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Poppy
Poppy is a champion in League of Legends.[1]
Abilities[]
- Spell shields will block only a single instance of damage.
- This ability will cast from wherever the caster is at the end of the cast time.
- Steadfast Presence does not stop dashes if the unit is crowd control immune, displacement immune, untargetable, or protected by spell shield in the process (e.g. , , ).
- Dashes when the unit is crowd control immune or displacement immune still trigger the aura and take the damage, but do not get knocked up and thus also never become grounded and slowed.
- Spell shields deny all the effects if Steadfast Presence is triggered by their holder, and are consumed in the process.
- Being untargetable prevents Steadfast Presence from triggering, but this does not prevent it from triggering against another, targetable dash.
- Steadfast Presence does not trigger against lunges.
- Poppy will be ordered to basic attack the target.
- Heroic Charge can apply spell effects twice (once when Poppy hits her target and once she stuns them against a wall).
- Both instances of damage and crowd control are all the same cast instance. Effects that only trigger once per spell cast will not trigger twice.
- Poppy dashes slightly less far than the distance she pushes the target.
- Heroic Charge can interact with player-generated terrain.
- The dash does not follow targets. The target's position at the time of Heroic Charge's cast is the direction Poppy will dash towards.
- Poppy does not carry nor deal damage to the target if they have left a certain radius before she collides with them.
- Heroic Charge can traverse terrain, provided that the target is within range.
- During the Recast's cast time, Poppy's sealed. is
- The erupting hammer of the charged cast that sends out a missile will be centered on the first champion struck, not at the location the missile collided with them.
- Enemies within the enemy team's fountain (at least 400 units away from the center of the fountain) that are hit by a Keeper's Verdict that would knock them back are instead knocked up for 0.75 seconds and not rendered untargetable, like the uncharged effect. They still receive the full damage.
- Keeper's Verdict does not destroy in-flight projectiles for enemies hit if they are rendered untargetable.
- The knock back will only displace enemies as far as they can go (e.g. to the furthest current spot available of and borders and to the corner of the fountain).
- The displacement's duration will remain unchanged regardless of if the knock back cannot achieve its full distance due to the affected target being restricted by boundaries they are unable to cross. In order for this to be possible, the speed of the knock back is decreased (based on where the actual landing point is) to match the amount of distance covered to time spent displaced.
- Keeper's Verdict's airborne debuff is non-dispellable and thus cannot be removed by cleansing effects.
- The debuff will remove itself automatically when the forced movement ends.
- The following table refers for interactions while Poppy is channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Allowed | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | (Recasts) | |
Interrupted by |
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Poppy (Collection).
Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled 'Hero of Demacia,' said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom’s enemies with every whirling strike.
Kate Higgins
Joshua 'HUGEnFAST' Brian Smith, Jason Chan
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- New Effect: Buckler now bounces back to her even if the target dies while the missile is in flight.
- Health ratio increased to 9% of target's maximum health from 8%.
- Increased resistances increased to 12% from 10%.
- General
- Bug Fix: Restored proper animation speeds for Fast Run and Homeguard for .
- Bug Fix: Knock up duration is no longer shorter than intended.
- Health damage cap against monsters reduced to 30 / 60 / 90 / 120 / 150 from 50 / 80 / 110 / 140 / 170.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 13 / 15.5 / 18% (based on level) of her maximum health from 15 / 17.5 / 20% (based on level).
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 24 / 22 / 20 / 18 / 16.
- Knock up duration increased to 1 second from 0.75.
- Missile speed increased to 2500 from 2000.
- Knock back distance increased to 3400 units from 2400.
- Cooldown upon being cancelled reduced to 15 seconds from 30.
- Cooldown reduced to 13 / 10 / 7 (based on level) from 16 / 12 / 8 (based on level).
- Bug Fix: Now properly works against Halting Slash active.
- Maximum damage against non-champions increased to 50 / 80 / 110 / 140 / 170 from 40 / 60 / 80 / 100 / 120.
- V10.4 - February 21st Hotfix
- Bug Fix: Fixed a bug that allowed to trigger and active from range.
