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Tryndamere
Tryndamere is a champion in League of Legends.[1]
Abilities[]
- Fury generation stacks additively: if the given action triggers multiple ways of generating Fury, all of them apply.
- Killing an enemy with a basic attack basic attack generates 15 Fury (5 Fury from the basic attack + 10 Fury from the kill).
- Killing an enemy with a critical strike generates 20 Fury (10 Fury from the critical strike + 10 Fury from the kill).
- The Fury gain for killing an enemy also stacks with 's Fury generation per enemy hit.
- Attacks against structures will not grant bonus Fury, but will still reset the timer on Fury decay.
- Attacks against wards behave like attacks on normal enemies, generating 5 Fury and resetting the decay timer. Attacks against wards can critically strike, generating 10 Fury.
- Attacks against jungle plants will generate 5 Fury and reset the decay timer. Attacks can also critically strike, generating 10 Fury. Additionally, drops restore 5 Fury for each pod collected and reset the decay timer.
- Attacking an 30 Fury, or 35 Fury if the plant was hit by a critical strike. and collecting the pods generates
- Fury is only granted if the basic attack hits and will not be granted if Tryndamere cancels his basic attack windup.
- Bloodlust can still be activated even if Tryndamere does not have any Fury.
- Bloodlust can be activated at any point of Tryndamere's basic attack.
- Note that if an basic attack will critically strike is determined when the basic attack starts.
- This means that if basic attack windup, the attack will use the critical strike chance given by the Fury before the cast. is cast during Tryndamere's
- Furthermore, the Fury for that basic attack will be given once the windup completes. This lets Tryndamere start building Fury immediately.
- Note that if an basic attack will critically strike is determined when the basic attack starts.
- Spinning Slash's Fury generation stacks additively with 's Fury generation on kill.
- Killing an minion with Spinning Slash grants 12 Fury (2 Fury from enemy hit + 10 Fury from the kill).
- Killing an champion with Spinning Slash grants 15 Fury (5 Fury from champion hit + 10 Fury from the kill).
- There is no cooldown on Fury generation on kill with Spinning Slash.
- Spinning Slash has no minimum dash range.
- dash but Spinning Slash will deal damage to enemies at the new location instantly.
- Enemies already hit by Spinning Slash cannot be damaged more than once.
will interrupt the - To ensure Spinning Slash deals damage when dashing away from an enemy champion, Tryndamere needs to move r-35 units towards the enemy beyond the distance he can basic attack at, where r represents the enemy's radius and 35 is the distance in units beyond Tryndamere's basic attack range that Spinning Slash can reach.
- The cooldown reduction upon critically striking triggers on wards and jungle plants.
- The cooldown reduction upon critically striking triggers even if the attack is blocked.
- PENDING FOR TEST:: Cooldown reduction on critical strike interaction with parrying effects ( dodge, blind).
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Tryndamere (Collection).
Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, though more recently he has found companionship with Ashe, the Avarosan warmother, and a home with her people. His almost inhuman strength and fortitude is legendary, and has delivered him and his new allies countless victories against the greatest of odds.
Brian Sommer
Jason Chan
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Attack speed growth increased to 3.4% from 2.9%.
- Bug Fix: Hit radius is no longer smaller than intended.
- Note: This was hotfixed during the previous patch.
- Bug Fix: Hit radius is no longer smaller than intended.
- V13.20 - October 11th Hotfix
- Bug Fix: Now has the correct hit radius of 225 on every rank.
- Stats
- Base attack damage reduced to 66 from 68.
- Health growth reduced to 108 from 115.
- Stats
- Attack range increased to 175 units from 125.
- Base attack damage reduced to 68 from 72.
- Stats
- Health growth increased to 115 from 112.
- Attack damage growth increased to 4 from 3.7.
- Base heal increased to 30 / 40 / 50 / 60 / 70 from 25 / 33 / 41 / 49 / 57.
- Base heal per fury 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.45 / 0.75 / 1.05 / 1.35 / 1.65.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90.
