League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Utility Mastery Tree
(2014)
Phasewalker: Reduces the channel time of Recall by 1 second.Fleet of Foot: Grants 0.5 / 1 / 1.5 % movement speed.Expanded Mind: Grants 25 / 50 / 75 Mana.Scout: Increases the cast range of trinkets by 15%.Summoner's Insight: Reduces the cooldown of Summoner Spells by 8 / 14 / 20%.Strength of Spirit: Gain health regeneration equal to 0.3% of your maximum mana.Alchemist: Increases the duration of potions and elixirs by 10%.Greed: Grants 0.5 / 1 / 1.5 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Culinary Master: Your health potions are upgraded into Total Biscuits of Rejuvenation, that restore an additional 20 health and 10 mana instantly upon consumption.Scavenger: You gain 1 gold each time a nearby allied champion kills an enemy minion.Wealth: Increases starting gold by 40.Meditation: Once every 5 seconds, you will restore 0.5 / 1 / 1.5 % of your missing mana.Inspiration: Grants 10 / 20 experience every 10 seconds while near an allied champion with a higher level.Bandit: You gain 3 gold each time you attack an enemy champion (8 gold for melee attacks). This cannot trigger on the same champion more than once every 5 seconds.Intelligence: Grants 2 / 3.5 / 5 % cooldown reduction and reduces the cooldown of activated items by 8 / 14 / 20%.Wanderer: Grants 20 bonus movement speed while out of combat.Season 4 Utility
Other Mastery Trees:
Daggers profileicon OffenseSpike Shield profileicon Defense
Strength of Spirit mastery 2014

Strength of Spirit was a tier 2 Utility mastery with 1 rank.


Effect per Rank[]

Requirements[]

  • Requires 4 points in utility.
  • Requires 3 points in Expanded Mind mastery 2014 Expanded Mind.

Notes[]


Patch History[]

V5.22
  • Removed due to Season 2016.
V3.14

Utility Mastery Tree
(2013)
Summoner's Insight: Revive grants bonus health for 120 seconds after reviving; Teleport's cast time is reduced to 3.5 seconds; Flash's cooldown is reduced by 15 seconds; Clarity restores 25% bonus mana; Clairvoyance grants persistent sight of enemies revealed for 5 seconds.Wanderer: Grants 0.66 / 1.33 / 2 % movement speed when out of combat.Meditation: Grants 1 / 2 / 3 mana regen.Improved Recall: Reduces cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds.Scout: Wards see for 25% further for the first 5 seconds.Mastermind: Reduces the cooldown of Summoner Spells by 4 / 7 / 10 %.Expanded Mind: Grants 72 / 126 / 180 mana at level 18 (4 / 7 / 10 mana per level)Artificer: The cooldown of activatable items are reduced by 7.5 / 15 %.Greed: Grants 0.5 / 1 / 1.5 / 2 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Biscuiteer: You start the game with a Total Biscuit of Rejuvenation, that restores 80 health and 50 mana over 10 seconds.Wealth: Increases starting gold by 25 / 50.Awareness: Increases experience earned by 1.25 / 2.5 / 3.75 / 5 %.Strength of Spirit: Grants 1 / 2 / 3 bonus health regen for every 400 mana you have.Explorer: On Summoner's Rift, you start the game with an Explorer's Ward, that places an invisible ward that lasts for 60 seconds. On other maps: you gain +25 starting gold.Pickpocket: Your attacks against enemy champions grant gold (+3 ranged attacks; +5 melee attacks). 5 second cooldown.Intelligence: Grants 2 / 4 / 6 % cooldown reduction.Nimble: Grants 3% movement speed.Season 3 Utility
Other Mastery Trees:
Daggers profileicon OffenseSpike Shield profileicon Defense
Strength of Spirit mastery 2013

Strength of Spirit was a tier 4 Utility mastery with 3 ranks.


Effect per Rank[]

Requirements[]

  • Requires 12 points in Utility.

Notes[]

  • Strength of Spirit grants slightly less health regeneration than in Season 2012 (0.4 / 0.7 / 1% maximum mana)


Patch History[]

V3.14
  • Removed due to Season 2014.
V1.0.0.152
  • Added
  • Tier 4 Utility mastery with 3 ranks.
  • Grants 「 1 / 2 / 3 bonus health regeneration per 5 seconds for every 400 maximum mana 」「 (0.25 / 0.5 / 0.75% maximum mana) health regeneration 」.

