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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 550 (+85) Attack damage 60 (+3.3)
Health regen. 8.25 (+0.55) Attack speed [*] 0.69 (+3.2%)
Mana 300 (+40) Armor 24 (+3.5)
Mana regen. 8 (+0.7) Magic res. 32.1 (+1.25)
Melee 150 Mov. speed 345


Duelist's Dance
RANGE: 90°
Duelist's Dance

Fiora identifies the Vitals of nearby enemy champions, marked as an arc around their character. Vitals take 0.5 seconds to identify and last for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new Vital on her target.

Basic attacks and Riposte.png Riposte against a Vital deal 3% (+ 2.8% - 4.5% (based on level)% per 100 Bonus AD) of target's maximum health bonus true damage, heal Fiora for 25 - 110 (based on level) and grant her 20 / 30 / 40 / 50% bonus movement speed that decays over 1.75 seconds.

Ability Details
Duelist's Dance is an auto-targeted ability with an enemy debuff and a conditional on-hit effect.

Additional Information:

  • Vitals direction remains locked in its direction at all times, regardless of the enemy's position. Even if the enemy turns or faces a different direction, the passive will not be affected.
  • Attacked Vitals will alternate between spawning on either side of the target. That means if Fiora hits a passive on either the left or bottom sides of the target, the next one will be on the top or right side of them, and vice versa. However, Vitals that expire will not, and spawn randomly on any side.
  • Fiora cannot be inside or excessively close to her target; if she is, she cannot attack Vitals.
  • Vitals are considered as a debuff so it can be cancelled by Quicksilver Sash item.png Quicksilver Sash.

RANGE: 400
COST: 20 / 25 / 30 / 35 / 40 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8

Active: Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present while moving into attack range of them.

The stab deals physical damage, applies on-hit effects, and prioritizes exposed Duelist's Dance.png Vitals, followed by enemies who would die to the strike and finally the nearest target, prioritizing champions.

  • Physical Damage: 65 / 75 / 85 / 95 / 105 (+ 55 / 70 / 85 / 100 / 115% bonus AD)

If Lunge hits an enemy, its cooldown is reduced by 60%.

Ability Details
Lunge is a ground targeted dash with an auto-targeted component.

Additional Information:

  • "Exposed" refers to Duelist's Dance.png Vitals that are facing Fiora.
  • Lunge.png Lunge can target units in stealth as is proven in the comment section
  • Lunge's damage will be mitigated if Counter Strike.png dodged, Aegis Protection.png blocked or if Fiora is blinded.

RANGE: 750
COST: 50 mana
COOLDOWN: 19 / 18 / 17 / 16 / 15

Active: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all incoming non-turret damage and hostile crowd control effects for the next 0.75 seconds.

After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line.

  • Magic Damage: 90 / 130 / 170 / 210 / 250 (+ 100% AP)

The first enemy champion struck also has their movement and attack speed Slow icon slowed by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte Stun icon stuns the target for the same duration instead.

Ability Details
Riposte is a linear, pass-through skillshot and a combined spell shield/self-buff component.

Additional Information:

RANGE: 200
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7

Active: Fiora's next two basic attacks gain bonus range and 50% bonus attack speed.

The first basic attack can never Critical strike icon critically strike, but Slow icon slows its target for 1 second, while the second basic attack is guaranteed to Critical strike icon critically strike for modified critical damage.

  • Slow: 40 / 45 / 50 / 55 / 60%
  • Critical Damage Modifier: -60 / -45 / -30 / -15 / 0%

Bladework resets Fiora's autoattack timer.

Ability Details
Bladework is a self-buff ability.

Additional Information:

Grand Challenge
RANGE: 500 / 600
COST: 100 mana
COOLDOWN: 110 / 90 / 70
Grand Challenge

Passive: Duelist's Dance.png Duelist's Dance's bonus movement speed is increased.

Active: Fiora challenges the target enemy champion, highlighting all four of their Duelist's Dance.png Vitals for the next 8 seconds. While Grand Challenge is in effect, Duelist's Dance.png Duelist's Dance does not identify new Duelist's Dance.png Vitals on her target.

If she attacks or Riposte.png Ripostes one Duelist's Dance.png Vital before her target dies, she creates a victory zone that heals her and allied champions within over the next 2 seconds. The duration is extended by 1 second for every extra Duelist's Dance.png Vital hit, up to a maximum of 5 seconds.

「 Heal Per Second: 80 / 110 / 140 (+ 60% Bonus AD) 」「 Maximum Heal: 400 / 550 / 700 (+ 300% Bonus AD) 」

If she triggers all of the Duelist's Dance.png Vitals and her target is not dead, she will still create a healing zone that lasts for 5 seconds.

Ability Details
Grand Challenge is an enemy targeted ability with an enemy debuff and area of effect component.

Additional Information:

  • Grand Challenge does not end if Fiora dies. If Fiora gets at least a hit on the Duelist's Dance.png Vitals before dying, and then her target dies, the victory zone will still activate.
  • The target is considered dead for the purpose of Grand Challenge and the victory zone will activate if they enter a pseudo-death state - Guardian Angel item.png Guardian Angel, Chrono Shift.png Chronoshift.
  • Grand Challenge applies Duelist's Dance.png Duelist's Dance's debuff so it can be cancelled with Quicksilver Sash item.png Quicksilver Sash.


Start a Discussion Discussions about Fiora

  • Fiora's Dash

    • You CANNOT spellshield against it. So Nocturnes and Sivirs, dont play against her
  • Fiora's ult true damage

    6 messages
    • With a full offense build with 420 bonus AD(yes this is possible) You will do 80% of the target's max health in true damage if you proc al...
    • I just want you guys to know, you on top of the true damage you're doing you're still getting in those 420 dmg autos ( give or take armor reduction )

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