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Viktor
Viktor is a champion in League of Legends.[1]
Abilities[]
- Viktor can only have up to 100 Hex Fragments, and must upgrade an ability before obtaining any more.
- All damage dealt by Spellblade on the enhanced attack is converted into magic damage.
- Spell shield does not prevent Viktor from gaining Discharge.
- Critical strike and life steal only interact with the basic attack damage component.
- Only the initial projectile can be intercepted.
- Discharge's empowered attack can be blocked (damage is negated and the empowered attack will still be consumed).
- The empowered attack will trigger but not be consumed nor apply its effects against structures nor wards.
- PENDING FOR TEST:: Discharge's interaction with parrying effects ( dodge and blind).
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Gravity Field will remain active if Viktor dies.
- Gravity Field's animation can be seen by both teams through fog of war.
- If an enemy enters the area of effect while untargetable, they may generate stacks even after becoming stunned once, causing them to get stunned up-to 3 times by a single Gravity Field.(bug)
- Viktor may freely act while the ray is traveling.
- The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, Death Ray will not break off its own effect.
- The laser grants a moderate area of sight around where the beam strikes the ground.
- If Death Ray is intercepted, the initial ray is not destroyed.
- However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability over the wall and it will not be destroyed or intercepted.
- Augmented Death Ray will still cause the entire target area to explode even if the laser is blocked.
- If Viktor dies while he is firing the beam it only deals damage up to the location at the time of his death.
- The disrupt is 'wrapped' into a status effect that says the target is Silenced for 0.25 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by immunity to silences.
- Viktor can command the singularity regardless of how far away he is from it.
- The singularity will remain active even if Viktor dies. Any commands it was issued prior to his death will not be interrupted.
- Chaos Storm reaches its maximum speed at 300 units and minimum speed at 900 units away from Viktor.
- Including the initial damage, Chaos Storm deals 7 instances of damage.
- The storm will follow its target even if they are not visible, effectively giving away their position.
- Chaos Storm can be recast to follow Viktor. However, upon reaching him, the singularity will stop following Viktor.
- Chaos Storm is not obstructed by terrain.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Viktor (Collection).
The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity’s full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.
Owen Thomas
Michal Ivan, Sixmorevodka Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: No longer incorrectly grants stacks from killing .
- Bug Fix: Targeting no longer behaves improperly when Clamp Cast Targeting is enabled.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 27 − 105 (based on level) from 30 − 115 (based on level).
- Shield AP ratio reduced to 18% AP from 20% AP.
- Bug Fix: Now correctly obtains 5 Hex Fragments upon killing super minions and epic monsters, in addition to siege minions.
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- Updated visual effects.
- Bug Fix: Spoils of War kills now properly count towards Glorious Evolution.
- Undocumented/Bug: Can now stun targets which entire it in a particular way multiple times in succession.
- V10.23 - November 12th Hotfix
- Laser AP ratio reduced to 50% AP from 70% AP.
- Aftershock base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
- Aftershock AP ratio increased to 80% AP from 60% AP.
- Stats
- Mana growth increased to 45 from 25.
- New Innate: Viktor can augment his basic abilities after gaining 100 Hex Fragments. He gains 1 from minion and monster kills, 5 from large minions and 25 from takedowns. gets augmented once all of his basic abilities have been augmented.
- Old Innate: Viktor starts each game with an exclusive , which permanently occupies one of his item slots. For some additional gold, Viktor can upgrade his Hex Core to increase its bonuses ( ) and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor automatically augments his ultimate ability, .
- Laser AP ratio increased to 70% AP from 60% AP.
- Aftershock AP ratio reduced to 60% AP from 70% AP.
- General
- Updated visual effects.
- New basic attack missile and hit effects.
- Updated beam effect and rebalanced shield effect.
- Updated gravity zone effect.
- Updated effects to clearly show the area hit.
- New initial cast effect.
-
- All VFX updated in Battlecast thematic.
-
- Size adjusted to match base.
- Shield AP ratio increased to 20% AP from 15% AP.
- 60% AP from 55% AP.
- Damage ratio not updated in the tooltip.
AP ratio increased to
- Bug Fix: Empowered basic attacks are no longer able to destroy wards in two hits.
- V10.4 - February 20th Hotfix
- Bug Fix: When playing on the Chaos side (top side) the Gravity Field will successfully stun enemies walking through or standing on it on the third stack.
- Stats
- Bug Fix: No longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game. Now properly gains 25 mana per level instead of just mana per level.
- Stats
- Base health increased to 530 from 528.04.
- Base attack damage increased to 53 from 52.04.
- Base armor increased to 23 from 22.72.
- Base damage increased to 60 / 75 / 90 / 105 / 120 from 50 / 65 / 80 / 95 / 110.
- Bug Fix: SFX is no longer noticeably louder when using it against more than one enemy.
- V9.20 - October 9th Hotfix
- Bug Fix: Fixed a bug where it wasn't properly increasing shield strength.
- Bug Fix: (and its upgrades) stats now update upon purchasing an upgrade rather then when Viktor levels up.
