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Xin Zhao OriginalCentered
Xin Zhao
Xin Zhao (Universe)Xin Zhao (Universe)
Xin Zhao (League of Legends)Xin Zhao (League of Legends)
Xin Zhao (Esports)Xin Zhao (Esports)
Xin Zhao (Teamfight Tactics)Xin Zhao (Teamfight Tactics)
Xin Zhao (Wild Rift)Xin Zhao (Wild Rift)
Xin Zhao (Development)Xin Zhao (Development)
Xin Zhao (Trivia)Xin Zhao (Trivia)

Xin Zhao is a champion in League of Legends.[1]

Abilities[]

Edit

Determination

Determination

Innate: Xin Zhao's basic attacks and Wind Becomes Lightning Wind Becomes Lightning strikes generate a stack of Determination, stacking up to 3 times. The third stack consumes them all to deal 15 / 30 / 45 / 60% (based on level) AD bonus physical damage and Heal power icon heal Xin Zhao for 3 / 3.5 / 4% (based on level) of his maximum health (+ 65% AP).

Info
  • The stack counter displays 1–3 rather than the usual 0–2, meaning that a count of 1 does not translate to having 1 stack.
  • Wind Becomes Lightning's Wind Becomes Lightning's generates one stack per strike that hits at least one enemy.
  • Stacks reset when Xin Zhao Death dies.
  • Stacks of Determination will be gained even if the attack is Spirit's Refuge blocked.
  • PENDING FOR TEST:: Determination's interaction with parrying effects (Jax Counter Strike old dodge, Blind icon blind).
  • Determination deals Wit's End item proc damage.
    • Since it is a separate instance of damage when applied by basic attack or either of Wind Becomes Lightning's Wind Becomes Lightning's strikes, flat damage reduction that applies to both the main and bonus damage such as Amumu's Amumu's Tantrum's Tantrum's passive will reduce each, for twice the reduction.
    • The bonus damage cannot Critical strike icon critically strike.
  • When applied by a basic attack:
  • When applied by either of Wind Becomes Lightning's Wind Becomes Lightning's strikes:
    • Triggers against the closest target struck by the strike (equals first target to receive spell effects).
    • Does not benefit from Life steal icon life steal, including not healing from Wind Becomes Lightning's 33% conversion for this bonus damage.
    • Since Wit's End item proc damage is 'single target', Ravenous Hunter rune Vamp will heal from 100% of the bonus damage.

Edit

Three Talon Strike

Three Talon Strike

Active: Xin Zhao empowers his next three basic attacks on-attack within 5 seconds to each have an Relentless Force 2 uncancellable windup, deal bonus physical damage and reduce his other abilities' Cooldown icon current cooldowns by 1 second. Each attack refreshes the duration.

Bonus Physical Damage:
16 / 25 / 34 / 43 / 52 (+ 40% bonus AD)
Total Bonus Physical Damage:
48 / 75 / 102 / 129 / 156 (+ 120% bonus AD)

The third attack Airborne icon knocks up the target for 0.75 seconds.

Three Talon Strike's bonus damage is affected by Critical strike icon critical strike modifiers.

Three Talon Strike Bladework resets Xin Zhao's basic attack timer.

Info
  • Spell Shield Spell shield will only block the third attack.
  • The enhanced attacks present input buffering during their wind-up animation (Xin Zhao cannot be issued any commands until after it ends).

Edit

Wind Becomes Lightning

Wind Becomes Lightning

Active: Xin Zhao slashes in an arc and, after the cast time, thrusts his spear in a line in the target direction. Each strike deals physical damage to enemies hit, modified to 50% − 100% (based on level) against Minion icon minions.

The thrust deals increased damage, further by 0% − 33.3% (based on critical strike chance), and Slow icon slows enemies hit by 50% for 1.5 seconds. Enemy Champion icon champions and Monster icon monsters hit are also marked Xin Zhao Challenged MarkChallenged for 3 seconds, during which they are Reveal icon revealed.

Slash Physical Damage:
30 / 40 / 50 / 60 / 70 (+ 30% AD)
Thrust Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 90% AD) (+ 65% AP)
Total Physical Damage:
80 / 125 / 170 / 215 / 260 (+ 120% AD) (+ 65% AP)

The durations of Three Talon Strike Three Talon Strike, Audacious Charge's Audacious Charge's bonus attack speed, and Crescent Guard Crescent Guard are delayed relative to Wind Becomes Lightning's cast time after 0.2 seconds of its activation.