- Stats
- Base health increased to 696 from 626.
- Health growth increased to 112 from 98.
- Armor growth increased to 4.3 from 3.1.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 25 / 33 / 41 / 49 / 57 from 30 / 40 / 50 / 60 / 70.
- Base heal per fury reduced to 0.45 / 0.75 / 1.05 / 1.35 / 1.65 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Cooldown reduction against champions reduced to 1.5 seconds from 2.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Cooldown increased to 130 / 110 / 90 seconds from 110 / 100 / 90.
- Bug Fix: Casting it as soon as buff expires will no longer allow the caster to be executed while under the effect.
- Bug Fix: Attack damage reduction now properly counts toward stacking Ever Rising Moon.
- Bug Fix: Now properly ignores damage dealt in excess of the health threshold from an ability that would apply Hypershot.
- Stats
- Base attack damage increased to 72 from 69.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 626 from 625.64.
- Base bonus attack damage increased to 10 / 15 / 20 / 25 / 30 from 5 / 10 / 15 / 20 / 25.
- Bonus attack damage per missing health increased to 0.15 / 0.25 / 0.35 / 0.45 / 0.55 from 0.15 / 0.2 / 0.25 / 0.3 / 0.35.
- Maximum bonus attack damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
- Critical strike chance per Fury changed to 0.4% at all levels from 0.35% − 0.5% (based on level).
- Bug Fix: Can no longer hit the same target multiple times.
- New Effect: Body will flash white for an instant at the end of his ultimate to show when the buff expires.
- V9.13 - June 27th Hotfix
- Bug Fix: Now has the proper range.
- Now more quickly and reliably applies its effects to enemies they hit.
- General
- New visual effects.
- New basic attack hit effects and adjusted weapon trails.
- All skins cleaned up to match the new effects on the base skin.
- New rage indicator effect.
- More visible heal effect with reduced noise.
- Added a cast effect that shows range.
- New effect that shows the actual width of the AoE.
- New activation and buff effects.
-
- New fiery effects.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- AP ratio reduced to 80% AP from 100% AP.
- Critical strike chance per Fury increased to 0.35% − 0.5% (based on level) from 0.35% at all levels.
- General
- Recommended items no longer recommend , but instead .
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 13 / 12 / 11 / 10 / 9.
- Stats
- Base health regeneration reduced to 8.5 from 8.512.
- Attack damage growth increased to 3.7 from 3.2.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Stats
- Base attack damage increased to 69 from 61.376.
- Base armor increased to 33 from 24.108.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 180.
- Bug Fix: Fixed an edge case where Spinning Slash could damage allies he spins through if they were directly on top of an enemy unit.
- Minimum health increased to 30 / 50 / 70 from 1.
- Removed: Healing Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends.
- General
- Splash artwork for and updated to the Chinese art.
- General
- Fixed a bug where Tryndamere's critical strikes were taking longer to resolve than standard basic attacks.
- Fixed a bug where it would occasionally deal double damage.
- General
- New ability icons added.
- Stats
- Base armor increased to 18.9 from 14.9.
- On-crit cooldown reduction reduced to 1 second from 2. The effect is now doubled against champions.
- V3.12 Twisted Treeline only
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 13 / 12 / 11 / 10 / 9.
- Cooldown increased to 120 / 110 / 100 seconds from 110 / 100 / 90.
- Ability power ratio adjusted to (+ 30% AP + 1.2% AP per Fury consumed) (total 150% AP at maximum Fury) from (+ 150% AP).
- Stats
- Base attack speed increased to 0.670 from 0.644.
- Fury decay now begins after 8 seconds from after 5.
- Stats
- Movement speed increased to 345 from 320.
- General
- New splash artwork for .
- General
- Fury decay now begins after 5 seconds from after 8.
- Stats
- Base attack damage reduced to 56 from 59.2.
- Base health regen per 5 seconds reduced to 7.9 from 10.9.
- Attack damage reduction reduced to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100.
- Heal per fury reduced to 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.65 / 1.15 / 1.65 / 2.15 / 2.65.
