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Skarner OriginalCentered
Skarner
Skarner (Universe)Skarner (Universe)
Skarner (League of Legends)Skarner (League of Legends)
Skarner (Esports)Skarner (Esports)
Skarner (Teamfight Tactics)Skarner (Teamfight Tactics)
Skarner (Development)Skarner (Development)
Skarner (Trivia)Skarner (Trivia)

Skarner is a champion in League of Legends.[1]

Abilities[]

Edit

Threads of Vibration

Skarner Threads of Vibration

Innate: Skarner's basic attacks on-hit, Shattered Earth Shattered Earth, Upheaval Upheaval, and Impale Impale apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 「 7% − 12% (based on level) of their maximum health over the duration, capped at 100 − 300 (based on level) against Monster icon monsters. 」「 0.88% − 1.5% (based on level) of their maximum health every 0.5 seconds over the duration, capped at 12.5 − 37.5 (based on level) per tick against Monster icon monsters. 」

Info

Edit

Shattered Earth

Skarner Shattered Earth

Active: Skarner rips a boulder out of the ground, carrying it with his tails to empower up to three of his next basic attacks on-attack within 5 seconds to have an Relentless Force 2 uncancelable windup, gain Range icon 25 bonus range, grant Attack speed icon bonus attack speed, and deal bonus physical damage to the target and surrounding enemies, reduced to 50% against structures. Completing an attack refreshes the duration.

After 0.5 seconds have elapsed, Skarner gains the ability to cast Upheaval Upheaval in the duration.

Bonus Physical Damage per Hit:
10 / 25 / 40 / 55 / 70 (+ 60% bonus AD) (+ 6% of his bonus health)
Total Bonus Physical Damage:
30 / 75 / 120 / 165 / 210 (+ 180% bonus AD) (+ 18% of his bonus health)
Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%

The third attack ends Shattered Earth to cause Skarner to slam the rock onto the target, dealing 15% of each target's maximum health as additional bonus physical damage to enemies hit and Slow icon slowing them by 40% for 1.25 seconds. The damage based on the target's health ratio is not applied against structures and is capped against Monster icon monsters.

Monster Percent Health Damage Cap:
150 / 225 / 300 / 375 / 450

Skarner loses the ability to cast Upheaval Upheaval if the third attack is used. Shattered Earth's duration is paused during Ixtal's Impact's Ixtal's Impact's charge.

Edit

Upheaval

Skarner Upheaval

Active: Skarner ends Shattered Earth Shattered Earth by throwing the boulder he picked up in the target direction, exploding upon colliding with the first enemy hit to deal physical damage to enemies in the area and Slow icon slow them by 40% for 1.25 seconds. Upheaval's explosion can hit structures for 50% damage.

Physical Damage:
10 / 25 / 40 / 55 / 70 (+ 60% bonus AD) (+ 6% of his bonus health) (+ 15% of the target's maximum health)
Structure Damage:
5 / 12.5 / 20 / 27.5 / 35 (+ 30% bonus AD) (+ 3% of his bonus health)

The damage based on the target's health ratio is not applied against structures and is capped against Monster icon monsters.

Monster Percent Health Damage Cap:
150 / 225 / 300 / 375 / 450

Notes
  • Shattered Earth's empowered attacks can be parried and will not trigger the area of effect if the target Spirit's Refuge blocks or Jax Counter Strike old dodges the attack, or if the attacks miss while Skarner is Blind icon blinded.
    • The empowered attacks will fail to deal damage but will still be consumed in all cases.
      • The third attack's slow is also not applied because the area of effect does not trigger.
  • The damage based on the target's health ratio is not applied against structures.

Notes
  • Upheaval's missile cannot collide with structures; they are an invalid target. Structures within the radius of an explosion will be hit as they are valid targets to the effect.
  • Upheaval's effect values are based on the effect values of the third attack of Shattered Earth Shattered Earth.
    • It applies the bonus damage of an empowered attack as well as its bonus health scaling plus the third attack's additional percent health damage.
    • It applies a slow effect that is the same strength and duration as the slow applied with the third attack.
      • Both slows from both abilities apply a generic slow debuff.
  • Spell Shield Spell shield will not prevent the explosion from occurring.

Edit

Seismic Bastion

Skarner Seismic Bastion

Active: Skarner slams his claws into the ground, Hybrid resistances icon shielding himself equal to 9% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal magic damage to enemies hit and Slow icon slow them for 1 second.

Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 80% AP)
Slow:
20 / 25 / 30 / 35 / 40%

Skarner can move during Seismic Bastion's cast time.