Wind Becomes Lightning's damage Heal power icon heals Xin Zhao for 33.3% of his Life steal icon life steal.

Info
  • Spell Shield Spell shield will block only a single instance of damage - either the thrust or the slash.
  • The first strike will occur immediately and the second will occur after the cast time completes.
  • This ability will cast from wherever the caster is at the start of the cast time.
    • The first strike will occur from wherever Xin Zhao is at the start of the cast time.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • The second strike will occur from wherever Xin Zhao is at the end of the cast time.
  • The first strike's hitbox includes a Range model 275 radius 160° cone in front of Xin Zhao and an additional Range center 125 radius around him.
  • The second strike's hitbox includes the same Range center 125 radius around Xin Zhao, a missile with Range center 1000 range and Range model 80 total width, and a Range model -60 radius area check upon the end of the missile.
  • Because Wind Becomes Lightning uses an older type of 'healing based on life steal' and not applies life steal, Spirit Visage Spirit Visage will amplify the life gain twice (+25% life steal and +25% healing), for a total of +56.25%.

Edit

Audacious Charge

Audacious Charge

Active: Xin Zhao Dash dashes to the target enemy's location, dealing magic damage to enemies near them and Slow icon slowing them by 30% for 0.5 seconds. Audacious Charge's range is increased against Xin Zhao Challenged MarkChallenged targets.

Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 60% AP)

Xin Zhao then gains Attack speed icon bonus attack speed for 5 seconds.

Bonus Attack Speed:
40 / 45 / 50 / 55 / 60%

Three Talon Strike Three Talon Strike and Crescent Guard Crescent Guard can be cast during the dash.

Info
  • The primary target cannot dodge Audacious Charge's effects.
    • The target will always emit the area of effect from their position.
  • If no unit is targeted directly, Audacious Charge will search for possible targets in a 200 radius around the target location.

Edit

Crescent Guard

Xin Zhao Challenged Mark

Passive - Challenge: The last enemy champion hit by Xin Zhao's basic attacks or Audacious Charge Audacious Charge is marked Challenged for 3 seconds.

Crescent Guard

Active: Xin Zhao sweeps his spear around him, dealing physical damage to nearby enemies, capped at 600 against Monster icon monsters, and Airborne icon knocking back all non-Challenged targets hit up-to 700 units over 0.75 seconds, as well as Stun icon stunning them for the same duration.

Physical Damage:
75 / 175 / 275 (+ 100% bonus AD) (+ 110% AP) (+ 15% of target's current health)

For the next 4 seconds, Xin Zhao is Cosmic Radiance invulnerable against enemy Champion icon champions far away from him.

