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Zac
Zac is a champion in League of Legends.[1]
Abilities[]
- The damage directed to Zac is internal raw damage.
- Zac's health when the bloblets are sent out is set to what it would be if all bloblets recombined, and is actively updated when the bloblets take damage.
- Zac's increased size does not consider his base stats.
- Cell Division's chunks spawn in two versions:
- Contestable: They will fall to the ground at a point which is roughly equidistant from Zac and the nearest visble enemy champion within 1000 range of him (dropping slightly in Zac's favor). The location at which they fall to the ground is influenced by the direction in which Zac is currently facing. Cannot be interacted with for the first 0.25 seconds (except during ).
- Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default).
- Zac's untargetability upon triggering Cell Division does not destroy in-flight projectiles.
- and will take priority over Cell Division.
- Heal Power increases the healing of both chunks and bloblets. and
- If Zac is transported to a new location before the bloblets landed, they will travel to form at his new position, adjusting their speed accordingly. If Cell Division's duration permits during this time, Zac will be revived even if the bloblets fail to physically recombine.
is able to individually teleport Zac or his bloblets during Cell Division.
- Cell Division's bloblets can be targeted by
- Other bloblets are not interrupted by the conditions above and will continue to recombine instinctively.
and .
- If Zac's health is higher than it is supposed to be when the bloblets converge on him, his health will be set to the correct value.
- The following table refers for interactions while Zac is in resurrection:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Ultra Rapid Fire differences edit
- Cooldown set to 60 seconds.
- Bloblets are damaged by the Ring of Fire.
- The following features were added in patch V7.10 to increase Stretching Strikes' reliability and usability:
- If the first attack's target is a minion, would die from the damage, and is above a certain amount of health, the minion is instead left at 1 health. The health threshold increases with Stretching Strikes' damage.
- If the second attack's target would die from the damage, it won't be dealt until they are slammed to the first target.
- Non-champion units that are affected by Stretching Strikes' displacement are prevented from taking any damage until they are slammed together. Note that this often confuses players who are trying to secure monsters via while Zac is slamming the wanted target, resulting in Smite dealing no damage to it. It is currently unknown whatever the side effects of this feature are intentional or not.
- Spell shields will block a single instance of damage only.
- If the tethered target is untargetable during the second Stretching Strike via basic attack, they are completely unaffected by the ability.
- Displacement immunity will also resist the application of the stun.
- This ability will cast from wherever the caster is at the end of the cast time.
- If the target becomes untargetable, dies, or is too far away during the empowered attack's cast time, it is cancelled but not consumed.
- The following refers for interactions during the activation's cast time:
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Quick casting: Elastic Slingshot's channel begins when the key is pressed and held, launching Zac towards the cursor when released.
- Elastic Slingshot will not knock up if the targeted location was directly on top of Zac (in which case he will not dash at all).(bug)
- The knock up will occasionally end early if the targeted location was slightly away from Zac.(bug)
- Displacement immunity will also resist the application of the stun.
- The following table refers for interactions while Zac is channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | and interrupt. initiates the recast. | |
Movement | Disabled for the first 0.9 seconds, otherwise, interrupts. | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | (Recasts) | |
Interrupted by |
- Spell shield only blocks a single instance of damage.
- Entering stasis will end Let's Bounce! prematurely.
- While Let's Bounce! is active Zac consumes Chunks within 300 range.
Pets[]
Control type | Autonomous |
---|---|
Target type | Minion
|
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Zac (Collection).
Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.
Unknown voice actor
Christian Fell
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base damage changed to 40 / 50 / 60 / 70 / 80 from 35 / 50 / 65 / 80 / 95.
- Bug Fix: No longer has an error in its internal cast range values that sometimes caused it to cast backwards at rank 5 of the ability while Clamp Cast Targeting was enabled.
- V14.1 - January 12th Hotfix
- Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
- Cooldown reduced to 120 / 105 / 90 seconds from 130 / 115 / 100.
- Bug Fix: No longer distorts the character model of an enemy if used while near them.
- AP ratio reduced to 3% per 100 AP from 4% per 100 AP.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- AP ratio reduced to 80% AP from 90% AP.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 15 / 13.5 / 12 / 10.5 / 9.
- Health ratio increased to 4% maximum health from 2.5%.
- Bug Fix: Last tick of the effect now properly always deals damage.
- Bug Fix: Can no longer revive from the resurrection even after all bloblets have died while having .
- Stats
- Base health increased to 685 from 615.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- 0.75 / 1.5 / 2.25% maximum health from 1 / 2 / 3%. bonus heal reduced to
- General
- Adjusted splash artwork for .
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 40 / 55 / 70 / 85.
- AP ratio increased to 4% per 100 AP from 2% per 100 AP.
- V10.18 - September 2nd Hotfix
- Bug Fix: Cooldown is now properly reduced for picking chunks.
- New Effect: Now increases chunk heal to 5 / 6 / 7% of his maximum health.
- Bug Fix: Is now properly disabled when grounded.
- Base damage increased to 25 / 40 / 55 / 70 / 85 from 15 / 30 / 45 / 60 / 75.
- Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center.
- New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks).
- Slow strength reduced to 40% from 60%.
- Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- New Effect: Health ratio now scales for 2% per 100 AP.
- New Effect:
- Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) bonus movement speed as he does so but becoming unable to use basic attacks, , or for the duration. There is a 1-second delay between each bounce.
- Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, knocking them back for 1 second and subsequently slowing them by 20% for the same duration.
- Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not displacing them.
- Effect Radius: 300 / 400.
- Cooldown: 130 / 115 / 100 seconds.
- Old Effect:
- Active - First Cast: Zac squishes himself down while charging for up to 2.5 seconds, during which he is unstoppable, and slowing by 30 / 40 / 50% any enemies standing on top of him.
- Second Cast: Zac knocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, carrying them towards the target location. While flying through the air, Zac is immune to crowd control.
- Upon landing, nearby and transported enemies take the same magic damage and are slowed by 25% for 0.5 seconds.
- Target Range: 700 / 850 / 1000.
- Effect Radius: 300.
- Cooldown: 130 / 115 / 100 seconds.
- Rework
- New Effect:
Trivia[]
- Zac stands for Zaun Amorphous Combatant.
- Zac made a cameo in artwork and maybe even in the game's Mac Version trailer (all before he was released).
- Zac is the only champion that can be damaged by regular (due to chunks being coded as minions) and to have 2 laugh animations.
- Tigger from Winnie-the-Pooh by A. A. Milne. references
- The pitch level of his voice changes based on how much health he currently has.
- Zac is one of the six champions who use health as a resource for their abilities, the other five being , , , , and .