Info
  • The shield is granted at the start of the cast time.
  • The shield ratio is equal to 58.5 − 214.56 (based on level) (+ 9% of his bonus health).
  • Seismic Bastion does not affect enemies inside of Skarner.(bug)
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Ixtal's Impact

Skarner Ixtal's Impact

Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains Slow immune 2 slow immunity, becomes Ghost ghosted, ignores terrain collision, and has Stealth Ward icon unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.

Skarner begins the charge at a static amount of Movement speed icon 150 movement speed that increases by 100 every 0.264 seconds, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy Champion icon champion or large Monster icon monster, he grabs them with his claws for the time of the remaining charge, You and Me! attaching them to himself, Suppression icon suppressing them, True Sight icon revealing them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.

If Skarner's attached target collides with terrain while being held, the charge ends, detaching them from him, dealing physical damage, Stun icon stunning them for 1.5 seconds, and reducing Ixtal's Impact's Cooldown icon cooldown by 35%.

Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 10% of his maximum health)

Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.

Ixtal's Impact ends immediately if Skarner becomes Stun icon immobilized, Grounded icon grounded, or Silence icon silenced during the charge, detaching any grabbed targets. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him.

Info
  • While Ixtal's Impact is active, Skarner's movement speed is set to a static amount that cannot change by any means other than by the ability itself.
    • Any movement speed modifiers gained before or during the charge are retained however, and will take effect after the charge if the duration permits.
  • The bonus movement speed from grabbing a target is 300 only if Skarner's movement speed was between 350 and 850 at the time.
    • If Skarner was at less than 350 movement speed when he grabbed the target, his total movement speed is instead set to 650. If he was at 950 movement speed, his total movement speed is set to the cap of 1150.
  • Skarner gains a slightly larger field of view during Ixtal's Impact's charge.
  • Ixtal's Impact's attachment depends on the application of the Suppression icon suppression; if the suppression is not applied, neither is the attachment. Similarly, if the suppression is removed, so is the attachment.
    • If the target resists the suppression through Cc-immune icon total crowd control immunity, Unstoppable icon displacement immunity, or a Spell Shield spell shield. Skarner will not attach them to himself, causing the charge to end instantly. The collision's damage is special-cased to still apply to a target under these effects immediately upon contact.
    • If the target removes the suppression by any means, including with an applicable Remove Scurvy cleanse effect or Rebirth dispel, they will detach themselves from Skarner immediately which forces the charge to end instantly and not apply any damage.
  • Skarner can move up to 550 units beyond the outer-edge of the battlefield with the charge.
    • Once he has surpassed this boundary, Ixtal's Impact ends immediately and Skarner is moved to the nearest valid space.
  • Ixtal's Impact can interact with player-generated terrain.
  • If Skarner is inside terrain when the effect ends, he will be moved to the nearest valid space.
  • Enemies cannot see Skarner while he is inside terrain, unless they grant sight into the area of terrain he is inside (such as with Hawkshot Hawkshot or Heightened Senses Heightened Senses) or have Stealth Ward icon unobstructed vision.
    • However, enemies will be notified when Skarner is inside nearby terrain while within a certain distance of him. An indicator will be visible to the enemy player's perspective to represent this.
  • The following table refers for interactions while Skarner is charging:
Attacking Disabled
Abilities Disabled
Movement Allowed, but cannot input movement commands.
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Cast-inhibiting effects
    • A special indicator for Ixtal's Impact's direction and expected ending location is visible to Skarner only during his charge.

    Edit

    Impale

    Skarner Impale

    Active: Skarner winds up his stingers over the cast time, during which he is Unstoppable icon displacement immune, then lashes them forward in a cone in the target direction, dealing magic damage to enemies hit and impaling up to 3 of the closest enemy champions within the area to Suppression icon suppress them for 1.5 seconds. While suppressed, the targets are True Sight icon revealed and You and Me! attached to Skarner. If he successfully impales at least one enemy champion, Skarner gains 40% bonus movement speed for the same duration.

    Magic Damage:
    150 / 250 / 350 (+ 100% AP)

    If Impale is cast during Shattered Earth Shattered Earth, Skarner automatically casts Upheaval Upheaval in the direction of Impale's cast. Skarner is unable to basic attack, cast Shattered Earth Shattered Earth or Ixtal's Impact Ixtal's Impact, or use Flash Flash during Impale. While the targets are impaled, they are attached to Skarner 300 units in front of him. Targets are placed 200 units in the same direction at the end of the effect.

