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Skarner
Skarner is a champion in League of Legends.[1]
Abilities[]
- Crystal Charge's duration refreshes if it was gained by an ability.
- Howling Abyss differences edit
- Number of Crystal Spires spawned on the battlefield changed to five:
- One in each brush (with the central one being neutral)
- One in each team's base (below each inhibitor)
- Crystal Spires appear at:
- One nearby each inner turret.
- One at the center of the map.
- Spell shield will block the damage but will not prevent Skarner from triggering the bonus effect.
- Basic attacks against structures will not trigger the cooldown reduction.
- As already noted, each damage instance is capped on its own, meaning that the maximum possible damage against an epic monster with one cast is 400.
- In order to hit the cap, the target needs to have at least 20000 / 13334 / 10000 / 8000 / 6667 health (without considering the ratios).
- Ultra Rapid Fire differences edit
- No longer reduces its cooldown on-hit. *
- Damage health ratio changed to 1 / 1.375 / 1.75 / 2.125 / 2.5% of target's maximum health.
- AP ratio changed to 40% AP.
- Fracture is disabled during .
- This ability will cast from wherever the caster is at the start of the cast time.
- Fracture's projectile deals area damage, while the Crystal Venom on-hit effect deals proc damage.
- Crystal Venom triggers even if the attack is blocked ( stun applies), but not if it's dodged or he is Blind. The damage of the entire attack is negated in both cases.
- The target will not take Impale's secondary damage if the suppression is removed before the duration ends.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- The range cancel distance is 800 units.
- Spell shield will not block the root.
- Impale is special cased to end prematurely if the target is affected by
- Impale will not end prematurely if Skarner enters resurrection.
, both for an ally and enemy or if Skarner is teleported by .
- Skarner cannot use gates during Impale.
- While Impale is active, and for the purposes of direction-conditioned abilities, (e.g. , ) Skarner is considered to be facing in the direction he is moving and not the one his model is facing.
- Impale applies a small displacement to the target every 0.25 seconds whenever they are not close to Skarner. These displacements do not apply airborne and are not flagged as displacements, meaning that targets who are not immune to the suppression are also never immune to the displacement either. As a consequence, displacement immunity fails to ignore this movement.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Howling Abyss differences edit
- Number of Crystal Spires spawned on the battlefield changed to five:
- One in each brush (with the central one being neutral)
- One in each team's base (below each inhibitor)
- Notes
- No additional details.
- Notes
- No additional details.
- No additional details.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Skarner (Collection).
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
David Lodge
Wesley Keil
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: Red glow on chainsaw teeth VFX after hitting an enemy has been stored.
- Bug Fix: Location and allegiance of spires is not visible to other players on the minimap once again.
- Undocumented: Damage is no longer capped against non-Epic monsters.
- Bug Fix: Casting it no longer interrupts his attack windup.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 99 from 85.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 9 / 10 / 11 / 12 / 13% maximum health from 10 / 11 / 12 / 13 / 14%.
-
- Bug Fix: SFX of marking a minion with Crystal Venom by hitting and gaining from triggering Crystal Venom now properly play correctly.
- Bug Fix: Consuming the mark now correctly deals bonus damage.
- V11.24 - December 15th Hotfix
- Bug Fix: Fixed a bug where immediately attacking a marked target would not consume the mark.
-
- Bug Fix: purchase lines now play for .
- Stats
- Base health reduced to 580 from 601.
- Health growth reduced to 85 from 90.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 601 from 601.28.
- Stats
- Base mana regeneration reduced to 7.2 from 7.206.
- Mana growth increased to 60 from 40.
- Mana cost reduced to 10 from 15.
- AD ratio increased to 20% AD from 15% AD.
- AD ratio reduced to 15% AD at all ranks from 33 / 36 / 39 / 42 / 45% AD.
- New Effect: Now deals 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional physical damage, and 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional magic damage while empowered.
- Empowered ability duration increased to 5 seconds from 4.
- Mana cost increased to 15 at all ranks from 10 / 11 / 12 / 13 / 14.
- Removed: Missile speed is no longer reduced for each subsequent enemy hit.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Removed: Spires are no longer shown on the minimap.
- Spire radius increased to 1600 units from 1150.
- Red side spire has been moved to be in the vicinity of the and camps.
- Stun duration reduced to 1.25 seconds from 1.5.
- Bug Fix: Now correctly stun targets afflicted by Fracture's Crystal Venom if they received the debuff in between when he began and initiated the attack.
- Stats
- Base health regeneration increased to 9 from 8.928.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base mana increased to 320 from 272.2.
