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Alistar
Alistar is a champion in League of Legends.[1]
Abilities[]
- If Alistar is at 7 stacks when Triumphant Roar comes off cooldown, he will roar as soon as it elapses.
- Alistar does not gain stacks for unsuccessfully trying to apply crowd control, for instance against a crowd control immune target.
- Alistar will still gain a stack for unsuccessfully trying to knock back a champion protected by a spell shield with .(bug)
- Healing occurs simultaneously for Alistar and his allies.
- There is a VFX projectile (700 missile speed) that cannot be destroyed by and is unrelated to the actual heal.
- Alistar loses all Triumph stacks upon dying.
- Pulverize can be buffered during to cast with reduced cast time when the dash ends.
- Displacement immunity will also resist the application of the stun.
- This ability will cast from wherever the caster is at the end of the cast time.
- The dash speed depends on the inverse of the distance to the target:
- If Alistar's radius overlaps with his target's, he will dash with 1200 speed.
- If Alistar is further from his target than the previous condition, he will dash with (1200 × dash distance) / (dash distance - sum of radiuses).
- At maximum target range, against an enemy with a 65 gameplay radius (median of all champions), Alistar will dash with 1544 speed (reaching his target within 0.429 seconds).
- Both the lower the dash distance and the larger Alistar and/or his target, the faster the dash becomes; this scales hyperbolically.
- When is buffered during the dash, the knockback distance is reduced to 200 units.
- The CC duration of the ability can be reduced by up to 33.33% Tenacity, due to airborne not being reducible while the stun is.
- The knockback direction is in a straight line from Alistar's original location at start of cast and the enemy when Alistar's dash ends.
- Headbutt can knock enemies through terrain. The knockback stops short on walls that cannot be surpassed but the disable duration is not changed.
- The spell indicator for this ability also displays the direction for the knock back relative to Alistar's position.
- Alistar's attack range is reduced「 to -375 」「 by 500 」during Headbutt, to prevent him from being able to attack the target when he completes the dash.
- Displacement immunity will not resist the application of the stun.
- Headbutt may be used as a gap-closer to knock up enemies at the target location with , additionally overriding Headbutt's knock back.
- Ultra Rapid Fire differences edit
- Stun now ends at the same time the displacement does.
- Cooldown changed to 26 / 23.5 / 21 / 18.5 / 16 seconds.
- Trample deals persistent area damage damage around Alistar, while the bonus damage on the resulting attack is proc damage.
- The stun and bonus damage are blocked by spell shields but the base attack damage is not.
- The on-hit effect is consumed if the attack blocked, but not if it is dodged or missed while Alistar is blinded. In all cases, the attack's effects are negated as normal.
- As it is an on-hit effect, the bonus damage and stun can be applied by Phantom Hit.
- True damage cannot be reduced by any means and will deal full damage to Alistar during Unbreakable Will.
- Unbreakable Will's modifier to incoming damage stacks additively with * for a total reduction of 45/55/65%.
- Ultra Rapid Fire differences edit
- Duration changed to 3.5 seconds. *
- Cooldown changed to 180 / 150 / 120 seconds.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Alistar (Collection).
Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.
Harlan Hogan
Unknown artist
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base armor increased to 47 from 44.
- Base health increased 685 from 670.
- Ally heal increased to 7% of his maximum health from 6%.
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 100% AP from 90% AP.
- Self heal changed to 5% maximum health from 23 − 142 (based on level).
- Ally heal changed to 6% of Alistar's maximum health from 46 − 284 (based on level).
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75.
- AP ratio increased to 70% AP from 50% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 65 / 70 / 75 / 80 / 85.
- AP ratio increased to 90% AP from 70% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- AP ratio per tick increased to 7% AP from 4% AP.
- Maximum AP ratio increased to 70% AP from 40% AP.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 65 / 70 / 75 / 80 / 85.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 120 from 106.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 23 − 142 (based on level) from 25 − 161 (based on level).
