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Previous Quotes[]

Joke
  • ▶️   "Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!"
  • ▶️   "Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt!"

Xerath[]

When Xerath Ascends
When an ally Ascends
Getting a Kill while Ascended

Ancient Ascendant[]

Upon Entering Ascension
When ten Champions dance near the Ancient Ascendant

Previous Abilities[]

These abilities were part of Xerath's original kit, in use from his release in V1.0.0.126 until his rework in V4.2.

Ascended Form

Ascended Form

Xerath feeds on arcane power, becoming increasingly resilient to physical harm; granting him 15% of his ability power as bonus armor.

Info
  • No additional details.


Arcanopulse

Arcanopulse old

Active: After gathering energy for 0.5 seconds, Xerath fires an arcane beam that deals magic damage to all enemies in a line.

Magic Damage:
75 / 115 / 155 / 195 / 235 (+ 60% AP)

Info
  • Cast times cannot be interrupted by crowd control effects. During the cast time, Xerath will ignore crowd control effects but still suffers from them if the duration persists.
  • If Xerath is displaced by a knockback or pull effect during the cast time, the beam will fire from the original point of casting.
  • If Xerath dies during the cast time, Arcanopulse will not fire but is still placed on cooldown.


Locus of Power

Locus of Power

Active: Xerath immobilizes himself at his location, granting his spells 400-range and gaining bonus magic penetration.

Bonus Magic Penetration:
16 / 22 / 28 / 34 / 40%

This lasts up to 8 seconds but can be canceled early by reactivating the ability. When the effect ends, Xerath gains 35% increased movement speed for 2 seconds.

Info
  • Both activation and reactivation have a 0.5 second delay that cannot be cancelled.
  • Activation triggers Tear Tear and Spellblade effects but reactivation does not.
  • Knock back and knock up effects are not prevented.
  • Xerath can use Dark Passage Dark Passage while rooted.
  • The ability's cooldown begins when the effect ends and the speed buff starts.


Mage Chains

Mage Chains

Active: Xerath deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. Unstable Magic will trigger if a marked enemy is hit by one of Xerath's spells, stunning them for 1.5 seconds.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 80% AP)

Info
  • Unstable Magic can be triggered even if all damage is mitigated (such as by shields).
  • Unstable Magic cannot be triggered by item actives or summoner spells.


Arcane Barrage

Arcane Barrage

Active: Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing magic damage to enemies within a 200-radius. Arcane Barrage can be recasted up to two more times in the next 12 seconds.

Magic Damage Per Blast:
125 / 200 / 275 (+ 60% AP)
Max Single Target Damage:
375 / 600 / 825 (+ 180% AP)

Info
  • Arcane Barrage uses a barrage system so that it can be cast multiple time within a given period at no additional cost.
  • There is an ~0.2 second casting time that must be completed in order for the beam to deal damage.
    • Cast times cannot be interrupted by crowd control effects, and will only be interrupted by Xerath's death. If Xerath dies during the 0.2 seconds, the beam will fizzle after the 0.5 seconds (and will not deal damage).
    • During the cast time, Xerath will ignore crowd control effects but still suffers from them if the duration persists.
    • If Xerath is displaced by a knockabout or pull effect during the cast time, Arcane Barrage fill still go off at the target location even if he is no longer in range.
  • The outline of the area of effect will appear the moment Xerath begins casting, and deals damage after the 0.5 delay. After the 0.2 second casting time, there is no way to stop the blast.
  • There is a 0.9 second internal cooldown between casts (0.4 seconds after the previous cast has dealt damage).
  • A cosmetic buff indicates how many casts are left.
  • The sight radius is estimated to be 300.
  • Xerath laughs with each cast, louder with successive casts.
    • Can be heard up to 1800 units away, unless Xerath is in the fog of war.


Previous Splash Art[]

See also[]

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