- Undocumented: Now gains mana per level instead of his base mana per level, once upgraded.
- Removed: Shield no longer scales with 8% of his maximum mana.
- New Effect: Now has a base shield of 30 − 115 (based on level).
- Undocumented: Slow increased to 30 / 34 / 38 / 42 / 45% from 28 / 32 / 36 / 40 / 44%.
- Renamed to Augment: Magnetize from Augment: Implosion.
- Removed: No longer drags stunned units to the center.
- New Effect: Viktor's non-periodic abilities now slow by 20% for 1 second. Does not trigger with .
- Bug Fix: Explosion width increased to 90 units from 80.
- New Effect: Storm now follows the targeted enemy champion even if Viktor dies.
- New Effect: Can now cross walls.
- Tick interval reduced to 1 second from 2.
- Number of ticks increased to 6 from 3.
- Tick base damage reduced to 65 / 105 / 145 from 130 / 210 / 290.
- Tick AP ratio reduced to 45% AP from 85% AP.
- Renamed to Augment: Perfect Storm from Augment: Velocity.
- bonus movement speed increased to 25% from 20%.
- Bug Fix: Stun is now properly cleared from .
- New Effect: Empowered attack portion now activates on-ability-hit procs.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- General
- New walk animation added without boots (currently base skin only).
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
- Base damage reduced to 50 / 65 / 80 / 95 / 110 from 60 / 80 / 100 / 120 / 140.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- Damage AP ratio increased to 60% AP from 50% AP.
- Discharge base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 50 / 80 / 100 / 140.
- Discharge AP ratio increased to 55% AP from 50% AP.
- Tick base damage reduced to 130 / 210 / 290 from 150 / 250 / 350.
- Tick AP ratio increased to 85% AP from 70% AP.
- Target range increased to 800 from 700.
- Discharge base damage increased to 20 / 50 / 80 / 110 / 140 from 20 / 40 / 60 / 80 / 100.
- Tick AP ratio increased to 70% AP from 60% AP.
- Stats
- Base mana increased to 405 from 324.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 8 from 7.842.
- New Effect: now increases the shield strength by 60% to 12.8% of his maximum mana (+ 24% AP) for the duration.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health increased to 528 from 516.04.
- Health growth increased to 90 from 78.
-
- Bug Fix: No longer uses classic SFX during his joke animation.
- Bug Fix: Character texture now scales with character quality.
-
- Bug Fix: Is no longer missing SFX for his joke, taunt, and dance emotes.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Fixed a bug causing it to fizzle on death.
- Bug Fix: Lowered the volume of Creator Viktor's Chaos Storm churning.
- Maximum speed reduced to 400 from 450.
- Minimum speed increased to 200 from 170.
- Starts slowing down from maximum speed once it gets 300 units away, down from 350.
- Reaches minimum speed once it is 900 units away from Viktor, down from 950.
- Removed: No longer moves at maximum speed when Viktor targets himself.
- Now only counts as "returning" (moves at maximum speed regardless of distance) if Viktor targets himself.
- Bug Fix: Chaos Storm pulses are accompanied by sound effects.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 from 10 / 8.5 / 7 / 5.5 / 4.
- Active's base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
- Active's AP ratio increased to 40% AP from 20% AP.
- Base shield changed to 8% of maximum mana from 30 / 50 / 70 / 90 / 110.
- Shield's AP ratio reduced to 15% AP from 20% AP.
- 20 − 210 (based on level). base damage changed to 20 / 40 / 60 / 80 / 100 from
- AP ratio reduced to 50% AP from 70% AP.
- Missile speed increased to 1050 from 780.
- (+ 120% AP) from 70 / 110 / 150 / 190 / 230 (+ 70% AP). damage changed to 20 / 60 / 100 / 140 / 180
- Total damage changed to 90 / 170 / 250 / 330 / 410 (+ 120% AP) from 98 / 154 / 210 / 266 / 322 (+ 98% AP).
no longer reduces damage by 60% against targets already hit by Death Ray.
- delay increased to 1 second from 0.6.
- Duration reduced to 6 seconds from 7.
- Initial base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
- Initial damage AP ratio reduced to 50% AP from 55% AP.
- Tick base damage increased to 150 / 250 / 350 from 15 / 30 / 45.
- Tick damage AP ratio increased to 60% AP from 10% AP.
- Tick interval increased to 2 seconds from 0.5.
- Total damage increased to 550 / 925 / 1300 (+ 230% AP) from 360 / 670 / 980 (+ 195% AP).
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Base explosion damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Fixed a bug where Chaos Storm could, under specific circumstances, instantly kill champion clones.
- The empowered basic attack buff will be consumed and the attack will do no damage and apply no effects if the attack misses. This may have already been the case, but all empowered basic attacks were adjusted to consistently interact with blocks and misses this way on this patch.
- General
- Fixed a few cases where Viktor was gaining mana when hit by certain abilities.
- Restored custom level-up icons for augmentation.
- AP per level reduced to 1 from 3.
- Now grants 10 Mana per level.
- Grants 3 AP per level instead of 20 AP and 4 AP per level.