- Bug Fix: If she stuns an enemy with it and that enemy is then stunned by another effect during Heroic Charge's stun, the second stun is no longer removed when Heroic Charge's stun expires.
- Bug Fix: and activates properly when she casts Heroic Charge in specific combos.
- Bonus movement speed increased to 40% from 35%.
- Bug Fix: Range/cast indicator now appears correctly.
-
- Bug Fix: No longer display base skin VFX when an enemy destroys the buckler.
- Cooldown reduced to 16 / 12 / 8 (based on level) seconds from 16 / 13 / 10 (based on level).
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 8 / 7 / 6 / 5.
- Bonus AD ratio increased to 90% bonus AD from 80%.
- Stats
- Base movement speed increased to 345 from 340.
- Stats
- Base movement speed reduced to 340 from 345.
- Buckler bonus range increased to 350 from 300.
- Bonus movement speed reduced to 30% at all ranks from 32 / 34 / 36 / 38 / 40%.
- Increased armor ratio reduced to 10% total armor from 15%.
- Increased magic resistance ratio reduced to 10% total magic resistance from 15%.
- Range increased to 475 from 425.
- New Effect: Uncharged attack now makes the enemies targetable.
- Uncharged attack knockup duration reduced to 0.75 seconds from 1.
- Base damage reduced to 200 / 300 / 400 from 210 / 310 / 410.
- Charged missile speed increased to 2000 from 1600.
-
- Bug Fix: Recall and spell SFX have been restored and no longer use base SFX.
- Base damage increased to 20 − 180 (based on level) from 10 − 180 (based on level).
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 38 from 29.
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 35 / 55 / 75 / 95 / 115.
- Base damage increased to 55 / 75 / 95 / 115 / 135 from 50 / 70 / 90 / 110 / 130.
- Base damage increased to 210 / 310 / 410 from 200 / 300 / 400.
-
- Bug Fix: No longer play her initial spawn song during her first respawn.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Target's maximum health ratio increased to 8% of target's maximum health from 7%.
- Shield duration reduced to 3 seconds from 5.
- New Effect: Uncharged spell now deals 50% reduced damage.
- Uncharged spell damage reduced to 100 / 150 / 200 (+ 45% bonus AD) from 200 / 300 / 400 (+ 90% bonus AD).
- New Effect: Uncharged spell now deals 50% reduced damage.
-
- Bug Fix: Sound effects playing slightly before visual ones when Poppy picks up her buckler.
- Stats
- Movement speed increased to 345 from 340.
- Bonus resistances increased to 15% from 12%.
- Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 18 / 14 / 10 (based on level).
- Bonus damage reduced to 10 − 180 (based on level) from 20 − 190 (based on level).
- Shield increased to 15 / 17.5 / 20 (based on level)% maximum health from 15%.
- Bonus movement speed increased to 32 / 34 / 36 / 38 / 40% from 27 / 29 / 31 / 33 / 35.
- Bonus attack range reduced to 300 from 400.
- Base damage reduced to 「 35 / 55 / 75 / 95 / 115 」「 70 / 110 / 150 / 190 / 230 」 from 「 40 / 65 / 90 / 115 / 140 」「 80 / 130 / 180 / 230 / 280 」.
- Health ratio increased to 「 (+ 7% of target's maximum health) 」「 (+ 14% of target's maximum health) 」 from 「 6 」「 12 」.
- Range reduced to 425 from 525.
- Bug Fix: Full charge damaging epic monsters twice.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
- AD ratio increased to (+ 80% Bonus AD) from (+ 70% Bonus AD).
- Removed: 80% reduced damage to minions.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Instant-cast displacement duration reduced to 1 second from 1.5.
- New Effect: Buckler does not return to Poppy if target dies before reaching them.
- New Effect: Buckler returns to Poppy when , , , , or trigger.
- New Effect: Buckler begins to fade earlier when about to expire (duration unchanged).
- New Effect: Will only automatically aim towards Poppy's target if cursor does not move significantly after casting .
- New Effect: Automatically aims towards Poppy's target if cast during .