- Now properly grants assists if the slow is not applied.
- Heal increased to 0.65 / 1.15 / 1.65 / 2.15 / 2.65 per fury from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180.
- Bonus attack damage ratio increased to (+ 120% Bonus AD) from (+ 100% Bonus AD).
- Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash.
- V1.0.0.122 rework
- General
- New model and animations.
- Model/hitbox increased in size by 20%.
- Tryndamere now uses Fury, gaining 5 Fury per hit, 10 per crit, and 10 extra per kill.
- Fury decays at 5 Fury per second after being out of combat for 10 seconds.
- Now grants up to 35% critical strike chance, depending on his Fury.
- Passively increases attack damage by -15 / -20 / -25 / -30 / -35 depending on Tryndamere's missing health.
- Consumes all Fury to heal Tryndamere for -50 / -95 / -140 / -185 / -230 depending on how much Fury was consumed.
- Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Is now free to cast
- Is now free to cast.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 9.
- Base damage adjusted to 60 / 90 / 120 / 150 / 180 from 40 / 90 / 140 / 190 / 240.
- Scaling adjusted to (+ 100% Bonus AD) from (+ 50% total AD) (still scales with AP).
- Now deals physical damage instead of magic damage.
- Fixed a bug where it improperly showed "Endless Rage!" to represent damage being prevented.
- General
- Revised tooltips.
- General
- New splash artwork for .
- Will now always activate before and .
- Fixed a bug where it could not be activated while suppressed.
- Passive critical chance increased to 10% + 0.4% per % missing health +0.5% per % missing health.
- Duration reduced to 5 seconds from 6.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Damage per stack increased to 5 from 3.
- Cooldown reduced to 8 seconds from 9.
- Area of effect increased to 225 from 185.
- Can no longer be cast while rooted.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Can now be cast while stunned or disabled.
- Critical strike chance increased to +0.5% per % missing health from +0.45%.
- Speed has been normalized to be more responsive.
- Critical strike chance increased to +0.45% per % missing health from +0.25%.
- Fixed a bug that was reducing the amount of bonus critical strike chance.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 20 / 18 / 16 / 14 / 12.
- Can no longer be cast while immobilized.
- Cooldown reduced to 110 / 100 / 90 seconds from 130 / 115 / 100.
- Fixed a tooltip bug.
- The first physical attack after cast will now properly animate.
- Critical strike chance reduced to +0.25% per % missing health at all levels from +0.3 / 0.4 / 0.5 (based on level)%.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 12 at all ranks.
- Debuff duration reduced to 4 seconds from 5.
- Base damage reduced to 40 / 90 / 140 / 185 / 240 from 60 / 105 / 150 / 195 / 240.
- Cooldown increased to 130 / 115 / 100 seconds from 120 / 100 / 80.
- V1.0.0.61 rework
- Now increases critical strike chance by 0.3 / 0.4 / 0.5 (based on level)% per % of Tryndamere's missing health.
- Now activates on critical strikes as well as kills.
- Now provides 4 attack damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% critical damage per stack.
- Cooldown changed to 12 seconds from 30 / 25 / 20 / 15 / 10.
- Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack.
- Each time you gain for the first time, you gain 2 stacks instead of 1.
- Heal ability power ratio increased to (+ 150% AP) from (+ 100% AP).
- Health cost changed to 25 from 20 / 25 / 30 / 35 / 40.
- Fixed a bug that caused the tooltip to show no health cost.
- Range reduced to 660 from 1150.
- Damage changed to 60 / 105 / 150 / 195 / 240 + (+ 50% of total AD) from 110 / 165 / 220 / 275 / 330.
- Health cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150.
- Cooldown is now reduced by 2 seconds each time you critically strike.
- It will fire directionally even if targeting a point outside of the cast range.
- Duration reduced to 6 seconds from 7.
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
- Reduced number of stacks gained on activation to 4 / 6 / 8 from 3 / 6 / 9.
- If Tryndamere is below 5% health when ends, it will heal him to 5%.