- Ally heal reduced to 46 − 284 (based on level) from 50 − 362 (based on level).
- Base heal reduced to 23 − 142 (based on level) from 25 − 161 (based on level).
- Bug Fix: No longer grants a stack of when used on a spell-shielded target.
- The same issue is not yet fixed for .
- Bug Fix: No longer grants a stack of when used on a spell-shielded target.
- Bug Fix: Can now generate stacks against and .
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
- Bonus damage reduced to 20 − 275 (based on level) from 35 − 290 (based on level).
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 17 / 16 / 15 / 14 / 13.
- General
- Recommended items updated.
- Stats
- Base health increased to 600 from 575.
- New Effect: Can now gain stacks while on cooldown.
- Stats
- Base health increased to 575 from 573.36.
- Base attack damage increased to 62 from 61.1116.
- Attack damage growth increased to 3.75 from 3.62.
- Self heal increased to 25 − 161 (based on level) from 20 − 139 (based on level).
- Allied champion heal increased to 50 − 322 (based on level) from 40 − 278 (based on level).
- Stats
- Base mana increased to 350 from 278.84.
- Mana growth increased to 40 from 38.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Total base damage reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
- Basic attack at 5 Trample stacks damage reduced to 35 − 290 (based on level) from 55 − 310 (based on level).
- Bug Fix: Fixed a bug causing it to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo.
- New run animation during Trample.
- Stats
- Base health reduced to 573.36 from 613.36.
- Undocumented: Now prematurely ends the trampling when triggering the stun.
-
- Bug Fix: The chain anchors in his recall animation no longer change positions if Triumphant Roar is triggered while recalling.
- Bug Fix: Can now correctly queue up orders other than during Headbutt.
- Stats
- Base health regeneration reduced to 8.5 from 8.678.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base armor increased to 44 from 24.38.
- Damage reduction increased to 55 / 65 / 75% from 50 / 60 / 70%.
- New Effect: Now displays how much damage the ability is mitigating per damage instance. Visible only to Alistar and his attacker.
- General
- Basic attack and ability audio has been updated for all skins without skin-specific audio effects.
- New Effect: Now heals all nearby allied champions instead of only one.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- On-hit damage at 5 Trample stacks increased to 55 − 310 (based on level) from 50 − 220 (based on level).
- Bug Fix: Minions affected by Trample now display the proper visual effects.
-
- General
- Bug Fix: Recall animation audio is no longer bullishly loud.
- Bug Fix: No longer slides around during animation.
- General
- New Effect: Alistar gains a stack of Triumph when he stuns or displaces enemy champions, or whenever a nearby enemy dies. At 7 stacks, Alistar roars, healing himself for 20 − 139 (based on level) and the nearest allied champion for 「 twice that amount 」「 40 − 278 (based on level) 」. Afterwards, Alistar cannot gain stacks again for 3 seconds. The death of enemy champions and epic monsters will grant full stacks.
(new innate)
- Removed: Stun for 0.5 seconds after the knock-up.
- New Active: Alistar tramples the ground for the next 5 seconds, ghosting him and dealing 10 / 12.5 / 15 / 17.5 / 20 (+ 4% AP) magic damage every half second to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack. At 5 Trample stacks, Alistar empowers his next basic attack against an enemy champion to deal an additional 50 − 220 (based on level) bonus magic damage and stun them for 1 second.
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
- Mana cost: 50 / 60 / 70 / 80 / 90
(new E)
- Removed: 50 / 75 / 90 bonus attack damage.
- Damage reduction reduced to 50 / 60 / 70% from 70% at all ranks
- General
- Splash artwork for updated to the Chinese art.
- Healing to allies reduced to 33% from 50%.
- Ally heal reduced to 20.1 / 30.15 / 40.2 / 50.25 / 60.3 (+ 6.7% AP) from 30 / 45 / 60 / 75 / 90 (+ 10% AP).
- Healing to allies reduced to 33% from 50%.
- New Effect: Goes immediately off upon 's arrival if cast during it.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Cooldown increased to 16 seconds from 12.