Info

Tips & Tricks
  • Enemies will not be marked as Challenged Challenged if Crescent Guard has not been learned. Learning the ability after an enemy would have been marked will still cause them to be Airborne icon knocked back.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Xin Zhao (Collection).
Xin Zhao OriginalSkin
Original
RP 585
13.07.2010
Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.
Separator
ActorRichard Epcar
ArtistBo 'chenbowow' Chen, Victor '3rdColossus' Maury
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.5
V13.17
  • Determination Determination
    • Base heal changed to 3 / 3.5 / 4% (based on level) maximum health from 6 − 74 (based on level).
    • Removed: Heal no longer scales with 10% AD.
V12.22
  • Stats
    • Base mana regeneration reduced to 7.25 from 7.26.
V12.21
  • Determination Determination
    • Bonus damage AD ratio increased to 15 / 30 / 45 / 60% (based on level) AD from 15 / 25 / 35 / 45% (based on level) AD.
    • Heal AP ratio increased to 65% AP from 55% AP.
  • Audacious Charge Audacious Charge
    • Cooldown reduced to 11 seconds from 12.
V12.11
  • Determination Determination
    • Heal AD ratio increased to 10% AD from 7% AD.
  • Wind Becomes Lightning Wind Becomes Lightning
    • Thrust base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 75 / 110 / 145 / 180.
    • Thrust AD ratio increased to 90% AD from 80% AD.
    • Thrust AP ratio increased to 65% AP from 50% AP.
    • Mana cost reduced to 60 / 55 / 50 / 45 / 40 from 60 at all ranks.
V12.10
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 106 from 92.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Determination Determination
    • Base heal reduced to 6 − 74 (based on level) from 7 − 92 (based on level).
    • Heal AD ratio reduced to 7% AD from 10% AD.
V12.5
V12.4
  • Crescent Guard Crescent Guard
    • Undocumented: Now indicates the invulnerability status UI on the health bar to self and allies.
V11.16
  • Stats
    • Base attack damage reduced to 63 from 66.
V11.14
V11.11
  • Audacious Charge Audacious Charge
    • Bug Fix: Fixed a bug where it would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target.
V11.8
V11.7
V11.6
  • Determination Determination
    • Base heal reduced to 7 − 92 (based on level) from 10 − 112 (based on level).
    • Heal AP ratio increased to 55% AP from 40% AP.
    • Bug Fix: Basic attacking an enemy after casting Wind Becomes Lightning Wind Becomes Lightning now correctly consumes all Determination stacks.
  • Three Talon Strike Three Talon Strike
    • Base damage reduced to 16 / 25 / 34 / 43 / 52 from 20 / 28 / 36 / 44 / 52.
  • Wind Becomes Lightning Wind Becomes Lightning
    • Visual clarity updates to hitbox and indicator.
    • New Effect: Thrust damage is now increased by 0% − 33.3% (based on critical strike chance).
    • Cast time changed to 0.5 seconds at all attack speed from 0.5 / 0.4 (based on bonus attack speed).
    • Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
    • Mana cost increased to 60 from 45.
    • Thrust range increased to 1000 units from 900.
    • Thrust missile speed increased to 6250 from 5000.
    • Minion damage increased to 50% − 100% (based on level) from 50% at all levels.
    • New Effect: Thrust damage now scales with 50% AP.
    • New Effect: Thrust damage now Challenges Challenges and reveals champions and monsters for 3 seconds.
    • New Effect: Hitbox now extends slightly behind him for visual clarity.
  • Audacious Charge Audacious Charge
    • New Effect: Dash range is now increased to 1100 units against Challenged Challenged targets.
    • Cooldown reduced to 11 seconds from 12.
    • Dash speed reduced to 2500 from 3000.
  • Crescent Guard Crescent Guard
    • Duration increased to 5 seconds from 3.
    • Removed: Basic attacks and ability casts no longer extend the duration by 0.3 seconds.
    • New Effect: Damage now scales with 110% AP.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats
    • Mana growth increased to 55 from 35.
V10.18
  • Wind Becomes Lightning Wind Becomes Lightning
    • Thrust base damage increased to 40 / 75 / 110 / 145 / 180 from 30 / 65 / 100 / 135 / 170.
    • Thrust AD ratio increased to 80% AD from 75% AD.
V10.7
  • Determination Determination
    • Base heal increased to 10 − 112 (based on level) from 10 − 78 (based on level).
V10.6
  • General
    • Recommended items updated.
V9.19
  • Determination Determination
    • Base heal increased to 10 − 78 (based on level) from 8 − 59 (based on level).
  • Three Talon Strike Three Talon Strike
    • Base damage increased to 20 / 28 / 36 / 44 / 52 from 20 / 25 / 30 / 35 / 40.
V9.10
  • Three Talon Strike Three Talon Strike
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
V9.2
V9.1
  • Crescent Guard Crescent Guard
    • Bug Fix: No longer deals more damage than intended when it hits multiple enemies.
V8.11
  • Stats
    • Attack damage growth reduced to 3 from 3.3.
