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Previous Abilities[]

Cell Division

Cell Division old

Every time Zac damages at least one enemy with an ability, and for every enemy champion beyond the first hit by Elastic Slingshot Elastic Slingshot, he sheds a chunk of himself to a nearby location, landing towards visible nearby enemy champions (if any) and lasting for 6 seconds. Enemies can move over these chunks to destroy them while Zac can do so to consume them and restore 4% maximum health.

Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 / 7 / 6 / 5 / 4 (based on level) seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50% maximum health (based on his bloblets' total remaining health)

Zac's size scales with his current health, getting larger when it exceeds his base health (based on level) and getting smaller the higher his missing health.

Info
  • Cell Division's chunks spawn in two versions.
    • Contestable: They will fall to the ground between Zac and the nearest Sight icon visible enemy champion within 1000 range of him (dropping slightly in Zac's favor) Cannot be interacted with for the first 0.25 seconds (except during Let's Bounce! Let's Bounce!)
    • Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default)
  • Cell Division's chunk pick-up radius is the same for both Zac and enemy champions.
  • Zac's abilities cost 4% current health while chunks restore 4% maximum health (net healing equals 4% missing health)
  • Guardian Angel Guardian Angel and Chronoshift Chronoshift will take precedence over Cell Division.

Stretching Strike

Stretching Strike

Active: Zac punches out in the target direction, dealing Magic damage magic damage to all enemies hit and Slow icon slowing them for 2 seconds.

Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 50% AP)
Slow:
20 / 25 / 30 / 35 / 40%

Unstable Matter

Unstable Matter old

Active: Zac's body explodes outward, dealing Magic damage magic damage to all nearby enemies (capped against minions and monsters) and becoming Ghost ghosted against monsters hit.

Magic Damage:
40 / 55 / 70 / 85 / 100 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health)
Maximum Damage To Non-Champions:
240 / 255 / 270 / 285 / 300

Unstable Matter's Cooldown icon cooldown is reduced by 1 second every time Zac picks up a Cell Division Cell Division chunk. If he picks them up while Unstable Matter is available to cast, the next Unstable Matter has its Cooldown icon cooldown reduced by the same amount instead.

Info
  • Unstable Matter has no cast time and does not interrupt Zac's previous orders.
  • Unstable Matter can be cast during Let's Bounce! Let's Bounce!.
  • Unstable Matter's cooldown reduction when available to cast is applied after Zac's.

Elastic Slingshot

Elastic Slingshot old

First Cast: Zac channels for a short duration, increasing Elastic Slingshot's range over a cone in the target direction. Moving during the channel automatically cancels it, refunding 50% of Elastic Slingshot's cost and Cooldown icon cooldown.

Maximum Channel Duration:
0.9 / 1.05 / 1.2 / 1.35 / 1.5

Second Cast: Zac dashes to the target location, dealing Magic damage magic damage to all nearby enemies on impact and Airborne icon knocking them up for 1 second.

Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 70% AP)

Info
  • Elastic Slingshot can be used to launch Zac over walls.
  • Quick casting: Elastic Slingshot's channel begins when the key is pressed and held, launching Zac towards the cursor when released.

Let's Bounce!

Let's Bounce!

Active: Zac squishes himself down while charging for up to 2.5 seconds, during which he is Cc-immune icon immune to crowd control and Slow icon slows any enemies standing on top of him.

Slow:
30 / 40 / 50%

Second Cast: Zac Airborne icon knocks back nearby enemies 275 units over 1 second and deals magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, Airborne icon carrying them towards the target location. While flying through the air, Zac is Unstoppable icon displacement immune.

Upon landing, nearby and transported enemies take magic damage and are Slow icon slowed by 25% for 0.5 seconds.

Magic Damage:
150 / 250 / 350 (+ 90% AP)

Info
  • If Zac dies while channeling, he will Airborne icon knock back nearby enemies 275 units, despite of how long he channelled.

Let's Bounce!

Let's Bounce! old

Active: Zac bounces 4 times, gaining 20 - 50% bonus movement speed as he does so but becoming unable to use basic attacks, Stretching Strike Stretching Strike, or Elastic Slingshot Elastic Slingshot for the duration.

Each bounce deals Magic damage magic damage to all nearby enemies, Airborne icon knocking them back for 1 second and subsequently Slow icon slowing them by 20% for the same duration.

Magic Damage Per Bounce:
140 / 210 / 280 (+ 40% AP)

Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon displacing them.

Additional Magic Damage:
70 / 105 / 140 (+ 20% AP)
Total Single-Target Damage:
350 / 525 / 700 (+ 100% AP)

Info

Pets

Control type Autonomous
Target type Minion
  • Bloblets can be targeted by Smite Smite, Consume Consume, and/or Force of Will Force of Will.
    • A grabbed grabbed Bloblet, while visually separated from the others, will not delay Zac's revival or cause him to recombine with less current health.
  • Bloblet can be targeted by Teleport Teleport, becoming invulnerable for the channel's duration.
  • Taste Their Fear Taste Their Fear considers Bloblet 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (Bloblet is not considered 'isolated' when close enough to the others)
  • Turrets will prioritize Bloblet over other minions.


Previous Splash Art[]

See also[]

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