- Stats
- Base mana regen increased to 8.5 from 6.
- Stats
- Health growth increased to 106 from 102.
- Dash speed reduced to 1200 from 1500 (for a larger enemy reaction window and for more efficient chaining with , particularly at high latency).
- Visual Update
- General
- New models and textures for all skins.
- New splash artwork for .
- New particle effects.
- General
- Removed: Alistar landing an extra basic attack on target while they are being displaced.
- Removed: Double damage to monsters.
- Clarity: Now correctly matches its visuals by applying a 1 second knockup followed by a 0.5 seconds stun, rather than a 1.5 seconds knockup.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 80 / 90 / 100 / 110.
- New Effect: Damage reduction now applies instantly, rather than after the spell animation.
- Damage reduction increased to 70% at all ranks from 50 / 60 / 70%.
- Stats
- Base armor increased to 18.5 from 14.5.
- Stats
- Movement speed increased to 330 from 325.
- Range increased to 650 from 600.
- Stats
- Movement speed increased to 325 from 300.
- Stats
- Base movement speed reduced to 300 from 305.
- Cast range reduced to 600 from 650.
- Base damage changed to 55 / 110 / 165 / 220 / 275 from 85 / 130 / 175 / 220 / 265.
- Damage reduced to 7 − 24 (based on level) from 10 − 27 (based on level).
- Mana cost increased to 40 / 50 / 60 / 70 / 80 from 28 / 41 / 54 / 67 / 80.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Magic resist per level increased to 1.25 from 0.
- Damage increased to 10 - 27 per second from 10 - 23.
- Mana cost increased to 28 / 41 / 54 / 67 / 80 from 20 / 35 / 50 / 65 / 80.
- Mana cost reduced to 100 from 150.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Mana cost increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
- Bug Fix: Not granting assists.
- General
- Splash artwork for updated to the Chinese art.
- Physical and magic damage reduction reduced to 50 / 60 / 70% from 75% at all ranks.
- Duration changed to 7 seconds at all ranks from 6 / 7 / 8.
- AP ratio reduced to 70% AP from 80% AP.
- AP ratio reduced to 50% AP from 60% AP.
- Heal AP ratio reduced to 20% AP from 40% AP.
- Stats
- Health per level reduced to 102 from 110.
- Ability power ratio reduced to (+ 60% AP) from (+ 80% AP).
- Reduced the chance of failed knockups near terrain.
- Base damage reduced to 85 / 130 / 175 / 220 / 265 from 85 / 135 / 185 / 235 / 285.
- AP ratio reduced to 80% AP from 100% AP.
- General
- Updated walking animation.
- Stats
- Base health reduced to 442 from 468.
- Health per level reduced to 110 from 114.
- Base mana increased to 215 from 192.
- Mana per level increased to 38 from 33.
- Base attack damage reduced to 55.03 from 59.525.
- Attack damage per level increased to 3.62 from 3.375.
- Movement speed increased to 305 from 300.
- New Innate
- Whenever Alistar casts a spell, he gains Trample for 3 seconds, ignoring unit collision and dealing 10 − 23 (based on level) + (0.1 per ability power) area damage per second. It deals double damage to minions and monsters.
- Added new animations and particles for .
- Old Innate
- Alistar deals 20 / 40 / 60 (based on level)% additional damage to turrets.
-
- - Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 220 / 270.
- AP ratio reduced to 80% AP) from 100% AP.
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all ranks.
- Range increased to 365 from 330.
- Stun duration after the 1 second knock-up reduced to 0.5 seconds from 1 second.
- Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 140 / 190 / 245 / 300.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12 at all ranks.
- Can now target minions.
- Improved targeting against moving targets.
- Bug Fix: Stun particle displaying over unaffected units.
- Stats
- Base attack speed increased to 0.625 from 0.550.
- Attack speed per level increased to 2.13% from 1%.
- Removed: Casting while rooted.