- Grants 15 mana per level instead of 150 flat mana.
- Grants 6 AP per level instead of 40 AP and 5 AP per level.
- Grants 20 mana per level instead of 300 flat mana.
- Grants 10 AP per level instead of 60 AP and 6 AP per level.
- Grants 25 mana per level instead of 500 flat mana.
- Fixed a bug where the detonation on upgraded Death Ray was canceling Viktor's autoattacks.
- Bonus Discharge damage can no longer critically strike.
- Fixed a bug where Viktor's shield was not breaking upon taking damage.
- General
- Model and texture update.
- New splash artwork for .
- New ability icons.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Viktor starts the game with a 1000 each, with each upgrading granting +1 AP per level, +20 AP, +150 Mana and an augment to the basic ability of Viktor's choice. The upgrades accumulate into , which grants a total of +6 AP per level, +60 AP, +500 Mana, augments for each of his basic abilities and also upgrading his ultimate. , which grants 3 AP per level. Viktor can upgrade the core 3 times for
(Innate)
- Renamed to .
- Upgrade renamed to Augment: Turbocharge from Augment: Power.
- Range is now calculated edge-to-edge instead of center-to-center, increasing the range by an average of 100 units (although varies depending on the size of the target).
- Cooldown changed to 10 / 8.5 / 7 / 5.5 / 4 from 9 / 8 / 7 / 6 / 5.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 80 / 125 / 170 / 215 / 260.
- AP ratio reduced to 20% AP from 65% AP.
- Now modifies Viktor's next basic attack to deal 20-210 (depending on Viktor's level) (+ 50% AP)(+100% AD) magic damage.
- There is no physical damage component.
- Shield amount changed to 30 / 50 / 70 / 90 / 110 (+ 20% AP)
- Shield and speed boost (Augment) duration reduced to 2.5 seconds from 3 seconds.
- Shield, speed boost and empower all granted immediately upon cast.
(Q)
- Upgrade renamed to Augment: Implosion from Augment: Gravity.
- Range increased to 700 from 625.
- Particle starts playing as soon as Viktor starts cast, time between start of cast and enemy being slowed is unchanged.
- Stunned enemies are no longer affected by the slow.
- Evolution no longer increases range but instead drags stunned enemies into the center.
(W)
- Upgrade renamed to Augment: Aftershock from Augment: Death.
- Evolution no longer applies a damage over time.
- Evolution now causes a trail of explosions to follow the
- Enemies hit by the laser will take only 40% damage from the trail.
- The total damage of landing both parts increased to 140% from 130%.
's path, dealing the same damage again.
- Missile speed of the exploding trail is faster than the laser.
(E)
- Cast time reduced to 0.25 seconds from 0.33.
- Cooldown reduced to 120 / 110 / 100 seconds from 120 at all ranks.
- Radius of initial impact increased to 325 from 250.
- Radius of DOT zone reduced to 325 from 350.
- Storm always moves at maximum speed when moving towards Viktor (still moves slower when moving away from him, based on how far away).
- Damage changed to 15 / 30 / 45 (+ 10% AP) per 0.5 seconds from 10 / 15 / 20 (+ 6% AP) per 0.25 seconds.
- Damage per second changed to 30 / 60 / 90 (+20% AP) from 40 / 60 / 80 (+24% AP).
- No longer silences on impact, but will still interrupt channels.
- Now has an Augment:
- Augment: Velocity - moves 20% faster.
(Ultimate)
- Stats
- Base armor increased to 16 from 12.
- Mana cost reduced to 100 at all ranks from 125 / 175 / 225.
- Slow refresh rate reduced to 0.25 seconds.
- Stats
- Movement speed increased to 335 from 310.
- Travel speed and hitbox precision tuned, especially when cast near walls.
- Fixed an issue where it could sometimes be cast twice.
- now grants movement speed when the missile is launched rather than when the cast animation begins.
- Fixed a bug where Viktor could gain the movement speed from without actually casting .
- Fixed a bug where 's movement speed lasted only 2 seconds instead of the intended 3.
- Fixed a bug where it disappeared when Viktor died.
- Fixed a bug where it disappeared when Viktor died (though it will not respond to commands while Viktor is dead).
- Missile speed increased to 2000 from 1400.
- Activation time reduced to 0.25 seconds from 0.5.
- Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did.
- Lowered the Augment costs to 1000.
- The displayed price will remain 1200 until patched in early 2012, but will be upgradable for 1000 as it was originally intended.
- Fixed a bug where was not assigning the correct stats.
- Fixed a bug where it was not doing the correct amount of damage reported.
- Fixed a bug where it was reacting to 's passive.
- Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
- V1.0.0.131 Added
- Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
(Innate)
- Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
(Q)
- Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
(W)
- Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
(E)
- Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
(Ultimate)
Trivia[]
- Viktor's robotic hand from the Prototype skin can be seen in the video for the Mac Version of League of Legends.
- Viktor's dance references the Melbourne Shuffle, a dance originating from Australia.
- A side-by-side comparison can be seen here.
- Viktor was the first champion who had a unique item available only for him ( ), sharing this feature with .