    Info
    • Impale's attachment depends on the application of the Suppression icon suppression; if the suppression is not applied, neither is the attachment. Similarly, if the suppression is removed, so is the attachment.
      • If a target resists the suppression by being Cc-immune icon immune to crowd control, Unstoppable icon displacement immune, or having a Spell Shield spell shield, Skarner will not attach them to himself.
        • If all targets hit resist the suppression, Skarner will fail to attach any of them to himself and thus will not initiate Impale, causing the ability to behave as if no valid impale targets were hit.
      • If a target removes the suppression by any means, including with an applicable Remove Scurvy cleanse effect or Rebirth dispel, they will detach themselves from Skarner immediately.
        • If all targets remove the suppression, Impale ends prematurely and is cancelled for Skarner.
    • If a target would be inside of terrain at the end of the effect, they are moved to the nearest valid space.
    • If a target would be on the other side of a wall, they are moved to the same side as Skarner.
    • During Impale, Skarner always faces in the direction of the nearest attached target.
    • The following table refers for interactions while Skarner is in cast time:
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death, unless protected by Revival icon Resurrection
    • The following table refers for interactions while Skarner is performing Impale:
    Attacking Disabled
    Abilities Shattered Earth Shattered Earth and Ixtal's Impact Ixtal's Impact are disabled. Seismic Bastion Seismic Bastion is usable.
    Movement Allowed
    Items Usable All items are usable
    Disabled N/A
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport
    Disabled Flash Flash Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Tips & Tricks
    • Since Skarner forcibly faces toward his Suppression icon suppressed target(s), he will constantly refresh the bonus granted by Approaching Velocity Approaching Velocity while performing Impale, thus allowing him to drag enemies much further.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Skarner (Collection).
    Skarner OriginalSkin
    Original
    RP 880
    09.08.2011
    Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
    Separator
    ActorImari Williams
    ArtistTerence 'Terrylefruit' Cantal
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.7 - April 5th Hotfix
    • Stats
      • Mana growth reduced to 45 from 60.
    • Threads of Vibration Threads of Vibration
      • Monster damage cap increased to 100 − 300 (based on level) from 75 − 250 (based on level).
    • Shattered Earth Shattered Earth
      • Monster damage cap increased to 150 / 225 / 300 / 375 / 450 from 100 / 175 / 250 / 325 / 400.
    • Upheaval Upheaval
      • Monster damage cap increased to 150 / 225 / 300 / 375 / 450 from 100 / 175 / 250 / 325 / 400.
    • Seismic Bastion Seismic Bastion
      • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
    • Ixtal's Impact Ixtal's Impact
      • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
    V14.7 - Full Relaunch
    • General
    • Stats
      • Attack range increased to 150 from 125.
      • Attack windup increased to 18.75% from 18%.
      • Attack windup modifier increased to 100% (default) from 50%.
      • Health growth increased to 102 from 99.
      • Base health regeneration reduced to 7.5 from 9.
      • Health regeneration growth reduced to 0.75 from 0.85.
      • Base attack damage reduced to 60 from 65.
      • Attack damage growth reduced to 3 from 4.5.
      • Base armor reduced to 33 from 38.
      • Armor growth reduced to 4.8 from 5.
      • Attack speed growth reduced to 2% from 2.01%.
    • Threads of Vibration Threads of Vibration (Innate)
      • Innate: Skarner's basic attacks on-hit, Shattered Earth Shattered Earth, Upheaval Upheaval, and Impale Impale apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 「 7% − 12% (based on level) of their maximum health over the duration, capped at 75 − 250 (based on level) per tick against Monster icon monsters. 」「 0.88% − 1.5% (based on level) of their maximum health every 0.5 seconds over the duration, capped at 9.38 − 31.25 (based on level) against Monster icon monsters. 」
    • Shattered Earth Shattered Earth (Q)
      • Active: Skarner rips a boulder out of the ground, carrying it with his tails to empower up to three of his next basic attacks on-attack within 3.5 seconds to have an Relentless Force 2 uncancelable windup, gain Range icon 25 bonus range, grant Attack speed icon 20 / 25 / 30 / 35 / 40% bonus attack speed, and deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) bonus physical damage to the target and surrounding enemies, reduced to 50% against structures. Each attack refreshes the duration.
      • Skarner loses the ability to cast Upheaval Upheaval if the third attack is used. Shattered Earth's duration is paused during Ixtal's Impact's Ixtal's Impact's charge.
      • The third attack ends Shattered Earth to cause Skarner to slam the rock onto the target, dealing 15% of each target's maximum health as additional bonus physical damage to enemies hit and Slow icon slowing them by 40% for 1.25 seconds.