- Clarity: Tooltip corrected to state that it removes all crowd control but not all debuffs.
- Clarity: Tooltip corrected to not imply that enemies do not take damage until they land.
- General
- Bug Fix: Alistar's attack timing was too fast.
- Bug Fix: Alistar was prevented from using abilities immediately after activation.
- New Effect: Deals damage when the target is knocked into the air rather than when they hit the ground.
- Base heal increased to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 125 / 150.
- New Effect: Healing to other allied units is reduced by 50%.
- Removed: Casting while disabled
- Cooldown reduction by nearby deaths reduced to 2 seconds from 4.
- Duration reduced to 6 / 7 / 8 seconds from 6 / 8 / 10.
- Bonus AD increased to 60 / 75 / 90 from 60 at all ranks.
- Stun duration reduced to 2 seconds from 2.2.
- Stun duration reduced to 2.2 seconds from 2.5.
- Animation updated.
- Bug Fix: Certain abilities reduce the cooldown ( , ).
- Bug Fix: Certain abilities would reduce the cooldown.
- Cooldown increased to 12 seconds from 4.
- New Effect: Cooldown is reduced by 4 seconds when a nearby enemy dies.
- Heal increased.
- AP ratio increased.
- Mana cost increased.
- Bonus damage to turrets increased to 20 / 40 / 60% from 20 / 30 / 40 / 50.
- Stats
- Movement speed increased to 300 from 290.
- Removed: Reduces damage taken by turrets (still increases damage to turrets).
- Removed: Target minions.
- Base damage increased to 90 / 140 / 190 / 245 / 300 from 80 / 135 / 190 / 245 / 300.
- Base damage increased to 80 / 125 / 170 / 220 / 270 from 70 / 120 / 170 / 220 / 270.
- Base heal reduced to 40 / 65 / 90 / 110 / 130 from 50 / 70 / 90 / 110 / 130.
- Area of effect increased to 330 from 300.
- Damage reduction increased to 75% from 70%.
- New Effect: Removes all self debuffs on cast.
- Stun duration increased to 1.5 seconds from 1.
- Tooltip updated.
- New Effect: Alistar gains 70% damage reduction for the duration.
- Stun duration reduced to 2.2 seconds from ~2.7.
- Bonus AD reduced to 60 from 80.
- Stun duration reduced to 1 second from 1.25.
- Displacement speed increased to 1200 from 1000.
- Duration reduced to 8 / 12 / 16 seconds from 10 / 15 / 20.
- General
- Recommended items updated.
- Stats
- Attack range increased to 125 from 100.
- Duration increased to 10 / 15 / 20 seconds from 5 / 10 / 15..
- New Effect: Grants 80 Bonus AD.
- New Effect: Alistar dashes to target.
- Range increased to 650 from 200.
.
- Bug Fix: Casting while disabled.
- Cooldown reduced to 4 seconds from 5.
- Base heal increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130.
- New Effect: Has an AP ratio.
- Renamed from .
- Tooltip updated.
- Tooltip updated.
- Tooltip updated.
Trivia[]
- Alistar is voiced by Harlan Hogan.
- Alistar is an alternative form of Alistair, the Anglicized form of Scottish Gaelic Alasdair, ultimately from Ancient Greek Ἀλέξανδρος, meaning "Defender": from PIE roots *h₂lek- "to ward off, to defend" and *h₂nḗr "man"[2]
- During Alpha Test, he was simply called 'Minotaur'.
- Alistar was deemed overpowered/obnoxious in the Ultra Rapid Fire game mode (available in April 2014) and was ultimately disabled in non-custom games.
- Alistar's Series 1 Eternals make the following references:
- By the Horns references the phrase take the bull by the horns.
- Indomita-Bull is a pun on the words "indomitable" and "bull".
- Matador is another term for bullfighter.
See also[]
References[]
- ↑ Alistar's profile page at LeagueOfLegends.com
- ↑ Beekes. R.S.P. Etymologyical Dictionary of Greek. pp. 64-65, 103-104.