Utility Mastery Tree
(2012)
Summoner's Insight (Season 2012 Mastery)Good Hands (Season 2012 Mastery)Expanded Mind (Season 2012 Mastery)Improved Recall (Season 2012 Mastery)Swiftness (Season 2012 Mastery)Meditation (Season 2012 Mastery)Scout (Season 2012 Mastery)Greed (Season 2012 Mastery)Transmutation (Season 2012 Mastery)Runic Affinity (Season 2012 Mastery)Wealth (Season 2012 Mastery)Awareness (Season 2012 Mastery)Sage (Season 2012 Mastery)Strength of Spirit (Season 2012 Mastery)Intelligence (Season 2012 Mastery)Mastermind (Season 2012 Mastery)Season 2 Utility
Other Mastery Trees:
Daggers profileicon OffenseSpike Shield profileicon Defense
Strength of Spirit mastery 2012

Strength of Spirit was a tier 5 Utility mastery with 3 ranks.


Effect per Rank[]

Requirements[]

  • Requires 16 points in Utility.

Notes[]

  • Strength of Spirit uses mana increases from masteries, runes, and items for the calculation.
  • The highest in-game value Strength of Spirit can reach is 76.33 health regeneration per 5 seconds (7632.765 maximum mana)

Strategy[]

  • Strength of Spirit is intended for champions that utilize a large mana pool (mainly mages) but occasionally need to get close to enemies (perfect examples would be Singed Singed, Blitzcrank Blitzcrank, and Ryze Ryze)
  • Be careful when relying on Strength of Spirit's health regeneration for your survivability needs. Even at max rank, this mastery is deceptively inadequate: it is meant to compensate for a mage's low survivability in assistance to a cautious behavior. Low-health mages with short spell range typically utilizing this mastery are wiser than keeping too close to enemies.
  • Keep in mind that, since it scales with maximum mana, Strength of Spirit would not compare to the effectiveness of health regeneration items: they immediately increase health regeneration and also provide other beneficial effects.
  • Strength of Spirit is exceptionally strong on Ryze Ryze, as he normally ends up with large amounts of mana since his abilities scale with maximum mana as well.
  • Strength of Spirit accordingly synergizes well with spell vamp effects.

Trivia[]

  • Strength of Spirit was originally in the Season 2011 Defense tree, was removed in Season 2012, and was later reintroduced in V1.0.0.131 and placed in the Season 2012 Utility tree (replaced Perseverance mastery 2012 Perseverance)

Patch History[]

V1.0.0.152
  • Removed due to Season 2013.
V1.0.0.131
  • Added
  • Replaces Perseverance mastery 2012 Perseverance.
  • Tier 1 Utility mastery with 3 ranks.
  • Increases health regeneration per 5 seconds by 0.4 / 0.7 / 1% maximum mana.

Defense Mastery Tree
(2011)
Mender's FaithResistancePreservationHardinessStrength of SpiritEvasionDefensive MasteryNimblenessHarden SkinVeteran's ScarsWillpowerArdorReinforceTenacitySeason 1 Defense
Other Mastery Trees:
Daggers profileicon OffenseFully Stacked Mejai's profileicon Utility
Strength of Spirit mastery 2011

Strength of Spirit was a tier 2 Defense mastery with 3 ranks.


Effect per Rank[]

  • Increases health regeneration per 5 seconds by 「 0.33 / 0.66 / 1% maximum mana 」「 3.33 / 6.66 / 10 for every 1000 maximum mana 」.

Requirements[]

  • Requires 4 points in Defense.
  • Requires 3 points in Resistance mastery 2011 Resistance.

Trivia[]

  • In the now-removed official League of Legends forums, the mastery's icon was used to represent the "Competitive Events" section.


Patch History[]

V1.0.0.129
  • Removed due to Season 2012.
V1.0.0.118
V1.0.0.110
  • Bonus health regeneration increased to 0.33 / 0.66 / 1% maximum mana from 0.1 / 0.2 / 0.3%.
  • Tooltip Updated: Clarified the tooltip to show that it was regeneration per 5 seconds.
June 26, 2009 Patch
  • Tier 2 Defense mastery with 3 ranks.
  • Increases health regeneration by 0.1 / 0.2 / 0.3% maximum mana.

Advertisement