      • The damage based on the target's health ratio is not applied against structures and is capped at 100 / 175 / 250 / 325 / 400 against Monster icon monsters. Skarner loses the ability to cast Upheaval Upheaval if the third attack is used.
      • Cost: 40 / 45 / 50 / 55 / 60 mana.
      • Cooldown: 13 / 11.5 / 10 / 8.5 / 7 seconds.
      • Cast Time: 0.5 seconds, Effect Radius: Range center 300.
    • Upheaval Upheaval (Q2)
      • Active: Skarner ends Shattered Earth Shattered Earth by throwing the boulder he picked up in the target direction, exploding upon colliding with the first enemy hit to deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) (+ 15% of the target's maximum health) physical damage to enemies in the area and Slow icon slow them by 40% for 1.25 seconds. Upheaval's explosion can hit structures for 50% damage. The damage based on the target's health ratio is not applied against structures and is capped at 100 / 175 / 250 / 325 / 400 against Monster icon monsters.
      • Cost: No cost.
      • Cast Time: 0.25 seconds, Range: Range center 1050, Effect Radius: Range center 300, Width: Range model 180, Speed: 1600.
    • Seismic Bastion Seismic Bastion (W)
      • Active: Skarner slams his claws into the ground, shielding himself equal to 9% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal 60 / 90 / 120 / 150 / 180 (+ 80% AP) magic damage to enemies hit and Slow icon slow them by 20 / 25 / 30 / 35 / 40% for 1 second.
      • Skarner can move during Seismic Bastion's cast time.
      • Cost: 40 / 45 / 50 / 55 / 60 mana.
      • Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
      • Cast Time: 0.3 seconds, Effect Radius: Range model 600 / 700, Speed: 1650.
    • Ixtal's Impact Ixtal's Impact (E)
      • Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains Slow immune 2 slow immunity, becomes Ghost ghosted, ignores terrain collision, and has Stealth Ward icon unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
      • Skarner begins the charge at a static amount of Movement speed icon 150 movement speed that increases by 100 every 0.25 seconds, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy Champion icon champion or large Monster icon monster within Range center 160 units, he grabs them with his claws for the time of the remaining charge, You and Me! attaching them to himself, Suppression icon suppressing them, True Sight icon revealing them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
      • If Skarner's attached target collides with terrain while being held, the charge ends, detaching them from him, dealing 30 / 60 / 90 / 120 / 150 (+ 10% of his maximum health) physical damage, Stun icon stunning them for 1.5 seconds, and reducing Ixtal's Impact's Cooldown icon cooldown by 35%.
      • Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.
      • Ixtal's Impact ends immediately if Skarner becomes Stun icon immobilized, Grounded icon grounded, or Silence icon silenced during the charge, detaching any grabbed targets. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him.
      • Cost: 50 / 55 / 60 / 65 / 70 mana.
      • Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
      • Cast Time: None, Collision Radius: Range center 160.
    • Impale Impale (R)
      • Active: Skarner winds up his stingers over the cast time, during which he is Unstoppable icon displacement immune, then lashes them forward in a cone in the target direction, dealing 150 / 250 / 350 (+ 100% AP) magic damage to all enemies hit and impaling up to 3 of the closest enemy champions within the area to Suppression icon suppress them for 1.5 seconds. While suppressed, the targets are True Sight icon revealed and You and Me! attached to Skarner 300 units in front of him.
      • If Skarner successfully impales at least one enemy champion, he gains 40% bonus movement speed for the same duration.
      • If Impale is cast during Shattered Earth Shattered Earth, Skarner automatically casts Upheaval Upheaval over no cast time and in the direction of Impale's cast. Targets are placed 200 units in the same direction at the end of the effect.
      • Cost: 100 mana.
      • Cooldown: 120 / 105 / 90 seconds.
      • Cast Time: 0.75 seconds, Range: Range model -50 - 625, Width: Range model 350 / 200.

    Trivia[]

    Skarner, the Primordial Sovereign Skarner, the Primordial Sovereign
    • During the cast time, Impale's Impale's decal displays the Ixtal Crest icon Ixtali Axiomata.
    • His dance is a reference to Crab Rave.[2] Also, multiple Skarners can synchronize their dance at the same time if a nearby one initiates it.
    • Some animations resemble his pre-rework ones:
      • He has kept the same pose for his joke emote.
      • Part of the old dance where he swings his claws in a circle can be shown during the restart segment of his current dance loop.
      • His previous two 'slash' animations (one for the left claw, and one for the right) used during Crystal Slash's Crystal Slash's cast resemble part of his laugh emote.
    Skarner, the Crystal Vanguard Skarner, the Crystal Vanguard

    See also[]

    References[]

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