor's Tooth in that it grants Attack Speed and on-hit damage. The damage is based on level and does not rely on AP, and it is a cheaper alternative with good Magic Resist.
    • If you are massively fed or just looking to trade in an item in the super-late game, Rabadon's Deathcap Rabadon's Deathcap is always available for AP supports who want to have a ton of AP. Although Bard Bard only has one damaging ability, the extra AP does affect the ratios of both Traveler's Call Traveler's Call and Caretaker's Shrine Caretaker's Shrine.

Countering[]

  • Bard's really mobile and can set up good ganks with his Magical Journey Magical Journey and Cosmic Binding Cosmic Binding. Be careful when he's missing!
  • Note the position of his chimes chimes. At some point he will try to collect them and might be an easy picking.

References[]

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