- Stacks applied from casting should properly increase Tryndamere's stats.
- Slow increased to 30 / 37 / 45 / 52 / 60% from 20 / 30 / 40 / 50 / 60%.
- Fixed issue with it not working when out of range.
- Fixed an issue causing the bonus critical strike chance to be at half power.
- Targeting out of range will cause Spinning Slash to immediately cast in that direction rather than moving into range first (flash functionality).
- Now has a minimum movement speed regardless of slows.
- Now makes Mocking Shout and Spinning Slash free to cast.
- Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 40 / 50 / 60 / 70%.
- Stats:
- Increased base damage to 60 from 57.
- Increased damage per level to 3.2 from 3.1.
- Increased base health to 559 from 539.
- Attack damage reduction now applies regardless of direction faced.
- Base heal now heals for 130 (+65 per stack).
- Reduced cooldown to 9 seconds from 10.
- Increased damage to 110 / 160 / 210 / 270 / 330 from 90 / 150 / 210 / 270 / 330.
- Now has a minimum speed.
- Stats:
- Increased movement speed to 320 from 310.
- Increased base health regen to 2 from 1.62.
- Reduced health regen per level to 0.18 from 0.2.
- Duration increased to 15 seconds from 10.
- Reduced cooldown to 30 / 26 / 22 / 18 / 14 seconds from 30 at all ranks.
- Attack speed per stack increased to 8% from 7%.
:
- Renamed from .
- Damage changed to 90 / 150 / 210 / 270 / 330 from 75 / 140 / 205 / 270 / 335.
- Heal increased to 65 per stack from 50 per stack.
- Ability power ratio increased to (+ 20% AP) from (+ 15% AP).
- Cooldown reduced to 30 seconds from 35.
- Duration reduced to 10 seconds from 12.
- Stack duration reduced to 4 seconds from 5.
- Attack speed per stack reduced to 7 from 8.
- Maximum crit damage bonus reduced to 50% from 70%.
- Cast range reduced to 1000 from 1150.
- Fixed a bug with Slash's animation not transitioning correctly, causing Tryndamere to keep spinning after the slash was completed.
- : Cooldown increased to 14 seconds from 12.
- Duration reduced to 7 seconds from 8.
- Modified the potential crit strike modifier to .7 at all levels from 0.5 / 0.7 / 0.9 / 1 (he only achieves .7 when at 1% life).
- General
- Tweaked Tryndamere's attack animation.
- Updated selection size and pathfinding radius.
- Stats
- Base health increased to 585 from 550.
- Health gain per level increased to 95 from 80.
- Fixed a bug where Tryndamere was not having his health regen increased per level. Now his health regen increases by 0.2 per level.
- Fixed a performance issue.
- Now properly stacks 2 / 4 / 6 / 8 / 10 times.
- Now instant cast.
- Changed hit particle.
:
- Cooldown changed to 10 seconds at all ranks from 8 / 10 / 12 / 14 / 16.
- Speed now increases with Tryndamere's movement speed.
- Range increased to compensate for cast issues.
- Cooldown increased to 14 seconds from 11.
- Casting radius increased.
- Fixed a bug where the spell used Tryndamere's facing instead of the targets'.
:
- Fixed a bug that caused 1 too many stacks of Bloodlust.
- Added.
Trivia[]
- Tryndamere holds his sword in a similar fashion Pyramid Head from Silent Hill holds his knife.
- Tryndamere's dance references the Hopak, the traditional Cossack dance.
- His pre-V1.0.0.122 dance references Bye Bye Bye by NSYNC.
- Tryndamere was the first manaless champion released.
- He was also:
- The first champion to utilize a form of the Fury resource.
- The first with 100 points in Attack Rating.
- He was also:
- With
- and reworked may also count with and respectively, as and are on-hit damaging abilities and not normal damaging abilities.
, Tryndamere is one of the only four champions in the game to have a single damaging ability, the others being with , reworked with and with .
- He is often seen wearing his horned helmet, but in real life, such horns are considered impractical for combat use.