- Bonus physical damage increased to 30 / 50 / 70 / 90 / 110 from 25 / 35 / 45 / 55 / 65.
- Stun duration increased to 1.5 seconds from 1.
- Stats
- Base attack damage increased to 65 from 57.156.
- Base armor increased to 38 from 29.384.
-
- Bug Fix: No longer incorrectly plays classic VO lines in addition to the correct ones.
- General
- Bug Fix: Guardian of the Sands Skarner no longer causes an insanely loud noise to play if certain actions were taken.
- Removed: Being able to hit up to 6 units.
- AD ratio reduced to 60% AD from 100% AD.
- Bug Fix: Bonus movement speed and bonus attack speed scaling too quickly during early game.
- Slow reduced to 30 / 35 / 40 / 45 / 50% from 45 / 50 / 55 / 60 / 65%.
- Bonus movement speed changed to 70 − 120 (based on level) from 100 at all levels.
- Bonus attack speed changed to 43 − 160 (based on level)% from 48 − 160 (based on level).
- Per-second mana regen reduced to 2% maximum mana from 3%.
- Bug Fix: Skarner gaining the bonuses despite target removing his disables.
- Twisted Treeline
- Spire positions changed to remove area of effect overlapping.
- Stats
- Movement speed reduced to 335 from 345.
- Attack damage reduced to 57.156 from 61.156.
- Shield reduced to 10 / 11 / 12 / 13 / 14% maximum health from 12 / 13 / 14 / 15 / 16%.
- Cooldown increased to 14 / 13.5 / 13 / 12.5 / 12 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- Projectile damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 75 / 110 / 145 / 180.
- mark damage reduced to 25 / 35 / 45 / 55 / 65 from 25 / 50 / 75 / 100 / 125.
- V5.16 Gameplay Update
- General
- Recommended items updated.
- Stats
- Health growth reduced to 90 from 96.
- Attack damage growth increased to 4.5 from 4.2.
- Attack frame improved but scales less efficiently with attack speed (same as and )
- Skarner's presence causes a number of Crystals to spawn. Crystals can be captured indefinitely by standing on top of them (neutral zones are unable to be captured until 1:30) granting 15 or 30 split among contributors, giving sight over the area for 1.5 seconds, and preventing recapture by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent capture.
- While near captured Crystals or a 48 − 160 (based on level)% bonus attack speed as well as regenerating 3% maximum mana per second. enemy, Skarner gains Crystal Charge, granting him 100 bonus movement speed and
(New Innate)
- Physical damage changed to 33 / 36 / 39 / 42 / 45% AD from 20 / 30 / 40 / 50 / 60 (+ 40% Bonus AD).
- Magic damage changed to 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) from 20 / 30 / 40 / 50 / 60 (+ 20% AP).
- Cooldown reduced to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds from 3.5 at all ranks.
- Charge duration reduced to 4 seconds from 5.
- On-hit cooldown reduction against non-champions reduced to 0.25 seconds from 0.5.
- Mana cost reduced to 10 / 11 / 12 / 13 / 14 from 16 / 17 / 18 / 19 / 20.
- Removed: Stacking bonus movement speed and attack speed bonuses.
- Base shield changed to 12 / 13 / 14 / 15 / 16% maximum health from 80 / 135 / 190 / 245 / 300.
- New Passive - Crystalize: Enemies hit are afflicted with for 5 seconds, causing Skarner's next basic attack against them to deal 25 / 50 / 75 / 100 / 125 bonus physical damage and stun them for 1 second.
- Enemies afflicted with 's stun or suppression grant Skarner as well as reduce cooldown by each disable's respective duration.
- New Effect: Projectile can hit up to 6 enemies but speed is reduced per hit landed
- Mana cost changed to 55 at all ranks from 50 / 55 / 60 / 65 / 70.
- Cooldown increased to 13 / 12.5 / 12 / 11.5 / 11 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Removed: Bonus magic damage to targets afflicted with
- Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- Base damage reduced to 20 / 60 / 100 from 100 / 150 / 200.
- New Effect: Has a (+ 100% AD) ratio.
Trivia[]
- Skarner was deemed overpowered and obnoxious in Ultra Rapid Fire (2014 edition) and was ultimately disabled in non-custom games.
- Skarner had his game assets reused for several featured game modes!
- He was given a retexture and features as a monster called the "Draggy Tail Monster" in Invasion.
- Skarner is the only unit that was retextured for this mode that isn't a Voidborn.
- His animations were reused for the Odyssey: Extraction. and monsters in
- He was given a retexture and features as a monster called the "Draggy Tail Monster" in Invasion.