- V5.24 - Full Relaunch
- General
- Title changed to Keeper of the Hammer from the Iron Ambassador.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , and .
- New voiceover.
- New lore.
- Every 18 / 14 / 10 (based on level) seconds, Poppy's next basic attack gains 「 400 bonus attack range 」「 525 total attack range 」, hurling her buckler at her target and dealing 20 − 190 (based on level) bonus magic damage. The buckler ricochets off the target to land on the floor nearby and Poppy can pick it up to shield herself for 15% maximum health for 5 seconds (enemies can step on the buckler to destroy it) If Iron Ambassador kills the target, the buckler does not fall to the ground but instead ricochets directly to Poppy.
(Innate)
- Poppy slams the ground, dealing 40 / 70 / 100 / 130 / 160 (+ 65% bonus AD) (+ 6% target's maximum health) physical damage (80% against minions) and cracking the ground, slowing enemies in the area by 20 / 25 / 30 / 35 / 40%. After 1 second, the ground erupts dealing the same damage again.
- Cooldown: 9 / 8 / 7 / 6 / 5.
- Cost: 35 / 40 / 45 / 50 / 55.
(Q)
- Passive: Poppy's total armor and total magic resistance are increased by 12%, doubled when she falls below 40% maximum health.
- Active: Poppy gains 27 / 29 / 31 / 33 / 35% bonus movement speed and creates a zone around herself for the next 2.5 seconds. Enemies who attempt to dash into or within the area knocked down and take 70 / 110 / 150 / 190 / 230 (+ 70% AP) magic damage.
- Cooldown: 24 / 22 / 20 / 18 / 16.
- Cost: 50.
(W)
- Damage changed to physical from magic.
- Initial damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 50 / 75 / 100 / 125 / 150 (+ 40% AP).
- Secondary damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 75 / 125 / 175 / 225 / 275 (+ 40% AP).
- Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 at all ranks.
- Cost changed to 70 at all ranks from 60 / 65 / 70 / 75 / 80.
- First Cast: Poppy begins charging, slowing herself by 15% but increasing Keeper's Verdict's smash range and displacement distance over the next 2 seconds (Keeper's Verdict is canceled and the cooldown is refunded by 75% if Poppy doesn't cast again after 4 seconds).
- Second Cast: Poppy smashes the ground, sending out a fissure in the target direction that deals 200 / 300 / 400 (+ 90% bonus AD) physical damage to every non-champion it passes through. When the fissure collides with an enemy champion, a massive hammer erupts from the ground, dealing the same physical damage to all enemies in a tiny area and knocking all enemy champions hit an enormous distance towards their Summoning Platform (enemy champions are untargetable while being displaced).
- Cooldown: 140 / 120 / 100.
- Cost: 100.
(R)
Trivia[]
- Poppy was the first champion released in 2010.
- Poppy is the first and so far only post-launch champion to be priced at 1350 on release (all other champions with the same price were already present when the game officially launched in October 2009).
- Poppy is one of two champions that went into the weekly champion rotation on the day of their release. The other one is .
- Of all champion updates in the game, Poppy has gone the longest without an update to her base splash art prior to her VGU in 2015.
- Poppy is the first champion with full facial animation.
- Poppy is the first champion to receive splash updates to all skins.
- Future champion reworks/updates have since followed this tradition.
- The splash art features the titular flower.
- Poppy's theme resembles Demacia Rising (instruments used include a low brass and a flute).
- Poppy's dance references the Grunka Lunka's dance from Futurama.[2]
- A side-by-side comparison can be seen here.
- Poppy was initially going to wear a red scarf as a 'heroic thing', it competed heavily with her pigtails and was deemed way too busy on her model, the scarf was trimmed down to a muffler.
- Poppy's favorite food / candy is the lollipop.
- Poppy finds Yordles 'too fluffy' and disorganized, herself preferring the orderliness found in Demacia.
- Poppy is the first champion to have a form of crowd control in all of her abilities.
- Poppy is the first and only champion to have two skins released for the Snowdown Showdown event.