- Main article: Casting Resource
A champion that is manaless does not use nor benefit from mana or mana regeneration. To date, there are 26 champions that do not use mana.
Of the champions that do not use mana, some utilize an alternative resource to cast their abilities.
The following champions do not use mana:
Alternative gating mechanics[]
There are a number of alternative mechanics that gate the availability of a champion's abilities, or use a champion's resource bar. Each champion may expend or generate these resources uniquely through abilities.
Energy[]
- Main article: Energy
Energy is a resource designed to inhibit the casting of basic abilities of a few champions in place of mana. It is represented by a yellow bar instead of blue.
Energy has a maximum of 200 (except for , with 400), and regenerates rapidly, at a rate of 10 energy per second. This means that energy champions are not at risk of depleting their resource over a long period of time, however the small capacity restricts the rapid usage of multiple spells.
Champions that use energy:
Ferocity[]
- For the 2016-2017 mastery tree, see Ferocity Mastery Tree (2016).
Ferocity is a resource specific to . Ferocity acts similarly to Fury.
Ferocity is generated by casting abilities, and grants access to
versions of his abilities when full.- While Rengar has between 1 and 3 Ferocity, the sections are colored white. Upon reaching 4 Ferocity, the sections are colored orange.
Fury[]
Fury is an umbrella term for many named resources that must be generated before being usable, compared to Mana or Energy that exist in some quantity beforehand. For most users, this resource is only required by a single ability or passive effect.
It represents momentum and encourages sustained aggression from users, often gating a power-spike or empowerment.
Fury generation varies between users, but is always generated in-combat (e.g. on-hit, ability casts or taking damage) and often decays when out of combat.
- Known as
It is represented by a bar beneath the health bar that varies between users from being red at all times, to progressing from white or yellow to red as the bar is filled.
Types of Fury[]
Every 'Fury' resource technically falls under one of four types, some may have unique interactions with some mechanics.
- Battle Fury
- Main article: Tryndamere/Abilities
Battle Fury is a resource used exclusively by Critical Strike Chance and allows him to . It has a maximum of 100.
, it is gained through some of his abilities and through basic attacking; it gives him- The internal name for this is "battlefury", and in-game it displays as "Fury"
- Dragon Fury
- Main article: Shyvana/Abilities
Dragon Fury is a resource used exclusively by on-hit, and it is instantly filled when the ability is unlocked. It is consumed gradually while Shyvana uses her , until it is depleted and the ability ends. It has a maximum of 100.
. When the ability is unlocked, it is gained passively and- The internal name for this is "dragonfury", and in-game it displays as "Fury"
- Fury
- Main article: Renekton/Abilities
This bar is used exclusively by
. It is built up by basic attacking and some of his abilities in various ways, and when above a threshold, it empowers his basic abilities. It is lost gradually out of combat, and has a maximum of 100.- The internal name of this is "rage", and in-game it displays as "Fury"
- Rage
This bar is used by a variety of champions. Each usage of it is different, it is used to gate transformations, ability empowerments, and/or healing.
- The internal name of this is "gnarfury" and its default in-game name is "Rage"
Crimson Rush
- Main article: Vladimir/Abilities
Crimson Rush is used by
. Vladimir can cast Transfusion to gain temporary stacks of Bloodthirst. Upon reaching maximum stacks, Transfusion is .- In-game, this displays as "Crimson Rush". This bar has a maximum of 2 charges.
Courage
- Main article: Kled/Abilities
Courage is used by Fountain. It resets to 0 when Kled mounts. This bar has a maximum of 100.
. Courage can be gained when Kled is dismounted from Skaarl from various aggressive means, or by returning to the- In-game, this displays as "Courage"
Grit
- Main article: Sett/Abilities
Grit is used by
. Grit can be gained through taking damage, and is expended by either waiting, or casting the ability to deal damage and gain a shield proportional to the amount of it left.- This bar is coloured white from one charge and up, until it reaches 100%, where it turns yellow . This bar has a varying maximum.
- Although it is described as "Grit" in tooltips and such, it actually uses the default display name.
Gnar
- Main article: Gnar/Abilities
uses Rage to gate his transformation to . He gains it passively and through various aggressive means.
Rek'Sai
- Main article: Rek'Sai/Abilities
Heat[]
Heat is a gating mechanic unique to that is intended to limit up-time but, like Energy, does not have an indefinite down-time. Heat is not required to cast abilities and is instead generated on-ability-cast, with Overheating preventing users from performing certain actions for a set time.
Health[]
- Main article: Health
Some champions use Health as a resource to cast abilities. It is critical to note that champions can never kill themselves due to ability casting. This is because they will be left at 1 health if their current health is below the cost.
Abilities that cost health can be used even if the champion does not have enough health to pay for the cost. With the exceptions of , which cannot be used if he does not have enough mana or health for the cost, and , which cannot be cast if she lacks the mana for the cost or if she is below 5% health.
While these champions can cast their abilities more freely than most, their disadvantage is that frequent ability usage will bring them closer to taking fatal damage.
Health costs ignore invulnerability as well as effects that prevent falling below a certain health value.
Champions who use their own health as a casting resource:
Mana champions that also use health as a casting resource:
- , using
- , using
- , while he's in
- , using
Besides
, each of these champions have at least one ability capable of restoring their health:- , , , and
- , , , and
- and
- and
- and
- Note
- Health costs will not be paid while under the threshold of .
Other uses of the secondary bar[]
Some champions use the secondary bar to display some ability effects to track them better, in place of a resource.
Flow[]
Flow is a resource that must be generated before being usable, compared to Mana that exists in some quantity beforehand. It is represented beneath the health bar that is blue until filled, and then white. Unlike Fury and its variants, however, Flow is not affected by the unit's combat status. With only one example of Flow, the validity of this exception may be called into question in the future.
- This bar is colored blue while charging, and white once full to indicate it's a shield.
- World Ender duration (colored white)
- Shield (colored white)
- Soul Unbound duration (colored orange)
Champions with abilities without cost[]
The following champions have no costs related to their abilities:
Champions without secondary bar[]
This is the list of all champions without a secondary resource bar:
- health) (uses
- (has abilities without cost)
- (has abilities without cost)
- (has abilities without cost)
- (has abilities without cost)
- health) (uses
Trivia[]
- It was once considered to have [1] charges displayed in the resource bar, in a visually similar manner to Rengar's Ferocity.
- When the mechanic was unique to Renekton, Fury was known as "Rage".
- When was first released, she was not technically classified as manaless - she simply had 0 (+0) base mana and 0 (+0) base mana regeneration. She could purchase mana and it would be represented in her resource bar - allowing her to use and benefit from items such as and . This was hotfixed shortly after.