  • Audacious Charge Audacious Charge
    • Slow reduced to 30% from 50%.
V8.8
V8.7
V8.6
V8.4
  • General
  • Determination Determination
    • Bonus physical damage reduced to 15 / 25 / 35 / 45 (based on level)% AD from 20 / 40 / 60 / 80 (based on level)% AD
  • Wind Becomes Lightning Wind Becomes Lightning
    • Base cast time and duration extend of other abilities reduced to 0.5 from 0.6.
    • Spear Thrust now originates from Xin Zhao's position at the end of the cast.
  • Audacious Charge Audacious Charge
    • Short-ranged dashes will now correctly move him forward to the target.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.176.
V8.2
  • Audacious Charge Audacious Charge
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
V7.22
  • Stats
    • Base attack damage increased to 66 from 57.544.
    • Base armor increased to 35 from 25.88.
  • Three Talon Strike Three Talon Strike
    • Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
V7.21
  • General
    • Recommended items have been updated.
V7.19
  • General
    • New animations.
    • New sound effects.
    • New ability icons.
  • Stats
    • Base attack speed reduced to 0.645 from 0.676.
    • Attack speed growth increased to 3.5% from 2.6%.
  • Determination Determination - New Innate
    • Innate: Every third hit deals bonus physical damage and restores health.
    • Removed: Damage component's classification as Critical strike icon critical strike damage.
    • New Effect: Damage and heal component share the same counter. Both now stack on hit.
    • Bonus damage changed to 20% / 40% / 60% / 80% (based on level) AD from 25 / 37.5 / 50 / 62.5 / 75% AD.
    • Heal's base value changed to 8 − 59 (based on level) from 30 / 35 / 40 / 45 / 50.
    • Heal's AD ratio changed to 10% AD from 20% bonus AD.
  • Three Talon Strike Three Talon Strike - Q
    • Base damage per hit reduced to 15 / 20 / 25 / 30 / 35 from 15 / 30 / 45 / 60 / 75
    • AD ratio per hit changed to 40% bonus AD from 20% AD.
    • Now has unique animation on each attacks and classified as on-attack instead of on-hit, so that it will not interact with Guinsoo's Rageblade Guinsoo's Rageblade.
  • Wind Becomes Lightning Wind Becomes Lightning - New W
    • Active: Xin Zhao performs two swift strikes over a 0.6 / 0.5 / 0.4 (based on bonus attack speed) second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and Slow icon slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
      • Slash deals 30 / 40 / 50 / 60 / 70 (+ 30% AD) damage.
      • Thrust deals 30 / 65 / 100 / 135 / 170 (+ 85% AD) damage.
      • The duration on his other abilities is paused during the effect.
      • Deals only 50% damage against minions.
  • Audacious Charge Audacious Charge - E
    • Mana cost reduced to 50 from 60.
    • Cast range increased to 650 from 600.
    • Effect radius increased to 125 from 112.5.
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 110 / 150 / 190 / 230.
    • Slow duration reduced to 0.5 seconds from 2.
    • Slow increased to 50% at all ranks from 25 / 30 / 35 / 40 / 45%.
    • New Effect: Grants 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds after reaching his target. This is repurposed from Battle Cry's Battle Cry's Active, value unchanged.
  • Crescent Guard Crescent Guard - R
    • Renamed to Crescent Guard from Crescent Sweep.
    • Base damage increased to 75 / 175 / 275 from 75 / 150 / 225.
    • Effect radius increased to 250 from 187.5.
    • New Passive - Challenge: The last enemy champion that Xin Zhao attacked or targeted with Audacious Charge Audacious Charge is Challenged for 3 seconds.
    • Removed: 15 / 20 / 25 bonus resistances par champion hit.
    • New Effect: For the next 3 seconds, Xin Zhao gains Awareness, taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.


Trivia[]

  • Xin Zhao is voiced by Richard Epcar.
  • Xin Zhao was released when Season One started.
  • Xin Zhao's dance references Seung Mi-na's dance from Soulcalibur II.
    • A side-by-side comparison can be seen here.
  • During development, he was called XenZiou or XenZhao.
  • Xin Zhao is rendered, in Chinese localization, as 赵信 Zhào Xìn [ʈ͡ʂau̯˥˩ ɕin˥˩], coincidentally the name of a Xiongnu general who temporarily defected to Han Chinese forces, though historical inspiration for Xin Zhao is evidently another Chinese general, Zhao Yun.
    • xìn means "to believe, to trust" < Old Chinese *sins < *winʔ (cf. Sino-Tibetan root *yum[2] > 允 yǔn [ɥyn˨˩˦] "to be proper, to consent"[3]).
    • As a gladiator, Xin Zhao took the name of the fishing boat Viscero < Latin viscus "entrails", where he once worked on.


See also[]

References[]

  1. Xin Zhao's profile page at LeagueOfLegends.com
  2. http://stedt.berkeley.edu/~stedt-cgi/rootcanal.pl/etymon/5675
  3. Schuessler, A. ABC Etymological Dictionary of Old Chinese, p. 539, 597
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